5.9DR2 Alpha 1 Released!
This database is fully compatible with the current release of EQEmu, 5.9 DR2.
If has Classic through PoP spawned (minus poinnovation, potimeb, and nightmareb). It has loot for every mob spawned as well as all items up through GoD. Download can be located here: http://home.comcast.net/~molimo140/5.9DR2_alpha_1.zip ~Enjoy. |
works great
Thanks
it works great. this has saved me many hours of work.. |
Good job ! Thanks a whole bunch.
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For those who care, this is what this database is made of:
MW_057DR2_Alpha_1.sql mwupdate.sql aa.sql aa_levels.sql aa_timers.sql altadv_vars.sql FactionListUpdate.sql FactionNpcUpdate.sql FactionTablesUpdate.sql kos.sql allitems.sql As well as the following command - Code:
ALTER TABLE npc_types ADD COLUMN ac smallint(6) NOT NULL DEFAULT 0; |
small issue
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if you have PEQ 5.8 installed you will get doors that wont open.. in front of other doors. I droped the doors SQL table and still have this issue hmmm |
DO NOT source this database on top of an existing database
CREATE A NEW DATABASE. Code:
create database NAME; Code:
use NAME; |
Silly question; but will this DB cause the server using it to become "Legit"?
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Being "legit" is determined by what commands you allow the players to have in the server's config.
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i have a problem with this database... when u create a char u appear anywhere in the zone of spawnnn... inside blocls for example???
can it be because point of spawn r wrong in the database??? is outthere a solution???? tks and sorry for my english. |
It's a problem with alpha1 and classic that will be corrected in future releases. We've fixed a crapload of things for our kunark release including ALL start points, starting gear, etc. It will be great. Test it on PEQ The Grand Creation if you want to see it in action.
We'll eventually have a full pop one out as well, With all the kinks worked out. Right now the only pop able DBs are pretty buggy and comprised of our older dbs (merged in) with classic. The alpha1 was so messy and laid out horribly that it really just creates more problems merging it in with real zone info. Our classic and onward are cleaned up considerably and extraneous information removed. Again, please help us test the db and the code so we can release kunark quickly and get started on velious! :wink: |
What kind of information do you need to help fix things? Does the database control where you pop from one zone to another or is that hard coded?
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The database controls that stuff. We just need ppl to play the game and find things that are wrong with it.
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Okay I'll try and detail some of the things I've found for you; I know there is an issue with going from Misty Thicket to the Planes of Knowlege in that you fall, hit the ground and lay there bleeding to death if you are a low level character :)
Another one is leaving Rivervale going in to Kithicor Woods, you start out at the wrong z coords and appear in darkness with no way to move. I am guessing these are the proper coords to pop in to the zone with, as they are just at the edge of the zone boundry: x= 3825.0 y= 2022.0 z= 466.0 Heading 134.9 Another one where you have to walk out a ways then you plummet to your death is leaving Highhold Keep (??? Can't remember exactly the name) entering Eastern Plains of Karana the z is way to high; the coords I think should be as follows: x= -8338.0 y= -3097.0 z= 693.7 Heading 14.3 If you want the information like that, I can continue to field it for you, if not I'll leave off with this post on this particular subject. |
Sorry i only deal with PEQ issues. and we are on kunark now. so POK is nonexistent. :wink:
I'll check out misty thicket on our server but im guessing its just happening on yours because of this 5.9 merged db has bad info from alpha1. If these are from your own database / server then it doesnt really help. If you find these issues while playing on PEQ TGC then yes by all means report them here..... http://www.peqserver.com/forums |
The one other than PoK are from the PEQ and the Alpha
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I dont mean classic. And alpha1 is so far outdated it's not even funny. Nothing in that database should be merged in with classic, they are in different classes altogether and will conflict.
I mean PEQ The Grand Creation, our kunark test server. it's had many many things updated and fixed since classic release. too many to count. |
Posted: 10-11-2004 07:15 PM Post subject: 5.9DR2 Alpha 1 Released!
Okay Alpha 1 was actually posted last night; it's out dated already? I haven't sourced the two together, I did some work to my Classic database based on some posts I read, and couldn't seem to undo them and said "Oh, Alpha 1, let me try that one instead." it works really well and I didn't have to source in any extra files as you do with Classic. So are both DB's outdated, is one newer than the other? I'm slightly confused now, not mad or anything just a little confused. While I'm confused tell me if there are more than one entry for pop in spots for zones, as I tried to fix the Rivervale to Kithicor and the High place to Karana peeking in to the database and tweeking the z coords and it didn't seem to take. |
It's not critical for RoF to have the pop in points, as I believe that my staffies want to do completely custom zones, thereby dispensing with the originals, but I'm trying to get a grip on the whole DB thing before hand so I can do that portion of it. The wife and kids are pissed off at me because in two days they had to start their characters over again.. Big whoop, RoF is still non-legit so they can #command their way back up to their previous levels.
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Sorry to confuse you. The "Alpha1" released in this thread is not a release by Project EQ. it's by somebody else who took 2 of our databases (Classic + Alpha1) OUR alpha1 is mega outdated so this "merge" is very very liable to have big issues.
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Ok some notes....
This is COMPLETELY different from ANYTHING by the folks at peqserver.com. This database simply has more than classic zones spawned, it does NOT contain proper pathing/hps/mob spells. It is SIMPLY for folks who want a stock-spawned database for editing, rather than collect all the zones themselves. No other database at the moment has any of the planes spawned..for that matter anything past classic zones. |
Aye. seems like a good starter DB for somebody wanting to make a custom server. There will be problems though down the road. There's numerous zones and ID's that are just thrown in not making any sense. and will conflict with other zones in the future. It's just a mess (PEQ original alpha1) compared to our newer release (and future releases)
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Uh.. My apologies Malignus.. I don't know what else to say, I like the Alpha 1 database, it works wonderfully.
Do you want any input for the DB? If not I'll not say anything else. |
Shit you guys post fast... Okay I'm taking notes...
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Anyway; I really appreciate the PEQ Classic and the Alpha 1 DB that is at the lead of this thread. I'm trying to get a good handle on manipulating the database.
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I'm not really into database making, I just threw this one out there because so many people have asked for dbs with more than classic zones spawned. My db has that, so i got rid of custom content and released.
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Where do i put this file after i DL it to play 5.9?. im kinda noobish at this sorry
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Is this db compatible with wr_update.sql ?
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Is the LOS code implemented in the db to work with the *.map files ?
And also, is there a quick fix for the [Status] Loading NPC Faction Lists from database... Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=190 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=192 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=193 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=197 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=1266 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=2733 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=2734 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=2735 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=2737 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=10068 Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS factions returned, fl id=10068 Thx |
You dont hafta worry about that error...its probably an error with faction.cpp, gotta update it to allow more than those factions. Your server will still run even with those errors.
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