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-   -   0.7.0 Released (Titanium Compatible) (https://www.eqemulator.org/forums/showthread.php?t=20338)

fathernitwit 04-17-2006 03:39 PM

0.7.0 Released (Titanium Compatible)
 
Thats right folks. After slaving over a hot keyboard for weeks, Doodman and I are proud to present EQEmu 0.7.0. This release not only includes support for the version of EQ which is currently shipping on the Titanium CD, but it also introduces dynamic patch support so that players with different client versions can log into the same server.

Full details and release notes are avaliable on the wiki:
http://www.eqemulator.net/wiki/wikka...=Dev070Release

This is not a stable release at this point, we just figured you guys would rather have something to play with. Here are some of the known loose ends:
  • completely untested on windows.
  • Uses 256k of memory per zone per patch for opcodes (they need to go back into shared mem asap)
  • No ability to turn off a patch without recompiling right now.

enjoy and please post bugs in the appropriate forum.

bushman77 04-17-2006 03:49 PM

....
 
The gods have answered

Richardo 04-17-2006 03:49 PM

Awesome work guys, I love it!

Doughnutz 04-17-2006 03:49 PM

I <3 you guys.

Qinamen 04-17-2006 03:51 PM

Amazing Guys, Truly Amazing
Thanks so much for all this hard work you've guys done and such...
#createitems..
*drools*
haha <3333

Branks 04-17-2006 04:39 PM

i love you guys, i'll get started breaking windows immediately

Branks 04-17-2006 04:58 PM

the .tar file from the front page is corrupted =/

Doughnutz 04-17-2006 06:05 PM

Yes, the zip file in dls is corrupt. Tried to repair it but failed. Cant wait to try it out on my new project.

aza77 04-17-2006 10:19 PM

try http://paradigma.no-ip.org/eqemu/EQEmu-0.7.0.zip

Branks 04-17-2006 10:38 PM

Quote:

Originally Posted by aza77

your my hero, been waiting to play with this

Cisyouc 04-17-2006 11:48 PM

Ahhh! Green in the forum header!! It's a sign of the apocalypse!!!

Seriously, this is awesome. I, who have admittedly been a stick in the mud about all the new code changes in EQEMu, find this an amazing feat and gone about very very nicely. The design of the code appears impeccable and I can't wait to get my grubby hands on it (:

kripsinkurehall 04-18-2006 12:02 AM

Very cool. Can't wait to test this.

cavedude 04-18-2006 12:04 AM

Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?

mrea 04-18-2006 01:13 AM

This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.

cavedude 04-18-2006 01:18 AM

The server still supports the old 0.6.1+ client. That's what I have been using, no problems.

mrea 04-18-2006 01:19 AM

Oh great, thanks for the quick response, cavedude

Doodman 04-18-2006 02:17 AM

Quote:

Originally Posted by mrea
This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.

Until 0.7.0 is determined to be at least as stable as 0.6.6, 0.6.6 will still continue to get updates/fixes as they should back/forward port between the two pretty easily.

Anything before 0.6.6 is deprecated and is not maintained by the EQEmu project proper.

Doodman 04-18-2006 02:20 AM

Quote:

Originally Posted by cavedude
Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?

The spell file (on the server side) is only used to load the information into the server. So, like items, if the format changes we'll adjust the loading in of the information. Information for the spells will probably not change very much.

As far as effects and such, that's all done on the client anyways, so you're client will do whatever it wants to do with the right information.

aza77 04-18-2006 05:06 AM

what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..

aza77 04-18-2006 07:02 AM

lol nm i'm blind :P

mrea 04-18-2006 08:10 AM

Fixed my problem :-)

Still have the same bug as before though... moving to support

aza77 04-18-2006 08:17 AM

just copy all .conf files of the utils directory to your server dir that should fix it

Windcatcher 04-18-2006 09:38 AM

I'm curious...does dynamic patch support extend to handling different types of packets, or just opcodes? I bring it up because I have code that allows dynamic packet handling that I use in the admin tool to decouple program logic from packet structures (though, of course, using it involves a performance hit).

fathernitwit 04-18-2006 12:50 PM

Wind,

the 1000 foot picture of the dynamic struct stuff is that every packet is given an internal representation that the application logic uses. That packet is then sent to a structure strategy for the correct patch which is responsible for turning the internal representation into the correct EQ representation for that patch. Which basically boils down to an extra slightly-less-cache-friendly memcpy per packet. This is further helped by the fact that almost all packets currently work for both clients, so no translation at all is done on them, this advantage will slowly go away as clients drift further apart.

Windcatcher 04-18-2006 01:29 PM

Sounds a lot like what I'm doing, except that I just do name lookups on fields on the fly since I'm looking at BLOB's and sticking to the database way of doing things. The BLOB is just a packet that was stuffed into the database, so in that sense BLOB = packet.

I'm not sure if it's better to translate the entire packet when you receive it or not, but for a server it probably is. I hope it works out...it could definitely solve some problems in the long run, though packets definitely not only evolve over time but sometimes are replaced by radically different ones. At that point, though, I could see a new server version spawning...

fathernitwit 04-18-2006 01:33 PM

yea, we have plan for/can support a more dynamic strategy for translation, such that we can load the field placement from an XML file or whatever, we decided that it was not wise to do this by default for performance reasons, but it could be quite useful for testing.

fathernitwit 04-18-2006 01:34 PM

BTW guys... finally fixed the download section.

Belfedia 04-18-2006 06:39 PM

0.6.6 version and compatible Titanium in one eqemu 0.7.0 ?

I have dream it, the devs make it !!!
Wonderfull work, i don't have any word in my english for say enough thanks :)

kouhei 04-18-2006 07:23 PM

tried it
 
I was able to login in to peq with the 6.2+ client.

GREAT JOB!!!!! DEVS and everyone who help pull it together to get 0.7.0 out.
Now when someone askes for a back patch; we can say no need back patch go buy Titanium package and you will be able to log in and play. So go tell your friends buy a copy while you can.

Memener 04-20-2006 12:19 AM

Sweeeeeet!
 
Very very cool. I think i'll pick a copy of titanium when i go back to work.
Can't wait to test it out! :)

Koshoji 04-21-2006 11:36 AM

Omfg You Devs are AWESOME!!!

I knew you were thinking about maybe doing this, but jeeze, it's already out! Lol you guys Rock : P I would like to echo my thanks for all of your hard work and drive. Also, thank you for sharing the results of your work for free. /bow

CHowell2005 04-22-2006 01:49 AM

been a while
 
Im trying to get caught up with whats going on with EQemu. I got sent down to New Orleans through the fire company when Katrina hit. Finally coming home on tuesday, and I want to get a server going. Are the databases still compatible with the new 0.7.0? Meaning if i go grab me the titanium edition, 0.7.0, minilogin, and the databases...disregarding the bugs I should be good to go?

attempt37 04-22-2006 11:27 AM

Quote:

Originally Posted by CHowell2005
Im trying to get caught up with whats going on with EQemu. I got sent down to New Orleans through the fire company when Katrina hit. Finally coming home on tuesday, and I want to get a server going. Are the databases still compatible with the new 0.7.0? Meaning if i go grab me the titanium edition, 0.7.0, minilogin, and the databases...disregarding the bugs I should be good to go?


Yes, you'll be good to go.

xvirus2501 04-27-2006 05:34 AM

its been so long sense ive seen good news. I love the green text you used. so soft on my pale blue eyes. Not like that evil bold redness of ....... haha well good to be alive..

hansolojim 04-29-2006 02:39 AM

re
 
Thanks a lot for all the hard work. It's much appreciated.

Gamist 06-25-2006 11:51 AM

So I should be able to create a server and play on a LAN with the EQ Titanium edition using EQemu 0.7.0, correct?

mattmeck 06-25-2006 12:20 PM

Quote:

Originally Posted by Gamist
So I should be able to create a server and play on a LAN with the EQ Titanium edition using EQemu 0.7.0, correct?


Nope..


Everyone else in the world can but not you.

Gamist 06-25-2006 01:59 PM

Quote:

Originally Posted by mattmeck
Nope..


Everyone else in the world can but not you.




Oh great! Now i've gotta go return the Titanium edition! :-?
That just figures that after i've tried for so long that it was all for nothing. :(

soulshot 06-25-2006 05:20 PM

sarcasm off? =) If you have problems getting it installed just do a search or hit the main page link for server setup.

Gamist 06-26-2006 04:18 AM

No, I know where to get the info to set up a server. I was just wondering if I would be able to make a LAN server, for offline play with a friend.


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