Questions about adventures
I updated everything so I could do adventures, but I guess they aren't in still? Like the adventure recruiter can't actually assign one and there are no items on the merchant. Is this all stuff I have to make myself?
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I think PEQ is already working on some of the database work for at least one adventure set, but there is a long way to go before they are all done. If you updated to the current PEQ DB, they would probably be in there. Otherwise, yes, you have to add each one yourself, but they do work.
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well I guess my db is already out of date. I checked mistmoore and couldnt get an adventure
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Mistmoore is almost fully functional. Update your database. ;)
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I updated it like 4 days ago
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teh adventure template table is full of mistmoore stuff, but I can't get the person to actually assign my group an adventure
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When you updated, did you also update to the latest SVN that has the recent adventure changes? And if so, did you also remember to move the /utils/patch_SoF.conf file to your server folder?
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What level are your characters? The adventures range from level 15 to 68 as I saw them in the DB. If your characters are outside of that level range, there will not be any adventures available to you.
I ran into this problem with a level 70 GM char I was testing with. |
and you are right clicking the Adventure person and not hailing them right?
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I have everything I should. I think it might be the level because I was using a 75 and a 70 character.
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Ok, I was able to accept an adventure with 2 level 65s. I ran to the zonein for the adventure, but when I click the door, I get a message saying it is sealed and perhaps it would open if I was doing an adventure
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Make sure you have the adventurer's stone on your toons.
On a side note, it just occurred to me that I test adventures with a 70 and a 65 on TGC, which is indeed out of the range. I'm wondering if min and max levels also take averaging into account as well. |
Honestly, the 68 thing doesn't bother me. I just made the max levels on those adventures 70 in the DB
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You need to deal with two things to zone in. Each on of the two can be dealt with in one of two ways:
1: Either give an Adventurer's stone to each character adventuring or set the rule for the required item to 0 2: Either change the min_status field for the zones to 0 or make sure each character meets or exceeds the required status That's all there is to it. |
I am using the latest updates with AX's installer and the PEQ database. I have bots all level 10 in the east commons area adventure recruiter. I try to start an adventure but it says you need to be the leader. I thought I was or is level 10 still too low for those adventures?
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Need to be 15 or higher like Live default, though as said above you can change the minlevel to 0 and then you'll be able to enter.
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Well, after poking around in the database I sort of figured out why it wasn't working or rather it is apparently working for the mist moor which I presume what the zone mmca is. Can I get the mist moor adventure from the guy in the east commons provided I am the correct level? Also, is there a good guide for setting up my own adventures? I could probably figure out most of it, but might miss some critical step that is not apparent?
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Mistmoore is in butcher, not commons.
No, you need to manually adjust the NPCs when you change the min and max levels, which is why this is going to take me so long to complete. What's in there now took me the equivalent of more than 2 days to complete, though I admit much of that was testing earlier versions of the adventure code. Please also keep in mind that stats, faction, and loot have not even been looked at yet, and won't be until I am done with the mmc theme. Trevius setup a basic wiki for adventures, check around for the link. Though, afaik, there is no guide that describes how to setup the NPCs. It really just boils down to making copies of NPCs/spawns for each version of the instance you specify. |
OK, thanks. Guess I will forgo the adventures part of the game for a while. I just wanted to check it out to see what it was like. I still have so much exploring to do with this game it isn't even funny. I did think of something that would be useful for someone just playing locally, a way to summon their dead body to them, although you could just create everything again, but that would take time. Much easier to get it off your body.
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Only the Butcherblock Mountains adventure recruiter has any adventures right now. Future updates will include others.
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Maybe I should post something about this in his section to see what he thinks. |
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All of GeorgeS' tools work on remote Hosts as long as you have port 3306 open and have an account that can be used from the host you are using the tool from. I don't know if that is an option for PEQ, or if you guys keep port 3306 closed for security reasons, but if it is an option, it isn't hard to setup. I always just set my MySQL outside accounts to work only from a single host/IP to keep security as high as possible with having 3306 open.
If that isn't an option, I don't see why he wouldn't be able to generate an SQL file, since I believe that any changes from his tools simply run queries to do the updates anyway. Should be able to just write those queries to a file instead, I would think. I will mention this and see what he thinks. He probably doesn't know much about the Adventure stuff yet, so I don't know how long it would take. |
One other option would be for Cavedude to use ssh port forwarding to get at port 3306. I know putty supports port forwarding as does the sshd server on every linux distro i've seen.
I use it to get at ports remotely that I wouldn't want open to the world to access. It's pretty simple to setup too. I've not done so with putty but I have used it many times through linux ssh. Let me know if you'd like more information on this. |
I replied to Trevius' post
http://www.eqemulator.net/forums/sho...031#post172031 I have given the whole scope a 'once over' and workflow has begun. I'm prototyping the sql and will begin this today. GeorgeS |
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