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-   -   The Path of Chaos Server (https://www.eqemulator.org/forums/showthread.php?t=15781)

Deimos 09-10-2004 04:16 PM

The Path of Chaos Server
 
Hello everyone, I am starting The Path of Chaos server. It is based off of different Tier levels as well as a main storyline in the background that ends up at a custom dimension called the Path of Chaos.

The max level in this server I am hoping will be 1000 if I can raise the level cap. It will start at 70 howerver when the server becomes open to the public because we need to create special and new spells for each level and cast/priest/comination-type class. I will be hoping to add new planets, and infact create an entire Galaxy. It will hopefully have 60 planets, each with different requirements, and each with different levels ranges. They will also have about 50-100 zones for every planet, this way it isn't boring when you level up.

I am also doing a new guild system where NPC's are the guildmasters. There will be special events hapepening to you as you advance in ranks, as well as special rewards and weapon/armor/movement bonuses, depending on what guilds you decide to go in. The ranks will be based off of a point system. Each guild will have different level requirements and about 600 quests, here is some of the information on guilds. I have only completed the thief guild information atm.

Thieves Guild Ranks:
Rank 10: Training Thief
Rank 9: Common Thief
Rank 8: Skilled Thief
Rank 7: Elite Thief
Rank 6: Master Thief
Rank 5: Common Assassin
Rank 4: Skilled Assassin
Rank 3: Deadly Assassin
Rank 2: Master Assassin
Rank 1: Thieves Guild Officer

There are 20 points in each rank. Depending on what kind of quest you do will depend on how many points you get per rank, whether it be easy or hard. As you go through ranks, the quests get harder, but the items get better. Also, as you go up, your faction gets worse with just about all other factions. Another thing that happens as you go up in rank is that you get new categories and new quests in each category, here is some example code:
(I did this code when I was a complete beginner at perl and will be re-doing it completely to perform better and take out all the bugs.)
Code:

sub EVENT_SAY {

        if(($text=~/hail/i) && ($ugildrang == training thief intro) && ($uguildid == Thieves Guild ID)){

                quest::say("Oh Creole. What the. Hey can't you see
                I'm talking. You must be the new guy uhh $name right?
                Well I am the guy who gives you all jobs around here.
                Ok so do you want to here some of the current [jobs] up
                right now?");
        }
        if(($text=~/jobs/i) && ($ugildrang == training thief intro) && ($uguildid == Thieves Guild ID)){

                quest::say("Well since this is your first time ever
                hearing this let me explain it to you. First you
                choose a category out of the category's I give ya.
                You get more category's as you go up in rank. Then
                You choose a job in the category more job as you
                go up in rank too. Sounds easy huh. Well do you want
                to [continue] on to the jobs?");
        }
        if(($text=~/continue/i) && ($ugildrang == training thief intro) && ($uguildid == Thieves Guild ID)){

                quest::say("Wait a second. I just got word that there's
                a guild member trying to give information about us to
                one of the Temple Guards! I'll give you the jobs later.
                Kill him and bring me back his Thieve's Guild Emblem Ring before
                he gets downstairs. This was the thing we hoped would never happen.);

                quest::spawn(Traitorous Thief,Run Grid,0,x,y,z);
        }
        if(($text=~/hail/i) && ($ugildrang == training thief) && ($uguildid == Thieves Guild ID)){

                quest::say("What category do you want?");

                quest::say("[Steal] | [Deliver] | [Collect An Artifact]");
        }
        if(($text=~/steal/i) && ($ugildrang == Training Thief) && ($uguildid == Thieves Guild ID) && ($uguildpoints < 6)){

                quest::say("Here is what is going on in the stealing community at
                the moment");

                quest::say("[Golden Obelisk Shipment] | [Coin of the Realm] | [Black Pearls]");
        }
        if(($text=~/deliver/i) && ($ugildrang == Training Thief) && ($uguildid == Thieves Guild ID) && ($uguildpoints < 3)){

                quest::say("Here is what is going on in the delivering community
                at the moment");

                quest::say("[Letter To Heknar] | [Vase To Holoen] | [Trial Papers To Nolen] | [Letter To Emporer Crush]");
        }
        if(($text=~/artifacts/i) && ($ugildrang == Training Thief) && ($uguildid == Thieves Guild ID) && ($uguildpoints < 7)){

                quest::say("Here is what is going on in the artifacts community
                at the moment");

                quest::say("[Snake Fangs] | [Dervish Emblems] | [Giant Head] | [Nectrotic Pendulem]");
        }
        if(($text=~/Golden Obelisk Shipment/i) && ($ugildrang == Training Thief) && ($uguildid == Thieves Guild ID) && ($uguildpoints < 6)){

                quest::say("The Golden Obelisk was found in South Ro and
                shipped up into a secret base within West Commonlands.
                You need to find this Golden Obelisk and bring it back
                to the guild. It is worth an absolute fortune and this
                thieves guild must be the one to have it! Here is the
                key into the base that one of my spies got from one of
                the shippers that was wandering out in the grass of the
                commonlands.

                quest::summonitem("Key Of The West");
        }
        if(($text=~/Coin of the Realm/i) && ($ugildrang == Training Thief) && ($uguildid == Thieves Guild ID) && ($uguildpoints < 6)){

                quest::say("Long ago a chest was lost and within it
                lay the coin of the realm. The coin of the realm
                was a coin that could enchant a weapon when it was
                layed up against its hilt. We can make a fortune
                enchanting people's weapons with this coin.
                The Guild Must Have It! It is located in one of
                the rooms of this great keep. Be wary of Temple
                Guards for they Guard the room and keep their
                eyes open to any strange sites. Here is the key
                to the room with the coin. Bring it back to us
                and make sure you are unseen. Temple Guards
                can be very cruel and are extremely powerful.

                quest::summonitem("Master Key Of Highkeep");
        }
        if(($text=~/black pearls/i) && ($ugildrang == Training Thief) && ($uguildid == Thieves Guild ID) && ($uguildpoints < 6)){

                quest::say("In Crushbone the Oracle holds in
                his chest Black Pearls. I want you to steal
                these from him and bring them back to us. His
                chest is never locked because he believes that
                no one will ever steal them. He does not know
                how valueable they are. I want you to take 80
                of them and bring them back to us. He has so
                many hundreds that no one will ever notice. Do
                not take more than 80 or he might and then we
                will get in trouble. All of Crushbone will be
                after you and us. Don't let us down.
        }
        if(($text=~/Letter To Heknar/i) && ($ugildrang == Training Thief) && ($uguildid == Thieves Guild ID) && ($uguildpoints < 3)){

                quest::say("I need you to deliver this letter to
                Heknar.
       
}
sub EVENT_ITEM {

        if($itemcount{Thief Guild Emblem} && $itemcount{Thieve's Guild Emblem Ring} == 1){

                quest::say("Well done. You caught him. As a reward
                you can keep his ring.);

                quest::summonitem("Thieve's Guild Emblem Ring");

                quest::guildrank(Training Thief);

                quest::faction(Thieves Guild,Value)
        }
}

This guild is for people who want to work with fast weapons and love killing innocent NPC?s.

Also, being in this guild will give you certain weapon bonuses that no other guilds have to offer. The more guilds you have trained in, the more weapon bonuses you have. Once you leave a guild, if you were to go back, you have to start all over.

Suggestion: Stay in one guild until you hit Rank 1 to get the most out of it, do not move to another guild the instant you meet the level req.

As you see, the above guild alone is going to take a lot of work. Those categories increase as you gain in rank, as well as quests in each category.

I will also be creating different war zones as well, where you can choose a side and start gaining ranks and getting interesting prizes. The wars will be Player VRS Player though. Also you will be able to lead units into the different areas depending on how high of a rank you are. Within the server will also be mini-games as well as very many side quests.

I will be raising the maximum damage and hp of the standard EverQuest servers. There will also be different grades of epics, such as Epic 1, 2, 3, all the way up to 10. All of these have to do with going towards the Path of Chaos where you find a Demon named Haknar who started the path.

This server will be based off of heavy raiding and heavy questing, as well as solo xping. I will also work on Trials, like on the Live Servers. Each and every zone will be implied into the server as well as all the new custom mades. We will be re-doing a lot of the graphics so that it looks nicer, and we will have our own patcher. I am hoping to make this the best server possible. I will not be creating a new login-server though due to the fact that it is too hard for people to completely change around all there settings to connect to it, and then change back completely to connect up to eqemu again. Also, we will have an introductory zone with an event on it. It will take heavy programming as well as skilled loop-work to create. I am not that good of a C++ programmer or .client programmer myself, so, I am looking for some dedicated staff for the job.

Everyone, these are some of the highlights for the server. I hope we can get it completely together for other people to enjoy.

Once again, we are looking for a very large amount of staff, a host, and someone who can partner with me in the server-creation. This is so far all the work I have ever done on emu, besides the Custom GM Ranks. If you need anymore information or would like to try and become a staff, the channel is #TPOC on mIRC, and my email address is xteam_leader@yahoo.com

Malignus Wingnut 09-10-2004 05:30 PM

50-100 zones for each planet, 60 planets?

THATS 6000ZONES!!!!!!!! ><><><><><><> Wow...that will take a long time..heh.

Melwin 09-10-2004 07:43 PM

I think this project sounds very nice, but it might be a tad too ambitious. :)

KhaN 09-10-2004 08:40 PM

Quote:

I will not be creating a new login-server though due to the fact that it is too hard for people to completely change around all there settings to connect to it
Nothing hard to change if you have a patcher, plus, the server you want to make look like very custom, making it totally incompatible with basic eqemu servers.

I would love to see more big projects (that dont drop after a few months), and i wish good luck, because you will need a lot. Also, and without being negative, your server idea look like a higher bid for me, 60 planets with 50-100 zones, 1000 levels, Epic lvl10 ... some interesting things like Morrowind Guild Rank System but what make a game good isnt really having 25 zones that are played te same way, but more having a few zones with a different gameplay to give a new game experience to the player ... hummkay, i understand myself :)

Anyway Good Luck to you, and hope to hear more soon about your project.

Magika 09-10-2004 11:32 PM

sounds good.. but christ, thats a LOT of zones! i can remember 90% of EQs current zones.. but thats only 150?ish, think how hard itll be to remember 6000! not to mention the horror of just making that many zones.. and spawning them.. and creating zone lines.. anyone wanna make a pool on when thisll be out? my guess is july 2019

Deimos 09-11-2004 02:47 AM

Ok, hehe, maybe I should take it slower. I will just add one planet with 60-100 zones in it. That is a bit to start out with, but 60 planets with 60-100 zones each is my goal, hehe. It is called the Galaxy Project. Also, my system isn't based off of the Morrowind Ranks system =/, I have it set-up differently quest-wise and NPC-wise, as well as location-wise, plus, they do not have events =/, but it might be a little bit like it. I did not get the idea from Morrowind. I hope to get some help with this, heh.

Also, I am now thinking about making a custom-login again, I didn't realize that it might be incompatible with the basic EQEmu servers. I will create 2 patchers, one for patching to the login my server will be hosted on, and one for patching to the login for the EQEmu Server,this way it will be easier to change them around.

Magika 09-11-2004 02:50 AM

you could always just make one patcher, and give them the option of backing up the files it replaces automatically

Deimos 09-11-2004 02:56 AM

Hm, I might think about that. I still like the 2-patcher idea, this way, people wont want to leave my server because it will take an hour or more to re-patch, lol. O well, what do I know =P.

Melwin 09-11-2004 02:59 AM

Quote:

Originally Posted by Deimos
Hm, I might think about that. I still like the 2-patcher idea, this way, people wont want to leave my server because it will take an hour or more to re-patch, lol. O well, what do I know =P.

Why would you want a seperate loginserver at all?

Deimos 09-11-2004 03:08 AM

The Basic EQEmu Login Server will not support some of the content I wish to add, such as an automatic patcher that patches when you login, well, first checks for files, then patches, just like EQLive. This is just one of many reasons. The File Check will be very fast because it will just check for a text file, so, it should take less than a second.

Cisyouc 09-11-2004 03:15 AM

Quote:

Originally Posted by Deimos
The Basic EQEmu Login Server will not support some of the content I wish to add, such as an automatic patcher that patches when you login, well, first checks for files, then patches, just like EQLive. This is just one of many reasons. The File Check will be very fast because it will just check for a text file, so, it should take less than a second.

That would be having to change the client as well.

KhaN 09-11-2004 03:21 AM

Quote:

Why would you want a seperate loginserver at all?
I can give a millions of answers to this question lol.

Melwin 09-11-2004 03:43 AM

Quote:

Originally Posted by Deimos
The Basic EQEmu Login Server will not support some of the content I wish to add, such as an automatic patcher that patches when you login, well, first checks for files, then patches, just like EQLive. This is just one of many reasons. The File Check will be very fast because it will just check for a text file, so, it should take less than a second.

The EQ client doesn't support that. That has nothing to do with the loginserver. Regardless of how you write your loginserver, you can not get the EQ client to open up your patcher when you hit "Enter World" for your server. Patching is done before you get to the loginserver.

The other features you describe are pretty much like the WR patcher, so you don't need a seperate loginserver for that. It's just more trouble than it's worth.

KhaN: Go ahead.

Cisyouc 09-11-2004 04:34 AM

Quote:

Originally Posted by Melwin
KhaN: Go ahead.

May I?
  • A Seperate LoginServer would...
  • Allow more private/restricted access
  • Allow more ease for the user
  • Allow more control over the server
  • Allow LAN-login or Minilogin
  • Run multiple servers, perhaps?
    -edit-
    Added an important one.
  • To allow hosting on a more reliable server. (EQEMulator.net has been fluky recently)

Theres more but I think that should cover enough for now.

KhaN 09-11-2004 05:00 AM

Quote:

KhaN: Go ahead.
- Forum / Server account match, same login/password like it is for EQEmu. More user friendly, and way less trouble for players.
- When someone is banned, its for all services, server / irc / forum / ...
- More correspondances between server / forum account. An example is the installation on the board of RPG plus, players can make XP by posting, buy special items on forum / website, and more ... it merge more the player into the game.
- No dependancy from EQEmu, you can stick to whatever version you want, players will be able to play. Here i smell Melwin will answer Winter Run run on a 5.3 LoginServer, sorry, not all server have EQEmu devs in their teams, and i dont think EQEmu would run 12 versions of LoginServers for all the servers that would need it.
- EQLive Account Registration System like, player go on your website, create one unique account for server / forum and its done, no need to do more. Yes, i know Winter Roar found a way to bypass this, but it is not "professionnal" for me.
- If you have a public LoginServer, making a Minilogin is cake, allowing your dev team to work on your project whenever they want.

These, are the major points for me, aka, offer a more professionnal way for players. Dont get me wrong, nothing against EQEmu LoginServer, but when you choose to restrict the access (being sources, database, whatever ...) to something, expect to see peoples not using it.

Melwin 09-11-2004 05:41 AM

Quote:

Originally Posted by Cisyouc
Quote:

Originally Posted by Melwin
KhaN: Go ahead.

May I?
  • A Seperate LoginServer would...
  • Allow more private/restricted access
  • Allow more ease for the user
  • Allow more control over the server
  • Allow LAN-login or Minilogin
  • Run multiple servers, perhaps?
    -edit-
    Added an important one.
  • To allow hosting on a more reliable server. (EQEMulator.net has been fluky recently)

Theres more but I think that should cover enough for now.

1: Can be done from your server. See: Winter's Roar's approval feature.
2: what
3: How?
4: Uh, how? The loginserver has nothing to do with the actual server.
5: You can do that anyway.
6: Point conceded.

Quote:

Originally Posted by KhaN
Quote:

KhaN: Go ahead.
- Forum / Server account match, same login/password like it is for EQEmu. More user friendly, and way less trouble for players.
- When someone is banned, its for all services, server / irc / forum / ...
- More correspondances between server / forum account. An example is the installation on the board of RPG plus, players can make XP by posting, buy special items on forum / website, and more ... it merge more the player into the game.
- No dependancy from EQEmu, you can stick to whatever version you want, players will be able to play. Here i smell Melwin will answer Winter Run run on a 5.3 LoginServer, sorry, not all server have EQEmu devs in their teams, and i dont think EQEmu would run 12 versions of LoginServers for all the servers that would need it.
- EQLive Account Registration System like, player go on your website, create one unique account for server / forum and its done, no need to do more. Yes, i know Winter Roar found a way to bypass this, but it is not "professionnal" for me.
- If you have a public LoginServer, making a Minilogin is cake, allowing your dev team to work on your project whenever they want.

These, are the major points for me, aka, offer a more professionnal way for players. Dont get me wrong, nothing against EQEmu LoginServer, but when you choose to restrict the access (being sources, database, whatever ...) to something, expect to see peoples not using it.

1: Somewhat true, but we have our reasons for wanting people to go through the process we have.
2: This has happened all of twice, both for hacking the EQEmu DBs.
3: Has nothing to do with the loginserver. At all.
4: Point conceded, but I find it pretty irrelevant.
5: what
6: No. Wrong.


Well kids, I hope that clarifies some gross misunderstandings in this thread. D:

Not that I want to discourage you from making a loginserver, feel free. I just don't see the point.

sotonin 09-11-2004 06:13 AM

Sounds to me like khan is still bitter that loginserver isn't opensource and is just lashing out at tiny threads of things to try to convince the devs to share the source.... whats new?

Deimos 09-11-2004 08:02 AM

Well, I am still going to do a login-server....

Cisyouc 09-11-2004 10:16 AM

Quote:

Originally Posted by Melwin
Quote:

Originally Posted by Cisyouc
Quote:

Originally Posted by Melwin
KhaN: Go ahead.

May I?
  • A Seperate LoginServer would...
  • Allow more private/restricted access
  • Allow more ease for the user
  • Allow more control over the server
  • Allow LAN-login or Minilogin
  • Run multiple servers, perhaps?
    -edit-
    Added an important one.
  • To allow hosting on a more reliable server. (EQEMulator.net has been fluky recently)

Theres more but I think that should cover enough for now.

1: Can be done from your server. See: Winter's Roar's approval feature.
2: what
3: How?
4: Uh, how? The loginserver has nothing to do with the actual server.
5: You can do that anyway.
6: Point conceded.

Responses to Melwin:
1: Yes but you have control of who can get into the server select, which would allow easy bans over many servers instead of banning 1 person a bunch of times.
2: If there is ONE server on the server select, where is the person going to go?
3: More Security, who can login, different restrictions.
4: Run your loginserver and connect to localhost? It would be easy. Same with LAN. You just wouldn't give out your IP or only have 1 or more acct.
5: You can, but see #2. If you have servers for particular things, it just would be spam to have multiple listings on a public server.

I am far from the ability to write one, but if the source came out that actually worked (or binaries), I'd grab em.

Melwin 09-11-2004 10:20 AM

Quote:

Originally Posted by Cisyouc
Responses to Melwin:
1: Yes but you have control of who can get into the server select, which would allow easy bans over many servers instead of banning 1 person a bunch of times.
2: If there is ONE server on the server select, where is the person going to go?
3: More Security, who can login, different restrictions.
4: Run your loginserver and connect to localhost? It would be easy. Same with LAN. You just wouldn't give out your IP or only have 1 or more acct.
5: You can, but see #2. If you have servers for particular things, it just would be spam to have multiple listings on a public server.

I am far from the ability to write one, but if the source came out that actually worked (or binaries), I'd grab em.

1: You can control who can get to serverselect, but it's useless.
2: If someone downloads a patcher to get to your loginserver anyway, they won't be going to another server in the first place.
3: No.
4: Point conceded, but that's not a minilogin.
5: Why would you have multiple servers in the first place?

Cisyouc 09-11-2004 10:27 AM

Quote:

Originally Posted by Melwin
Quote:

Originally Posted by Cisyouc
Responses to Melwin:
1: Yes but you have control of who can get into the server select, which would allow easy bans over many servers instead of banning 1 person a bunch of times.
2: If there is ONE server on the server select, where is the person going to go?
3: More Security, who can login, different restrictions.
4: Run your loginserver and connect to localhost? It would be easy. Same with LAN. You just wouldn't give out your IP or only have 1 or more acct.
5: You can, but see #2. If you have servers for particular things, it just would be spam to have multiple listings on a public server.

I am far from the ability to write one, but if the source came out that actually worked (or binaries), I'd grab em.

1: You can control who can get to serverselect, but it's useless.
2: If someone downloads a patcher to get to your loginserver anyway, they won't be going to another server in the first place.
3: No.
4: Point conceded, but that's not a minilogin.
5: Why would you have multiple servers in the first place?

1: It isnt. Again for ease. If someone is banned from a server it may look as if its a bug.
2: My point exactly. When using an EQEMu public loginserver, you see multiple servers, it would be ease, mostly.
3: I'm not going to argue, I'm illknowledgable of knowing exactly what the loginserver can and cannot do. If someone cannot login, they know somethings wrong with the acct. (banned/suspended/incorrect info) and its not a bug or wrong client version.
5:
Scenario 1- Test Server, Live Server.
Scenario 2- PvP, Non-PvP
Scenario 3- Non-Legit, Legit.
And then there could be other variations, possibilities are endless.

Deimos 09-11-2004 01:54 PM

What is with all the arguing. What does it matter what you can do with a Login-Server. I am going to have one, this way it is more reliable. It will also be better suited for the servers I am putting on it, and also, last of all, we might have server partners that will join this loginserver.

Why are we all fighting and arguing, it shouldn't be done in the topic. If you all want to fight over Login-Servers and their possibilities, then start a *new topic*. This one is for *Server Discussion*, meaning, Actual servers, such as Scorpius2k, not LoginServers. If you want to talk about that, well, then, I wouldn't quite know what Forum to post that under, but you guys need to please move this arguement out. I am going to use a loginserver, ok, so what does it matter. If you disagree, then disagree. If you agree, then agree, but I don't want to see this post turned into a war-zone of arguments. Please.

relorm500 09-11-2004 02:15 PM

thing to say.........L33t Pwning server..




:arrow: Bafoon

Cisyouc 09-11-2004 02:58 PM

Quote:

Originally Posted by Deimos
What is with all the arguing. What does it matter what you can do with a Login-Server. I am going to have one, this way it is more reliable. It will also be better suited for the servers I am putting on it, and also, last of all, we might have server partners that will join this loginserver.

Why are we all fighting and arguing, it shouldn't be done in the topic. If you all want to fight over Login-Servers and their possibilities, then start a *new topic*. This one is for *Server Discussion*, meaning, Actual servers, such as Scorpius2k, not LoginServers. If you want to talk about that, well, then, I wouldn't quite know what Forum to post that under, but you guys need to please move this arguement out. I am going to use a loginserver, ok, so what does it matter. If you disagree, then disagree. If you agree, then agree, but I don't want to see this post turned into a war-zone of arguments. Please.

I apoligize assisting with diverting the topic of the thread. I don't see it much of an argument than a debate. Anyway, this is about your server, and you are welcome to write a new loginserver. I hope everything goes good with your server and your loginserver.

Deimos 09-11-2004 03:01 PM

Thank you, just didn't like the huge thing, I could almost see explosions as bombs were going off, lol. Was getting a little bad, had to end it. Hehe, still looking for staff, only have 2 people and 1 person helping on the side =/.

Deimos 09-11-2004 06:33 PM

I will be posting a storyline soon, just editing the Creation storyline out so that you can all read it. It is in rough draft form right now. One of the staff says it is awesome, but I dont know. I will see what you all think, kk. =D, I worked long and hard, hehe.

Tzwizard 09-12-2004 07:07 AM

Im glad to serve the server, just we need someone to host it :oops:

relorm500 09-12-2004 11:11 AM

Quote:

Originally Posted by Tzwizard
just we need someone to host it :oops:

Yea!......any Volunteers?

Deimos 09-13-2004 02:16 PM

Well, if anyone wants to host it, I will give you top-access =D, all you have to do is host it, not asking anything else, but if that is all, just wanting something fast if you are going to be hosting for players. Expecting a lot, around 400-500 players, on at a time, when server finally gets open and is finnished =D.

sotonin 09-13-2004 02:24 PM

Quote:

if anyone wants to host it, I will give you top-access
haha. well if they are hosting it, they can TAKE highest access, regardless of if you wanted to give it. =)

You aren't going to be able to make a good server unless you drop the cash and get a dedicated server. The best you're likely to get is somebody on their dsl/cable *possibly* t1. if anybody. but i doubt you'll get any volunteers.

Cisyouc 09-13-2004 02:39 PM

Quote:

Originally Posted by sotonin
Quote:

if anyone wants to host it, I will give you top-access
haha. well if they are hosting it, they can TAKE highest access, regardless of if you wanted to give it. =)

You aren't going to be able to make a good server unless you drop the cash and get a dedicated server. The best you're likely to get is somebody on their dsl/cable *possibly* t1. if anybody. but i doubt you'll get any volunteers.

And I doubt if you arent running a dedicated server you arent going to make it to Legends or Preferred (Green).

Deimos 09-13-2004 03:48 PM

Well then, for now, we will have someone just hosting it on there home comp. When it goes up for testing, we will get a dedicated SC24 Server hopefully, which is 524 megs a second =). Probably cost about $1000 a month, but, I will be able to make that in one day if I can get a CD up, just need to work, hehe. I can actually make that really easily, that is if the CD's are extremely cheap, lol. Probably $2000 a day if I try hard enough =/.
But, everyone, I have this all under control, kk, we will have a Dedicated Server Host. I can't hots it on my comp becuz my connection does not have the bandwith, unless I try and by a 100 meg Broadband Connection, which will probably be about $20,000. Then I can try and buy a really nice servr and host it myself =D. It will be about 1 Meg a second for download time, otherwise, almost SC12 speed, which is a 122 meg line.

sotonin 09-13-2004 04:15 PM

Dude. just rent a dedicated server at a datacenter for 200-400 a month. wtf u talking about all this $1000 stuff. You don't need to build your own datacenter or upgrade your home internet.

That's what datacenters are for. they are connected to multiple internet backbones and can provide pretty much limitless bandwidth.

Also, wtf is SC12 and SC24. google doesnt show anything for them, i think you mean OC12 and OC24 ? Those are WAY out of any consumer's grasp. much more than 1000 or even $20,000

Deimos 09-13-2004 04:24 PM

Yes, OC, hmm. I am hoping to get a host with one, atleast a DS3 or T3 line for the host, lol

sotonin 09-13-2004 04:27 PM

Most datacentres are hooked up to MULTIPLE OC connections straight to the internet backbones.

a 155mbs connection starts around $30,000 a month just so you know.

a t-1 1.555mbs starts at about 400-800 a month.

Why waste the money on a hardcore connection when you can have it hosted remotely for like 200-400 and have a connection 10x better. If you get it at a good datacenter you have huge bandwidth resources at your disposal.

Deimos 09-14-2004 01:31 AM

I wasn't buying the connection, that is what the remote host would have on one of the sites. I can't buy one of those connections where I live, best I can get is 100 meg which I am planning on getting anyways. The thing to buy the connetion will probably be 2 or 3 grand, but free per month because we have the Repeater and stuff on our house so that other houses can get wireless broadband =).

monalin crusader 09-14-2004 03:01 PM

Dude i regret to tell you that you do not understand what you are trying to do. Your useing big words trying to make people thing you understand whats going on. If you can make $1000 a day then get off your lazy ass and do it but if your not makeing that much now, and your planning on starting this collosal server with 60,000+ zone a new LoginServer, A new client that patches when you start eq, and many other things you mentioned then you better get started. The basic thing is you cant have both. And chances are if when you were working on my server with me i had to correct About every quest file you gave me and you plan on working on a loginserver? Also are you not in Highschool? I think thats what you told me before. I could be wrong. Bottom line is this is too much work for you to do you dont even know where to start. And if you pan on haveing 60,000 zones You better have a nice computer to look through your Very large Database.... and i mean very large.

Deimos 09-14-2004 03:53 PM

I didn't say 60,000..... Also, I now have a program that will make it so I can correct my own code and I don't have to send it to others, ok. Don't worry, I have everything figured out. No one thinks I can do this, but I can. I said in the beginning that the server will probably be ready for Testers next year, the Beta Version. This is a very long-term project. Right now, we are doing the basics, such as, trying to get a site up, getting some of the introductions done, working with login-server, as well as other things. I am going through the source code and adding new commands as well as changing GM Commands, and changing GM Ranks. I believe me and my staff can do this, as long as they are up for a very large project. I know I am up to it.

And yes, I am in High School. Most of us are in High School. Right now we are working very slowly on the project, little by little, bit by bit. At the end, we will have a very nice flash-website and all. Please guys, stop saying it is not possible for us all to do it =).

sotonin 09-14-2004 05:05 PM

Quote:

Also, I now have a program that will make it so I can correct my own code and I don't have to send it to others
sorry but that sentence is very very humorous.

BTW. you are putting the cart before the horse. You need to concentrate on actually GETTING a server and actually MAKING it different from the 30 other stock servers out there. Not on some lore story and fancy flash intro.

Z.Wylde 09-14-2004 05:11 PM

[quote="sotonin"]
Quote:

concentrate on actually GETTING a server and actually MAKING it different from the 30 other stock servers out there.
i know how to do that, make it PVP!!!!!!!!


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