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-   -   Grassroots EQ (https://www.eqemulator.org/forums/showthread.php?t=1275)

Azaken 04-18-2002 05:17 PM

Grassroots EQ
 
Is it possible to play EQ starting at lvl one and lvling up the real way off mobs. Using Drawdes newest database for 3.0.0 is combat with low lvl monsters accurate or do they hit for too much/little damage. Also does this function in a way that would be enjoyable. I have a lame computer right now and cant play EQ, but was going to parents house for weekend wanted to know if it was worth it to take EQemu to thier comp and show my bro's give us something to do (they loved EQ but cant play).

Thanks in advance.

Azaken

Shortlived 04-18-2002 05:59 PM

Yes you can level the normal way. But I wouldn't put much time into it because you never know when you account will be wiped for a new release. I did actually level a char to level 15 the "normal" way. the only real difference is that the mobs don't roam. and they always seem to drop everything they have on them. where as EQLive would drop only random items ect. I really play EQEmu to do the things I couldn't do in EQLive :) gotta love getting level 61 in 5 min. not to mention having all the GM items =p Also, expect to solo the whole time unless you have friends to play with.

Hmm 04-18-2002 06:33 PM

heh gm gear is nothing compared to items you can make if youre running servers.

ibleet 04-19-2002 02:14 AM

True, true, but it kinda takes the wind out of the game like using cheat codes as soon as you get a new game. :( I personally like the idea of leveling the old fashioned way.


___________________________________________
Patience is a virtue most people don't have time for.

Ibleet

Kyouchou 04-20-2002 05:16 AM

minilogin...
 
Well, if you can get the minilogin.exe to work (which I can't... still...) then you could run a full system file backup of your EQ files and EQEMu files and MySQL files and just run everything on your own system... you wouldn't have to upgrade, and you wouldn't have your account wiped every time there is a new release, so you could level normally and not worry about it. On the down side... you wouldn't be able to paly with other peple on the same server because minilogin only supports one account at a time (as far as I know this is still the case anyway)... als, you wouldn't get new features and bug fixes that are released with the newest version. But you could do it.

But I was just thinking... you can backup your MySQL database information... which includes information for any accounts and any characters that have existed on YOUR computer (i.e. your server as listed in the worldname parameter of the loginserver.ini file)... So, I could be wrong but I don't see why it wouldn't be possible to backup your account and character info from your SQL database before you update EQEMu and then update the new database with the old information. Of course, this only works if your characters are on YOUR computer, in your database, and I assume you would have to use the same username and password when you signup again at http://www.eqemu.net/login

Of course, all that could be simply the ramblings of an uncomprehending newbie.

Kyouchou

Drawde 04-20-2002 07:21 AM

I've tried playing EQ "properly" with EQEmu, starting at level 1 (the reason I first started doing my DB was to try and make the emulator a properly playable game) but have never managed to get a character higher than level 3!
What was the character you got to level 15, Shortlived? Did you summon any items or use any GM commands?

Hmm 04-20-2002 07:52 AM

lol i did 1 to 29 in seconds and not by using #level.

i made a custom spell ( weirdAE )

AE: 1000 DD
AE: Wolf form
AE: Wipe Hate ( 8 times )

casted this 5 or 6 times and qeynos was wiped out lol

fabtik 04-20-2002 08:41 AM

Lol how did you manage to play normally? Just started a level 1 rogue in freeport.

You try to pierce a snake but miss!
A snake bites YOU for 14 points of damage
You pierce a snake for 4 points of damage
A snake bites YOU for 14 points of damage
You have been slain by a snake!

Dont remember lvl 1 mobs hitting quite so hard ;)

ibleet 04-20-2002 10:12 AM

Are you running 3.0? I thought they fixed it so mobs didn't do max damage every hit.....

Hmm 04-20-2002 11:46 AM

melee is still being worked on i think.

Lurker_005 04-20-2002 01:12 PM

Also you might need/want to make sure your skills that you SHOULD have start at level 1 and not 0 (#setskill command)

Shortlived 04-20-2002 08:45 PM

well yeah I sorta summon'd some cool items =p ok I flat out had Badass items...but hey what can I say...if I wanted to play the normal way I would play EQlive :)

Drawde 04-21-2002 01:33 AM

To Fabtik - if you find or buy a few bits of armour (cloth or patchwork) then level-1 monsters will hit for noticeably less damage. AC seems to be very important.
Deathfist Pawns usually have cloth armour but they are level 2 I think.
I originally tried making level-1 things hit for about 1-5 damage but this meant that as soon as you had an AC better than about 25, you were virtually immune to their attacks.

Azaken 04-21-2002 02:32 PM

So the equation used to figure out creature damage is not yet equal to that of EQ Live? Do you think the formula/equation is easy to figure out and implement? If so this is a very annoying glitch if your like me and want to lvl normally. Would be cool if someone from the Emu would comment~

Thanks
Azaken

Shortlived 04-21-2002 06:22 PM

I think the Dev team is more interested in getting the server running 100% before they go into that. You need to have a good base to build from. I'm sure things will be running 100% in no time with the way the Dev team works! Props to you Dev team.

Lurker_005 04-22-2002 06:26 AM

One way to think about it:

Verant has been working on the damage formulas ect for over 3 years, and are still changing stuff.

The damage formulas were talked about awhile back. The thing is, we don't have the actual formulas, and doubtfully ever will. EQ has all kinds of wierd things and exceptions in it. A few things have been figured out, but without the rest it just doesn't quite work. I still maintain that we should just workout our own formulas for most things rather than trying to exactly copy what verant is doing.

Kyouchou 04-24-2002 09:23 AM

I agree with Lurker... I think it would be easier (and substantially faster to implement) to make our own formulas for things... all it takes is a little bit of quality knowledge of algebra and some good creativity. I've always felt that VI has made things WAAAYYY more complicated than they need to be, which is why they are CONSTANTLY making changes... Why should EQEMu be just like them?

Just my two cp,
Kyouchou

Azaken 04-24-2002 09:47 AM

Disagree,
Althought everyone bitches when server goes down for a few hours and they have to deal with real life for once. The changes that are made are good, and they are fine tuned for balance and player enjoyment. The damage formula's are there so someone lvl 1 isnt immune to lvl 5 creatures attacks when their AC is above 30 (as is currently the case with EQemu) the emu is awesome but i personally would like it to more resemble EQ Live.

Just my opinion tho :)

Patrick

malnutrition 04-24-2002 10:22 AM

I disagree. Changes and adjustments are made to slow the game down, or move the carrot a little farther away. 'Your class is soloing well?" NERF! Leveling at a slow crawl? Perfect! Verant's business model depends on you spending the next three years playing their game. If you could level faster, see the whole world, and kill everything in a few months you'd lose interest and go play AO or DAoC or whatever the new game is.

Don't remake EQLive, what a waste of a great emulator.

Trumpcard 04-24-2002 10:34 AM

I say we put the power in the hands of the server op's. Make a battle table, full of variables related to the combat code.. Adjustments to hit, maybe make them class specific, damage bonuses at different levels, examine the combat code, look at the configurable variables, and identify the places where scale factors can be added in to make it harder or easier. Deliver the emu with a normalized database, ie, where we consider it as close to live as possible. Normalized, then it can be tweaked to taste easily. This also has the benefit of keeping people from bitching about the formula's used in the emulator, you give them the oppurtunity to adjust it themselves.. Nothing is hardcoded at that point, it becomes a dynamic combat system..

Azaken 04-24-2002 11:23 AM

The base as trumpcard points out should be similiar to EQ Live. Lets be realistic verant is a money hungery company, but any business doesnt stay in business unless they are. Verant still wants the game to be 1)fun for players 2)balanced for players. you CAN start off with no equip in EQ Live and work your way upto lvl 60 getting your own EQUIP on the way, and you can Twink yourself and things will be easier but there will still be challenges. But with the EMu currently you can only twink yourself and slaughter your opponents or you can go naked and be kill in two hits. It is not balanced, hence it is not fun, if you can find formula's that balance the game then i encourage you to do so. And i personally dont mind how long it takes to lvl, cuz when i do i feel that much more satisfaction about getting it, thats what EQ is about. And if you make it so mobs are easy then you will fly through EQ and quickly loose intrested imho.

Azaken


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