Starting Items
I setup a personal server just to play around with. I noticed that when I create a new character, I do not receive any weapon at the start of the game. The database I installed is the Luclin PEQ DB. Is there an updated starting items table I missed? I haven't quite figured out how to edit the database to add my own yet... Any help would be appreciated...
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I did notice that bread and water are included in the starting items for all race class combo's (I think, since it lists 0 for both variables). New characters on my server do not receive these, as far as I can tell. Every character I have created only gets a backpack and a note.
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If you are using mysql5 you must comment out strict mode in my.ini.
http://www.eqemulator.net/forums/showthread.php?t=21556 |
Thanks, that might be the problem, I will give it a try when I get home :)
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I have the same problem with MySQL5 on new chars. Thanks for the tip, LZ.
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Well, changing strict mode worked like a charm, thanks :)
I now noticed that if you select a caster you do not receive the note to get the starting armor... Your inventory slots are full... I might just remove either the lantern or bandages, just wondering if there was a way to put some of this stuff inside your starting backpack... |
I'd like to know if you can put starting items in a container as well. I know you can assign wearables to a slot, but i dunno about containers.
btw: The lantern is assigned to all races (race 0) and all classes (class 0), so if you remove it from the starting items, nobody will get one. Believe me, being a barbarian or human at night without a light is a PAIN. Particularly if you try heading into Blackburrow from the Halas side - there's no fire beetles in Everfrost. If we can't put things in containers, then I'm just going to add wearables to the starting items and put them directly on the paperdoll. |
Can you place the starting weapon in hand at the onset of the game, or does it need to go into inventory? That might free up the last slot for the note to be in inventory...
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the slot column should let you put it anywhere, including bags or the bank.
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Starting items
Hello all !
First, i have follow the wiki and i use actually EQEmu-0.7.0-936 with the last db from EQ project. All work fine, i can connect , zone , kill but i still have a little prob. Here is my call. When i create a char it start with a bag but without the starting items we had in EQ real version. Is it normal ? Is there someone who worked on it and has the sql code to implement my peq database or can explain me how to do it ? Thanks for the answer http://www.eqemulator.net/forums/images/icons/icon7.gif |
Maybe this will help you.
http://eqemulator.net/forums/showthr...Starting+Items Please try searching the forums before posting a new topic. |
http://www.eqemulator.net/wiki/wikka...astartingitems
I have read the link but nothing can help me tyhere .. or maybe the info are broken Tahnks anyway for the help |
as i recall for those looking to emulate a close-to-EQ server...
Starting items are: 1 weapon (depends on class as to what type) 20 bandages* 20 skin of milk* 20 bread cakes* 1 Note for guildmaster 1 backpack* (notrade version) 1 gloomingdeep lantern and that's it for inventory items bank contains: 1 gold coin 1 backpack (regular tradable version) |
editing starting items takes a knowledge of MySQL and a little bit of work :)
there's a table in the database called "starting_items" if you open the query browser and select the peq database (or whatever yours is called), type "SELECT * FROM `starting_items`" and execute the query to see all the start items. Race should be 0 to give the item to any race (ie the bread cakes, backpacks etc) The only thing that is race specific are the notes to the guildmasters. (Though i think the quests may have been re-routed to the GM's in POK? anyone know for certain? cuz if so, the notes are not race specific anymore...) Code:
Races:(may or may not be accurate, i'm basing them on PEQ Editor) Code:
1: warrior itemid is the field for telling PEQ what item it is: Code:
Bread Cakes* - 9991 Leave slot set to -1 to place it in the first available inventory slot Code:
I'm not positive on this numbering scheme... but i believe it is as follows: zoneid should be 0 now whoopdedoo basil what does it all mean?! use those variables to enter the information into the database, first you will need to remove the existing items... but might want to make a backup first just in case :) then use the query below, just copy/paste it into the query browser and change the values from [value] to what it should be... make sure to delete the brackets [ ] from around the info but LEAVE the single quotations alone ' ' !!! Code:
INSERT INTO `starting_items` VALUES (0,[race number],[class number],[diety number],[zone id],[ITEM ID],[item charges],[gm flag, set always to 0],[slot number, use -1 for first available]); Code:
INSERT INTO `starting_items` VALUES (0,1,1,0,0,9998,1,0,-1); Have fun and good luck :D PS: might wanna sticky or wiki this one :P |
Quote:
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When did they do away with the Book of Discord, or whatever it was called? Come to think of it, I haven't seen that on a new toon in a while (always used to destroy them). How does a noob follow the ways of Discord these days?
And Angelox, I believe you are right for casters. I remember a recent mage having a basic level 1 shield and some fire spell. The rest I had to buy. |
That is great info! I feel a WIKI page coming on!
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tome of order and discord is handed out by the priest of discord
when you ask him about the [tome of order and discord] he gives you one and explains it... handing it back will make u pvp and yes you are correct about the spells. i believe the caster classes each start out with a level 1 spell... additionally they also have a spell scribed in their spellbook usually... but i dont know if there is a way to implement that using the `start_items` table or not edit: i also made another post after taking the time to make a list of all the races/classes etc for the starting items table: http://www.eqemulator.net/forums/showthread.php?t=22079 might help you with the modifications |
lol that was pretty much the whole reason i wrote it... seen the wiki for starting items recently?
http://www.eqemulator.net/wiki/wikka...astartingitems lol |
Two topics right next to each other with the same exact subject! Mods get in here and bust some heads!
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merged them together :-D hope it turned out ok lol..
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Quote:
(Wiki 101 can be a little tricky, but gets easier the more you play with it) |
nice
awesome info in this thread... was just wondering (and I'm probably posting this in the wrong thread but cannot find anything on it through searches) does anyone have the table of the 73 skills? I'm trying to figure out what each one of them are so I can edit a couple bugs I have found for a custom server, but wih there being 73 of them, that's a lot of trial and error... Thanks in advance!
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Is this what you are looking for? The only other list I know of is here.
Code:
// Correct Skill Numbers as of 4-14-2002 |
Thank You!!!
yes!! that is exactly what I was looking for in your post!! Thanx again!!
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Tome
Quote:
#summonitem (blue diamond ID here) /dance /shout I can now afford my spells through level 20 yay! |
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