0.7.0 Released (Titanium Compatible)
Thats right folks. After slaving over a hot keyboard for weeks, Doodman and I are proud to present EQEmu 0.7.0. This release not only includes support for the version of EQ which is currently shipping on the Titanium CD, but it also introduces dynamic patch support so that players with different client versions can log into the same server.
Full details and release notes are avaliable on the wiki: http://www.eqemulator.net/wiki/wikka...=Dev070Release This is not a stable release at this point, we just figured you guys would rather have something to play with. Here are some of the known loose ends:
enjoy and please post bugs in the appropriate forum. |
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The gods have answered
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Awesome work guys, I love it!
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I <3 you guys.
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Amazing Guys, Truly Amazing
Thanks so much for all this hard work you've guys done and such... #createitems.. *drools* haha <3333 |
i love you guys, i'll get started breaking windows immediately
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the .tar file from the front page is corrupted =/
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Yes, the zip file in dls is corrupt. Tried to repair it but failed. Cant wait to try it out on my new project.
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Ahhh! Green in the forum header!! It's a sign of the apocalypse!!!
Seriously, this is awesome. I, who have admittedly been a stick in the mud about all the new code changes in EQEMu, find this an amazing feat and gone about very very nicely. The design of the code appears impeccable and I can't wait to get my grubby hands on it (: |
Very cool. Can't wait to test this.
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Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
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This is great and everything but will any work still be put into 6.x?
If not I'll go out a pick up a copy I guess. |
The server still supports the old 0.6.1+ client. That's what I have been using, no problems.
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Oh great, thanks for the quick response, cavedude
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Anything before 0.6.6 is deprecated and is not maintained by the EQEmu project proper. |
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As far as effects and such, that's all done on the client anyways, so you're client will do whatever it wants to do with the right information. |
what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..
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lol nm i'm blind :P
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Fixed my problem :-)
Still have the same bug as before though... moving to support |
just copy all .conf files of the utils directory to your server dir that should fix it
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I'm curious...does dynamic patch support extend to handling different types of packets, or just opcodes? I bring it up because I have code that allows dynamic packet handling that I use in the admin tool to decouple program logic from packet structures (though, of course, using it involves a performance hit).
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Wind,
the 1000 foot picture of the dynamic struct stuff is that every packet is given an internal representation that the application logic uses. That packet is then sent to a structure strategy for the correct patch which is responsible for turning the internal representation into the correct EQ representation for that patch. Which basically boils down to an extra slightly-less-cache-friendly memcpy per packet. This is further helped by the fact that almost all packets currently work for both clients, so no translation at all is done on them, this advantage will slowly go away as clients drift further apart. |
Sounds a lot like what I'm doing, except that I just do name lookups on fields on the fly since I'm looking at BLOB's and sticking to the database way of doing things. The BLOB is just a packet that was stuffed into the database, so in that sense BLOB = packet.
I'm not sure if it's better to translate the entire packet when you receive it or not, but for a server it probably is. I hope it works out...it could definitely solve some problems in the long run, though packets definitely not only evolve over time but sometimes are replaced by radically different ones. At that point, though, I could see a new server version spawning... |
yea, we have plan for/can support a more dynamic strategy for translation, such that we can load the field placement from an XML file or whatever, we decided that it was not wise to do this by default for performance reasons, but it could be quite useful for testing.
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BTW guys... finally fixed the download section.
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0.6.6 version and compatible Titanium in one eqemu 0.7.0 ?
I have dream it, the devs make it !!! Wonderfull work, i don't have any word in my english for say enough thanks :) |
tried it
I was able to login in to peq with the 6.2+ client.
GREAT JOB!!!!! DEVS and everyone who help pull it together to get 0.7.0 out. Now when someone askes for a back patch; we can say no need back patch go buy Titanium package and you will be able to log in and play. So go tell your friends buy a copy while you can. |
Sweeeeeet!
Very very cool. I think i'll pick a copy of titanium when i go back to work.
Can't wait to test it out! :) |
Omfg You Devs are AWESOME!!!
I knew you were thinking about maybe doing this, but jeeze, it's already out! Lol you guys Rock : P I would like to echo my thanks for all of your hard work and drive. Also, thank you for sharing the results of your work for free. /bow |
been a while
Im trying to get caught up with whats going on with EQemu. I got sent down to New Orleans through the fire company when Katrina hit. Finally coming home on tuesday, and I want to get a server going. Are the databases still compatible with the new 0.7.0? Meaning if i go grab me the titanium edition, 0.7.0, minilogin, and the databases...disregarding the bugs I should be good to go?
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Yes, you'll be good to go. |
its been so long sense ive seen good news. I love the green text you used. so soft on my pale blue eyes. Not like that evil bold redness of ....... haha well good to be alive..
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re
Thanks a lot for all the hard work. It's much appreciated.
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So I should be able to create a server and play on a LAN with the EQ Titanium edition using EQemu 0.7.0, correct?
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Nope.. Everyone else in the world can but not you. |
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Oh great! Now i've gotta go return the Titanium edition! :-? That just figures that after i've tried for so long that it was all for nothing. :( |
sarcasm off? =) If you have problems getting it installed just do a search or hit the main page link for server setup.
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No, I know where to get the info to set up a server. I was just wondering if I would be able to make a LAN server, for offline play with a friend.
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