Question(s)
Currently working on bringing the server back, but I have run into problems. It seems, on my server, that the addon.ini doesn't take effect with the user levels - like I set something on 0 status and they still aren't able to use that command. Any fix for this? I have tried re-writing the addon, and re-downloading.
Another problem is when someone leaves a zone, the whole zone itself shuts down in the boot5zones. So, each time someone leaves I have less and less number of zones up. Any help would be appreciated, please. |
Same for me with addon.ini
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if you are trying to get people to use a command the status should be 250 for access to all commands. Giving someone access 0 says they have access to no commands. Also I take it that addon.ini is in the correct directory. It should be in the same level as world.exe and boot5zone.bat.
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Mhh i explain with one example :)
I have the #zone level in addon.ini to 10 i create an account with flag 10 my char can't use #zone command (too high privilege) Of course my addon.ini is with my world and zone exe I don't understand why, but not work :( |
I would just suggest leave the commands @ their respected levels and just flag yourself for the appropriate level. Less work, less trouble, more time to spend on other things like repopulation and debugging.
-Footfall99 edit-grammar |
Quote:
And i don't want give all spawn & dbspawns commands for all... |
At level 0+ the only commands available are:
#itemsearch #summonitem #goto #zone #zonestatus #guild #showstats #datarate -Footfall99 |
You said you rewrote the addon.ini completely. Why don't you post that for us in a [code] tag.
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Code:
#Addon release file #zone command not work with flag 10, working with flag 50 but in my addon, zone=10 ??? don't understand why. Perhaps have a wrong addon.ini ?? |
It all appears to be correct. Check your output from zone.exe to see if it mentions anything about being unable to load addon.ini. If you're using one of the development releases, they might be changing something to do with addon.ini at the moment; I suggest you use a stable release.
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I use stable release (from guide in eqemulator.net page)
I don't have a load of /addon.ini in zone.exe I have this in world.exe and make no error ??? That very strange ! is'nt it ? I found another command : scribespells work for self target and no for other target ??? perhaps my program release is'nt good ? Have you a link ? |
Well, that is strange, especially if you're doing a stable release. I'll talk to one of the devs this evening and see if they've made some changes to how addon.ini's loaded. There's been talk about extending the permission system to a few other aspects (currently there's a few places where status level requirements are hard coded in, and they may be customizing those to give the server op control of those aspects)
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My version of eqemu is the last compiled perl in CVS (download for eqemu page file)
and my db is the last peqkunark, but i think Db don't make something in #commands ? EDIT: This ok now, i have the good version of zone.exe and things are very better :) Addon.ini work fine. But scribespell work self only :( |
scribespells.....
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I thought #scribespells WAS self only????... could be me being stupid.. but thats what I always thought.. |
In command description #help, scribespell is a TARGET command...
That why i found strange when i see it is only self command... |
Is scribespell the one that scribes one or multiple or all spells into someones spell book? If so, then there is a way to make it a target effect and not self-only. Someone used it on me when I was playing around with various servers.
Aaron |
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