EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   Problem Logging my Character in: Client Disconnected (not active in process) (https://www.eqemulator.org/forums/showthread.php?t=22382)

Joshua1978 02-04-2007 07:07 AM

Problem Logging my Character in: Client Disconnected (not active in process)
 
Hey all.

First just want to say how cool this all is and how excited I am to be putting together my own server. Also, want to let you all know that I spend plenty of time trying to solve problems on my own before buggin someone else with them (I learn better that way) so any issue I post here will be after I've come to the end of my rope.

That being said...

I followed the install procedure (http://www.eqemulator.net/wiki/wikka...=ws70845mysql5) to the letter. I'll note now that I'm using MySQL version 5.0.27 instead of 5.0.24. I don't believe this should cause a problem but you never know...

There were a couple of issues I had to fix after this but I'm now at a point where I can select my server from the list and get into the character creation screen. When I click Enter World, the client pauses (as normal when entering the world) but then I get a black screen that says Server Not Responding, followed by on that says You Have Been Disconnected.

On the world server, I'm getting the following log output:

Code:

[Debug] Starting Log: logs/eqemu_debug_world_1772.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log settings loaded from log.ini
[Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEMu 0.7.0
[Debug] [WORLD__INIT] Connecting to MySQL...
[Status] Starting Log: logs/eqemu_world_1772.log
[Status] Using database 'peq' at localhost:3306
[Debug] [WORLD__INIT] Starting HTTP world service...
[Debug] [WORLD__HTTP] Loaded mime types from mime.types
[Debug] [WORLD__INIT] Loading variables..
[Debug] [WORLD__INIT] Loading zones..
[Debug] [WORLD__INIT] Clearing groups..
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=54307
[Debug] [WORLD__INIT] Loading guilds..
[Debug] [WORLD__INIT] Loading EQ time of day..
[Error] Starting Log: logs/eqemu_error_world_1772.log
[Error] Could not load EQTime file eqtime.cfg
[Debug] [WORLD__INIT_ERR] Unable to load eqtime.cfg
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch Live
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Setting World to MiniLogin Server type
[Debug] [WORLD__LS] Connected to Loginserver: 192.168.0.3:5999
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1103
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:1103
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zones'. Loading zone list
.
[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zones to active list
.
[Debug] [WORLD__LAUNCH] zones: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1106
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:1106
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_01 by launcher zones
[Debug] [WORLD__ZONE] [1] Auto zone port configuration.  Telling zone to use por
t 7000
[Debug] [WORLD__LAUNCH] zones: dynamic_02 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1108
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:1108
[Debug] [WORLD__ZONE] [2] Zone started with name dynamic_02 by launcher zones
[Debug] [WORLD__ZONE] [2] Auto zone port configuration.  Telling zone to use por
t 7001
[Debug] [WORLD__LAUNCH] zones: dynamic_03 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1110
[Debug] [WORLD__CONSOLE] New zoneserver #3 from 127.0.0.1:1110
[Debug] [WORLD__ZONE] [3] Zone started with name dynamic_03 by launcher zones
[Debug] [WORLD__ZONE] [3] Auto zone port configuration.  Telling zone to use por
t 7002
[Debug] [WORLD__LAUNCH] zones: dynamic_04 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1112
[Debug] [WORLD__CONSOLE] New zoneserver #4 from 127.0.0.1:1112
[Debug] [WORLD__ZONE] [4] Zone started with name dynamic_04 by launcher zones
[Debug] [WORLD__ZONE] [4] Auto zone port configuration.  Telling zone to use por
t 7003
[Debug] [WORLD__LAUNCH] zones: dynamic_05 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1114
[Debug] [WORLD__CONSOLE] New zoneserver #5 from 127.0.0.1:1114
[Debug] [WORLD__ZONE] [5] Zone started with name dynamic_05 by launcher zones
[Debug] [WORLD__ZONE] [5] Auto zone port configuration.  Telling zone to use por
t 7004
[Debug] [WORLD__CLIENT] New connection from 192.168.0.4:1050
[Debug] [NET__IDENT_TRACE] 192.168.0.4:1050: First opcode 0x4dd0 did not match e
xpected 0x2792
[Debug] [NET__IDENT_TRACE] 192.168.0.4:1050: Tried patch 6.2_world, and it did n
ot match.
[Debug] [NET__IDENT_TRACE] 192.168.0.4:1050: First opcode 0x4dd0 did not match e
xpected 0x2ec9
[Debug] [NET__IDENT_TRACE] 192.168.0.4:1050: Tried patch 6.2_zone, and it did no
t match.
[Debug] [NET__IDENT_TRACE] 192.168.0.4:1050: First opcode matched 0x4dd0 and len
gth matched 464
[Debug] [NET__IDENTIFY] Identified stream 192.168.0.4:1050 with signature Titani
um_world
[Debug] [WORLD__CLIENT] New client from 192.168.0.4:1050
[Debug] [WORLD__CLIENT_TRACE] NOCLE: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT] Admin: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] Admin: MiniLogin Account #1
[Debug] [GUILDS__OUT_PACKETS] Admin: Sending OP_GuildsList of length 96064
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x00fc
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x00fb
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x0106
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x0107
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x0101
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x0100
[Debug] [WORLD__CLIENT_TRACE] Admin: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] Admin: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] Admin: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] Admin: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] Admin: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] Admin: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x00fd
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x010b
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x010c
[Debug] [WORLD__CLIENT] Admin: Attempting autobootup of neriakc (42)
[Debug] [WORLD__ZONE] [5] Setting to 'neriakc' (42)
[Debug] [WORLD__CLIENT] Admin: Entering zone neriakc (42)
[Debug] [WORLD__ZONE] [5] [neriakc] Setting to 'neriakc' (42)
[Debug] [WORLD__CLIENT] Admin: Sending client to zone neriakc (42) at 192.168.0.
3:7004
[Debug] [WORLD__CLIENT_TRACE] Admin: Sending EQApplicationPacket OpCode 0x010d
[Debug] [WORLD__CLIENT_TRACE] Admin: Recevied EQApplicationPacket
[Debug] [WORLD__CLIENT] Admin: Client disconnected (not active in process)

I'm also noticing that I'm getting a bunch of unknown packets on minilogin:

Code:

LoginServer.ini read.
[Status] Loading opcodes..
Server mode: MiniLogin
Login server listening on port:5999
4547 New Server connection: 192.168.0.3 port: 20484
  0: 30 D5 36 00 01 00 00 00                            | 0.6.....
  0: 08 02 36 00 02 00 00 00                            | ..6.....
  0: 00 00 00 00 4D 6F 6E 20 - 41 70 72 20 31 37 20 32  | ....Mon Apr 17 2
  16: 32 3A 33 37 3A 34 32 20 - 32 30 30 36 00 01 00 00  | 2:37:42 2006....
  32: 00                                                | .
  0: 00 50 5F 52 03 00 00 00                            | .P_R....
  0: 00 00 00 00 4D 6F 6E 20 - 41 70 72 20 31 37 20 32  | ....Mon Apr 17 2
  16: 32 3A 33 37 3A 34 32 20 - 32 30 30 36 00 02 00 00  | 2:37:42 2006....
  32: 00                                                | .
  0: 00 00 00 00 04 00 00 00                            | ........
  0: 00 00 00 00 4D 6F 6E 20 - 41 70 72 20 31 37 20 32  | ....Mon Apr 17 2
  16: 32 3A 33 37 3A 34 32 20 - 32 30 30 36 00 03 00 00  | 2:37:42 2006....
  32: 00                                                | .
  0: 00 0C CB 00 05 00 00 00                            | ........
  0: 00 00 00 00 4D 6F 6E 20 - 41 70 72 20 31 37 20 32  | ....Mon Apr 17 2
  16: 32 3A 33 37 3A 34 32 20 - 32 30 30 36 00 04 00 00  | 2:37:42 2006....
  32: 00                                                | .
  0: 00 00 00 00 4D 6F 6E 20 - 41 70 72 20 31 37 20 32  | ....Mon Apr 17 2
  16: 32 3A 33 37 3A 34 32 20 - 32 30 30 36 00 05 00 00  | 2:37:42 2006....
  32: 00                                                | .
53641 New client from ip: 192.168.0.4 port: 1049
Unknown packet:  .4233692 [92.153.64.0:15->0.0.0.0:0]
[OpCode 0x0003 (OP_Unknown) Size=11]
 00000: 00 06 00 00 00 00 00 00 - 00 00 00                | ...........

I'm running on two systems on my personal LAN (both systems meet all the sys requirements).

I've searched for this problem in the forums and haven't had much luck finding my specific problem, although I've found a bunch that look similar and are promising. I'll continue to look through these but if anyone knows the answer I'd really appreciate the help.

Thanks all.

Darkonig 02-04-2007 08:04 AM

I also use MySQL 5.0.27 and installed from that same wiki setup.
http://www.eqemulator.net/forums/showthread.php?t=22354

Joshua1978 02-04-2007 08:42 AM

Quote:

Originally Posted by Darkonig
I also use MySQL 5.0.27 and installed from that same wiki setup.
http://www.eqemulator.net/forums/showthread.php?t=22354

So after that did you get it working or are you now having my problem? The issue in this post and my issue don't seem like the same thing to me.

Thanks.

bufferofnewbies 02-04-2007 02:07 PM

The 'not active ...' part is typical when people zone in to places.

What it sounds like is you are timing out before you can actually get the zone loaded. You need to increase your timeout delay in your rules set.

Try loading this into your sql:

http://www.eqemulator.net/forums/sho...highlight=rule

and see if it helps. If it still doent allow it, try changing the
Code:

INSERT INTO rule_values
  (ruleset_id, rule_name, rule_value)
VALUES
  (0, "World:ZoneAutobootTimeoutMS", "60000");

INSERT INTO rule_values
  (ruleset_id, rule_name, rule_value)
VALUES
  (0, "World:ClientKeepaliveTimeoutMS", "65000");

to larger numbers.

Joshua1978 02-04-2007 02:55 PM

Very cool! I'll give this a shot as soon as I get back in front of my server. Just for my own benefit (so I can learn more) what about the log output indicates a zone timeout to you? I never would have even thought that. I was convinced that there was a compatability issue in the format of my db tables vs. my world server.

Thanks again and I'll let you know if this solves it.

Josh

Joshua1978 02-04-2007 04:49 PM

Still no joy...
 
Well, I did as you said (increasing the number to 120000 in both cases) and I'm still getting the same result as stated above. One interesting thing is that it seems never to time out from the world.exe side. I get the "Client disconnected (not active in process)" message literally right after I click Enter World. I'm sure I could give better detail if I was more familiar with the system but for now it seems like it's not even trying to time out; as if I'm being outright booted.

Based on this Default Ruleset I just added, it seems a little clear to me that there are a few steps that the server setup tutorials don't cover. Is there a comprehensive list of things that I need to do after I've completed the setup tutorial - like a list of threads I need to read through and execute?

Again, thank you all for your help. It is most appreciated.

Josh

Darkonig 02-05-2007 05:47 AM

In regards to it being or not being same problem, you have not posted your loginserver.ini file or your eqemu_config.xml file or your eqhosts.txt file so hard to tell for sure.

Looking through your logs I see a lot of references to 127.0.0.1. These should not be there if you have the addresses configured to your real IP address instead of 127.0.0.1. The fact that your client is trying to connect from 192.168.0.4 and your server is responding on 127.0.0.1 means they cant see each other. So you pass through the gates to start the server, but you cant hear the responses and therefore get disconnected.

Joshua1978 02-05-2007 06:18 AM

Quote:

Originally Posted by Darkonig
In regards to it being or not being same problem, you have not posted your loginserver.ini file or your eqemu_config.xml file or your eqhosts.txt file so hard to tell for sure.

Looking through your logs I see a lot of references to 127.0.0.1. These should not be there if you have the addresses configured to your real IP address instead of 127.0.0.1. The fact that your client is trying to connect from 192.168.0.4 and your server is responding on 127.0.0.1 means they cant see each other. So you pass through the gates to start the server, but you cant hear the responses and therefore get disconnected.


You're correct, I haven't done that. I apologize. I'll post those up when I get home from work and I'll also look into this 127.0.0.1 issue (makes sense to me).

Appreciate the help very much!

Joshua1978 02-05-2007 02:51 PM

Okay, the only place I could find 127.0.0.1 was in my eqemu_config.xml file. It was the setting for localaddress. I tried setting it to 192.168.0.3 (my machine's real IP) and I couldn't even get to the server selection list from the client. I set it back to 127.0.0.1 and I could at least select my server and get to the character select screen. Here are all the conf files (please let me know if I forgot anything):

eqemu_config.xml:

Code:

<?xml version="1.0">
<server>
        <world>
                <shortname>WorldServ</shortname>
                <longname>Josh World</longname>

            <address>192.168.0.3</address>
            <localaddress>127.0.0.1</localaddress>

            <loginserver>
                <host>192.168.0.3</host>
                <port>5999</port>
                <account></account>
                <password></password>
            </loginserver>

            <key>zone_launcher_key</key>

            <http port="9080" enabled="true" mimefile="mime.types" />
        </world>

      <database>
            <host>localhost</host>
            <port>3306</port>
            <username>root</username>
            <password>simple</password>
            <db>peq</db>
      </database>
</server>

LoginServer.ini

Code:

### --- This file tells world.exe what loginserver to connect to.
### --- Leave the account and password field BLANK.

### --- Public Login is un-supported as is LAN playing. We reccomend using the EQEmu.net Loginserver ALWAYS.

### --- NOTE: Starting 6-1-2002, you can no longer use the word "Server" in worldname.
### --- NOTE2: the word "Server" is added to each server automaticly.

# READ README.TXT

[LoginServer]
loginserver=192.168.0.3
loginport=5999
worldname=World 1
worldaddress=192.168.0.3
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=Minilogin
ServerPort=5999

eqhost.txt

Code:

[LoginServer]
Host=192.168.0.3:5999

Tryin to log into Neriak 3rd gate with a DE SK.

Thanks for your help.

-Josh

Darkonig 02-06-2007 05:19 AM

The configs look fine. The only other thing I could suggest is your database may not match the emu version. The link you mentioned from wiki gives a list of alterations to the database that must be done. If these have been done I have no other ideas.

bufferofnewbies 02-06-2007 07:31 AM

Server startup isnt really my thing, I tend to do more with in-game things and let a friend of mine do the actual setup and hardware hassles. So I honestly cannot tell if you there are errors in the above posts without having to stare at it for an hour and check it against the wiki.

But, if everyone says what you have above is correct, try setting the zone you are attempting to enter to a Static state before ever attempting to load the character up. That way the zone is already up when you attempt to log in.

********************
edit: might want to make sure your worldname in loginserver.ini and long name in eqemu_config.xml is the same, just in case.

I was checking this wiki page and saw that they were the same there. Not sure if it is required.

skaarak 02-11-2007 06:55 AM

If you are using a newer verserion of EQEmu than the wiki (say like you are using: EQEmu-0.7.0-965 instead of EQEmu-0.7.0-845) you need to apply all the required SQL as well. I didn't do this and kept being able to log in but just hung in mid air as the zone more or less crashed.

It was hard to decipher the crashes until I made one of the zones static and saw the errors a bit more clearly.

This may not be your problem, but hopefully it'll help some!

If you are going from 0.7.0-845 to 0.7.0-965 you'll want to apply these SQL statements:
CREATE TABLE skill_caps (
skillID TINYINT UNSIGNED NOT NULL,
class TINYINT UNSIGNED NOT NULL,
level TINYINT UNSIGNED NOT NULL,
cap MEDIUMINT UNSIGNED NOT NULL,
PRIMARY KEY(skillID,class,level)
);
ALTER TABLE `zone` ADD `cancombat` tinyint(4) NOT NULL default '1';
UPDATE `zone` SET `cancombat` = 0 WHERE short_name = 'nexus';
UPDATE `zone` SET `cancombat` = 0 WHERE short_name = 'poknowledge';
UPDATE `zone` SET `cancombat` = 0 WHERE short_name = 'potranquility';
ALTER TABLE `npc_types` ADD `see_hide` tinyint(4) NOT NULL default '0';
ALTER TABLE `npc_types` ADD `see_improved_hide` tinyint(4) NOT NULL default '0';
UPDATE `npc_types` SET `see_hide` = 1 WHERE see_invis = '1';
UPDATE `npc_types` SET `see_hide` = 1 WHERE see_invis_undead = '1';

trevius 02-11-2007 02:28 PM

I have been having this same problem on the test server I have been trying to get running. I am able to get in if I log in from the server running the EQEmu server, but not from any other PC on my local network. Also, other people are getting disconnected the same way after creating their character and trying to enter the world on my server.

I followed the same Wiki and am using the same version of MySQL. I was thinking the problem had to do with the Wiki guide, since it is specifically for Minilogin setups, not Stand Alones. I made sure to keep the line "ServerMode=StandAlone" from the loginserver.ini instead of changing it to "minilogin". But, other than that, I don't know what else may need to be changed to make the server work from the server list instead of minilogin.

I have added most of the database entries listed above, but I will go through and make sure I got them all. Maybe I missed a couple.

Angelox 02-11-2007 02:51 PM

Say what kind of setup you have; all windowsXP Lan? are you useing a windowsXP firewall? if so, disable all software firewalls temporarly to make sure this is not the problem. If you are behind a router (routers have their own firewall), you don't need a software firewall anyway. here's a list of ports I clear on my shorewall when I run eqemu;
Quote:

3306/udp 5999/udp 9000/udp 7000:7004/udp 3306/tcp 5999/tcp 7000:7004/tcp
7000-7004 is what my zone launcher uses -make sure you clear what ever your zone launcher uses

koldar 04-15-2007 08:41 AM

I have tried opening up my firewalls completely and I still initially receive this error when ever I login in for the first time.

Kayot 04-16-2007 04:17 AM

If your using the latest DB build from PEQ you don't and shouldn't use any of the SQL commands. I'm going to remake the guide soon to reflect all the changes.

techguy84 04-16-2007 02:20 PM

Josh, the

Code:

<address>192.168.0.3</address>
            <localaddress>127.0.0.1</localaddress>

located your eqemu_config.xml file was giving me issues also. I dont know if this is really needed so just change it to

Code:

<!-- <address>192.168.0.3</address> -->
            <!-- <localaddress>127.0.0.1</localaddress> -->

Doing this cancels them out. I had this issue with timing out so I just removed those two lines by doing that, (they're orginally like that I belive).
Once I did that, all my connection issues went away and I could log in perfect everytime.

Just my 2cps though.

Thyris 05-31-2007 04:28 PM

I had this same problem. repeatedly, and I think I've found the problem.

I was playing around with the items and set the default backpack* to 100% WR.

Since I made that change, I would get up to Character select and as I go to enter world, crash.

I restored the backpack to it's original state, and bam, entered world.

Hope that helps.

Carnage_ou812 06-02-2007 06:11 PM

I haven't changed any of the items in the database.
I have no problems connecting on the same machine that hosts the world/zone server (actually it hosts everything).
Neither of the other 2 machines can connect due to this error.
Disabling the 2 lines dealing with address and localhost disables minilogin.

Any idea how to get world.exe to use an address other than 127.0.0.1? Did I miss something common?

Carnage_ou812 06-05-2007 11:06 AM

Here is the whole load from world.exe.

Quote:

[Debug] Starting Log: logs/eqemu_debug_world_3180.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log settings loaded from log.ini
[Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEMu 0.7.0
[Debug] [WORLD__INIT] Connecting to MySQL...
[Status] Starting Log: logs/eqemu_world_3180.log
[Status] Using database 'peq' at 192.168.10.10:3306
[Debug] [WORLD__INIT] Starting HTTP world service...
[Debug] [WORLD__HTTP] Loaded mime types from mime.types
[Debug] [WORLD__INIT] Loading variables..
[Debug] [WORLD__INIT] Loading zones..
[Debug] [WORLD__INIT] Clearing groups..
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=54307
[Debug] [WORLD__INIT] Loading guilds..
[Debug] [RULES__CHANGE] Loading rule set 'default' (2)
[Debug] [WORLD__INIT] Loaded default rule set 'default'
[Debug] [WORLD__INIT] Loading EQ time of day..
[Error] Starting Log: logs/eqemu_error_world_3180.log
[Error] Could not load EQTime file eqtime.cfg
[Debug] [WORLD__INIT_ERR] Unable to load eqtime.cfg
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch Live
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Setting World to MiniLogin Server type
[Debug] [WORLD__LS] Connected to Loginserver: 192.168.10.10:5999
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1425
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:1425
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list.

[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list.

[Debug] [WORLD__LAUNCH] zone: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_04 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1433
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:1433
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_01 by launcher zone
[Debug] [WORLD__ZONE] [1] Auto zone port configuration. Telling zone to use por
t 7000
[Debug] [WORLD__LAUNCH] zone: dynamic_05 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STOPPED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1437
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1438
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1439
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:1439
[Debug] [WORLD__CONSOLE] New zoneserver #3 from 127.0.0.1:1438
[Debug] [WORLD__CONSOLE] New zoneserver #4 from 127.0.0.1:1437
[Debug] [WORLD__ZONE] [4] Zone started with name dynamic_04 by launcher zone
[Debug] [WORLD__ZONE] [4] Auto zone port configuration. Telling zone to use por
t 7001
[Debug] [WORLD__ZONE] [3] Zone started with name dynamic_03 by launcher zone
[Debug] [WORLD__ZONE] [3] Auto zone port configuration. Telling zone to use por
t 7002
[Debug] [WORLD__ZONE] [2] Zone started with name dynamic_05 by launcher zone
[Debug] [WORLD__ZONE] [2] Auto zone port configuration. Telling zone to use por
t 7003
[Debug] [WORLD__LAUNCH] zone: dynamic_06 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1441
[Debug] [WORLD__CONSOLE] New zoneserver #5 from 127.0.0.1:1441
[Debug] [WORLD__ZONE] [5] Zone started with name dynamic_06 by launcher zone
[Debug] [WORLD__ZONE] [5] Auto zone port configuration. Telling zone to use por
t 7004
[Debug] [WORLD__LAUNCH] zone: dynamic_07 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1443
[Debug] [WORLD__CONSOLE] New zoneserver #6 from 127.0.0.1:1443
[Debug] [WORLD__ZONE] [6] Zone started with name dynamic_07 by launcher zone
[Debug] [WORLD__ZONE] [6] Auto zone port configuration. Telling zone to use por
t 7005
[Debug] [WORLD__LAUNCH] zone: dynamic_08 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1445
[Debug] [WORLD__CONSOLE] New zoneserver #7 from 127.0.0.1:1445
[Debug] [WORLD__ZONE] [7] Zone started with name dynamic_08 by launcher zone
[Debug] [WORLD__ZONE] [7] Auto zone port configuration. Telling zone to use por
t 7006
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (2 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1447
[Debug] [WORLD__CONSOLE] New zoneserver #8 from 127.0.0.1:1447
[Debug] [WORLD__ZONE] [8] Zone started with name dynamic_02 by launcher zone
[Debug] [WORLD__ZONE] [8] Auto zone port configuration. Telling zone to use por
t 7007
[Debug] [WORLD__LAUNCH] zone: dynamic_09 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1449
[Debug] [WORLD__CONSOLE] New zoneserver #9 from 127.0.0.1:1449
[Debug] [WORLD__ZONE] [9] Zone started with name dynamic_09 by launcher zone
[Debug] [WORLD__ZONE] [9] Auto zone port configuration. Telling zone to use por
t 7008
[Debug] [WORLD__LAUNCH] zone: dynamic_10 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1451
[Debug] [WORLD__CONSOLE] New zoneserver #10 from 127.0.0.1:1451
[Debug] [WORLD__ZONE] [10] Zone started with name dynamic_10 by launcher zone
[Debug] [WORLD__ZONE] [10] Auto zone port configuration. Telling zone to use po
rt 7009
[Debug] [WORLD__LAUNCH] zone: dynamic_11 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1453
[Debug] [WORLD__CONSOLE] New zoneserver #11 from 127.0.0.1:1453
[Debug] [WORLD__ZONE] [11] Zone started with name dynamic_11 by launcher zone
[Debug] [WORLD__ZONE] [11] Auto zone port configuration. Telling zone to use po
rt 7010
[Debug] [WORLD__LAUNCH] zone: dynamic_12 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1455
[Debug] [WORLD__CONSOLE] New zoneserver #12 from 127.0.0.1:1455
[Debug] [WORLD__ZONE] [12] Zone started with name dynamic_12 by launcher zone
[Debug] [WORLD__ZONE] [12] Auto zone port configuration. Telling zone to use po
rt 7011
[Debug] [WORLD__CLIENT] New connection from 192.168.10.11:2762
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: First opcode 0x4dd0 did not match
expected 0x2792
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: Tried patch 6.2_world, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: First opcode 0x4dd0 did not match
expected 0x2ec9
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: Tried patch 6.2_zone, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: First opcode matched 0x4dd0 and l
ength matched 464
[Debug] [NET__IDENTIFY] Identified stream 192.168.10.11:2762 with signature Tita
nium_world
[Debug] [WORLD__CLIENT] New client from 192.168.10.11:2762
[Debug] [WORLD__CLIENT] kids1: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] kids1: MiniLogin Account #14
[Debug] [WORLD__CLIENT] kids1: Attempting autobootup of cabeast (106)
[Debug] [WORLD__ZONE] [12] Setting to 'cabeast' (106)
[Debug] [WORLD__CLIENT] kids1: Entering zone cabeast (106)
[Debug] [WORLD__ZONE] [12] [cabeast] Broadcasting a world time update
[Debug] [WORLD__ZONE] [12] [cabeast] Setting to 'cabeast' (106)
[Debug] [WORLD__CLIENT] kids1: Sending client to zone cabeast (106) at 192.168.1
0.10:7011
[Debug] [WORLD__CLIENT] kids1: Client disconnected (not active in process)

Carnage_ou812 06-05-2007 11:13 AM

Here is the loginserver.ini

Quote:

[LoginServer]
loginserver=192.168.10.10
loginserver2=192.168.10.10
loginport=5999
loginport2=5999
worldname=Brell Serilis
worldaddress=192.168.10.10
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
Here is the eqemu_config.xml

Quote:

<?xml version="1.0">
<server>
<world>
<shortname>Brell Serilis</shortname>
<longname>Friends of Norrath - Brell Serilis</longname>
<!-- Only specify these two if you really think you need to. -->
<address>192.168.10.10</address>
<localaddress>192.168.10.10</localaddress>
<!-- Loginserver information. -->
<loginserver>
<host>192.168.10.10</host>
<port>5999</port>
<account></account>
<password></password>
</loginserver>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Database configuration, replaces db.ini. -->
<database>
<host>192.168.10.10</host>
<port>3306</port>
<username>root</username>
<password>password</password>
<db>peq</db>
</database>
</server>

Note: Names and passwords changed to protect the innocent.

Even with all of this, as seen in my previous post, the launcher still ties the zones to the loop-back address and I can't find where it is referencing it.

Any help would be greatly appreciated.

techguy84 06-05-2007 04:21 PM

Try changing this

Code:

<host>192.168.10.10</host>
back to 127.0.0.1

You dont have to reference the host machines IP for the database to connect. I dont know if this will help fix your issues though.

Darkonig 06-05-2007 11:57 PM

Actually, looking through your world server log I do not see a problem. The client disconnected (Not in active process) simply means that the world server handed off the client to the zone server.

What sort of problem are you actually having?

Carnage_ou812 06-06-2007 05:54 AM

Computer 1: Hosts Emulation server. This connects fine.
Computer 2: Connects through to character select but drops after that (can't actually log into a zone.
Computer 3: Connects fine.

Because of the 3rd computer install going okay, I am looking heavily at my network packets to determine if there is something wrong with computer 2. With computer 3 running on the network with minilogin, that definitely puts it over to client-side issues.

Thanks for all of the PMs as well as the follow-up posts. You guys are pretty good about supporting this community.

I will post with my vpn project results later.

Carnage_ou812 06-07-2007 12:43 AM

Moral to the story:

Leave nothing to chance. Make sure you verify the components of your clients before you start any guide.

The memory had been swapped out on the offending client that would not connect. The program was loading in small chunks while paging. Very messy.


All times are GMT -4. The time now is 09:12 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.