EQEMu-0.3.4 Release
Well, here's a new release, it is buggy, but since most of the dev team seems to be AFK forever now.....
http://sourceforge.net/project/showf...lease_id=96741 Help!:) PS: New item format, sorry, you have to put the new ones in. Characters changed too. Bye bye **NOTE: 0.3.4 is provided "AS IS" and only ment for other coders to work on. It may work for some people but there is no support for it because it was NOT completed and does NOT fully support the last two patches (although it is ment for the june12th patch). If you are getting a "Incorrect Version" error when trying to use MiniLogin, you'll need to download the new Minilogin.exe from http://prdownloads.sourceforge.net/e...n.exe?download There is NO Zone9x.exe included in this zip. If you are running Windows 95, 98 or ME you cannot play untill zone9x.exe is released, or untill 0.3.5 is released. **THIS IS AN UN-SUPPORTED RELEASE** |
Yeah!!
I roxx0r, this is my 2nd post, how leet is that!!
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thanks ^_^ I'll get to work on fixing it
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Is this zoning bug fixed? thats all I care about...
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Lyenu added linux compile fix, not sure if it is in the main zip file, if not, take a look at my thread in linux forums. note -- this is JUST a compile fix, I haven't tested it to see if the server runs properly, but this will let you compile.
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At least its out,Woot :D
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Booted up boot5zones after World.exe(Ran fine)but for boot5zones it couldn't connect to server,replaced all YOURIP adresses when I edited...did what wrong here...
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Using database 'eq' at localhost
Loading zone names, items & NPCs...done. Spells loaded from 'spdat.eff'. Loading guild ranks...done. Loading faction data...done. Connected to worldserver: 66.81.77.236:9000 Entering sleep mode Map: Maps\neriakb.map not found. ZoneID = 41 Couldn't find/read ./cfg/neriakb.cfg. (returning -1) Couldn't find/read ./cfg/neriakb.cfg. (returning -1) Corrupt (or nonexistant) zhdr file ./cfg/neriakb.cfg -- fread count = -1 (should be 170) Using default zone header data... ----------- Zone server 'neriakb' listening on port:7996 ----------- 788794 New client from ip: 66.81.77.236 port: 3218 Login packet 1 (OP_SetDataRate = 5) Unexpected packet during CLIENT_CONNECTING2: OpCode: 0xe821, size: 4 0: 00 00 A0 40 | ...@ Login packet 2 Loaded playerprofile for Wurmslayer - size: 8244/8244 Loaded alt_adv_table for Wurmslayer - size: 256/256 Login packet 3 Zhdr request (Login 4) Sending zonepoints...done Sending objects...done Enterzone complete (Login 5) Sending doorspawns...done Error in GetMessageNum query 'SELECT id FROM EQMessages WHERE recip = 'Wurmslayer r'' #1146: Table 'eq.eqmessages' doesn't exist Client disconnected: Wurmslayer Dropping client: Process=false, ip=66.81.77.236, port=3218 Automatic shutdown Message:----SERVER SHUTDOWN---- Zone shutdown: going to sleep **EDIT** I made ogre and it worked :). Kaiyodo, update your item editor to work with the latest version!! :P ( Jk ) |
sounds like someone forgot to include the eqmessages table (Hamled added a message feature, kinda like a e-mail)
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Does 3.4 work with the current EQ patch version? After installing 3.4
I ran the EQ patcher to update to the latest version, but on trying to log in I get the "wrong patch version" message (I've replaced eqhost.txt). However when I revert back to the EQ patch that worked with 3.3.1, it works (although I go linkdead 9 times out of 10 when entering the world). |
No changelog?
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Made items do not work when tried with WC's 2.3 and 2.6, due to the new itemstruct, correct?
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Oh no Verant got them! Run Hogie RUN! :D
Lon |
/emote deletes EQ finnally...
*4 hours later /emote goes to EQEMU site *2 minutes later /emote is in rage because new version is out *4 months later /say Woot! Patching is done!!! |
If someone forgot to include eqmessages, how come it works for anyone, and can someone post it!
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What I did to get past this problem was create a dummy EQMessage table in the eq database.
Error in GetMessageNum query 'SELECT id FROM EQMessages WHERE recip = 'Wurmslayer r'' #1146: Table 'eq.eqmessages' doesn't exist This message told me of 2 fields in the EQMessages table (id and recip), my guess was once I got it working and played with the message system i'd come up with error messages telling me of more fields, but once I actually got in it appeared as if the #msg command wasen't included or enabled or whatever, so I did n't really need to play with it anymore after I got it working. To create such a table with those 2 fields yourself, simply open mysql.exe, and type in the following: use eq CREATE TABLE EQMessages ( id int(11) NOT NULL auto_increment, recip varchar(16) NOT NULL default '', PRIMARY KEY (id), ) TYPE=MyISAM; After creating this empty set in the eq database, I was able to login. I didn't play with it a whole lot longer before going to sleep last night so i'm not sure if this would cause any side effects or what not, in theory it shouldn't. Hope this helps! -Eblan |
Changelog
There was no changelog included ether =) gues someone was sleeping when it was released
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there was no changes =P this is only fix for june patches (but it was never completely fixed, coders dont have the time to fix it this time).
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woot:(
And I quote
NOTE: There is NO Zone9x.exe included in this zip. If you are running Windows 95, 98 or ME you cannot play untill zone9x.exe is released, or untill 0.3.5 is released. Great...So any idea on what year a fix will be released? :( :( :( :( :( :( :( :( :( :( good god what's the max limit on smileys two? |
Noone knows. depends on how fast the non-devs start coding :)
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I sure wish I was done with school, starting Computer Programming in the fall, right now I only have 1 semester worth of it :( I would really love to help out, but I don't know everything yet :eek:
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It takes more than school to make you a programmer..
Ive been programming (oh man) 17 years, and while many people think very highly of me, I still dont, I still see much room for improvement, so, believe me, there is a lot to learn. |
You get better by doing... Most of the theory I learned in college has been fairly useless, it's the practical applications of the code that you truly learn from.
Take a 6 month long class in program design and learn very little... Take a 3 month intense application programming class and become a wiz, but like spellc* said, you never finish learning.. On that topic, I'm think we should organize a few of us that can code into an alternate beta-stage development team, one to work in tandem with the current developers, but at a different level. They can lay down the infrastructure, we can work on refining and bettering the current implementations. I'd like to see this happen for a couple of reasons 1. It takes pressure off the dev team to deliever fixed code on a release to release basis. They could concentrate on the infrastructural issues. Stablizing the network layer, expanding into new functionality. Also, we could work to fix the existing issues so they are freed up to implement bigger and better things, instead of chasing down bugs. 2. It allows an alternate way of recruiting new development folks into the pool. One of the downfalls of this project is the limited communication as to whats being done 'behind-the-scenes'. The outside dev group could be a more open channel, allowing people with suggestions/fixes to come in and lay them down without feeling a blow off. To be a fulltime developer requires a level of commitment that most of us don't have. To walk in and be able to integrate in something you fixed to a group designed for just that makes the development pool larger, and spreads the work out. Instead of 5 people each working on 20 ideas each, you could have 20 people working on 5 ideas each, making the gains faster, and with less of a commitment overhead. I don't have the time with my career and outside life to code 6 hours a day on it. But I have that much a week, as do alot of people most likely.. Downfalls to this approach. 1. As always, communication. If the groups don't adopt each others advancements, the code base splits and you end up with 2 completely seperate development teams. Then it would be a pissing contest. If anyone's interested, I'd like to talk about the concept. There are alot of good coders that just don't have time to be FT developers, but have plenty of 'quick-hits' to offer. Im not suggesting that the eqemu fan base break off and run with the code, but I'd like to see an organization to the outside coding elements, and maybe open up the development cycle a bit, instead of it being a closed door 'Poof, a miracle occurs' process. Let me know any ideas, I'd like to breathe some life back into the project... |
Give this a try for the EQMessages table:
Code:
CREATE TABLE EQMessages ( |
Pah, so I had the right structure just usless sizes.. Grr
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Well I guessed on the sizes myself, bigest thing is the date field should auto fill with the actual date. :) It seemed that the message stuff was in the code, anyone tried it yet?
#message help |
BTW, The ZoneNT program seems to under W98se!
For the heck of it, I tried using ZoneNT under Win98se and it seems to work....
The programs were able to talk to each other and I was able to log-in. This version is still a little unstable on my system but it does run! Mark |
damnit i got win98, i gotta wait for another friggin version to host a server, sux cause most people wont let you do shiznat on their servers and this zoning thing is pissing me off too, all i get to do is sit around and hope the host lets me make a mob for me to fight
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The message system seems to have been disabled, or not fully included. Once I was able to get in (with my half assed EQMessages table) it would say "You have 0 messages, type #msg list for an index.", but the result returned from using the command "msg list" was "command dosen't exist". so there isn't a whole lot to play with yet... :(
-Eblan |
#message not #msg
#message help for more info |
Ok, that explains that... So that just means the login notice is wrong, because it says "You have 0 messages. Type #msg list to show a list of your messages."... Easy enough fix, thanks Lurker... :)
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