Download: Vallon Zek / Tallon Zek (PwnedEmu.com) PVP Server
OK folks so I don't have a lot of time, but here's the jist of it. We've been up and running for 2+ years now, but the time has come to close down shop.
It's only right that the code and database be given back to the community from which they were originally borrowed. I want to thank everyone that has contributed to EQEmu over the years and made our fantastic run possible, as well as the many developers, staff, and players that contributed to our project. Thank you for all that you have done. http://www.pwnedemu.com/VZTZ.7z Daxum |
Thank you for this! Do you happen to know that version of EQEmu the code is based off of? I'd like to get a diff out of it and see what changes are in. I assume a lot of work has been done to the broken Emu PVP system.
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its over? like no more?
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Dax |
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Dax |
I fixed the spell target bug, but still have a couple other bugs i'm trying to resolve.
If anyone else is taking this source and working on it let me know.. and if anyone actually plans to use the VZTZ source let me know too. I may just take the VZTZ code and incorporate it to the latest PEQ, and maybe give caveman the code changes for him to review. P.S. I threw up a buggy play around of VZTZ (25x exp/10x drop/money) for anyone who just wants to burn some time in pvp fun and /tell me some bugs you find. |
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hmm I don't have an official box, and apparantly at arond 60-70 peeps it starts havng issues. Seems people really enjoy a 25x VZTZ server even if it's ultra buggy! Heh. Can't work on the source code until I can find it a home. If anyone has a nice server and willing to hold the loads, let me know. I don't mind sharing the DB info, I just want people to have the ability to play and have fun.
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When I was on staff I kept the source code partially updated with the current version of EQEmu from google code. It was updated all the way to around 1st of February of 2009 from the live project.
Since we didn't do PoP or anything past Velious I didn't update any of that code. But for the most part that should give someone a better feel for what needs to be updated. OH if someone notices inside the code one of our previous dev's (Null) developed a system to add a way to catch who is duping inventory. If you look in the inventory database you will see a new field like "InstID". When a new item is generated it will give that item a unique ID and if that same item is some how duped by exploits it will have the same "InstID". I have got the LATEST SVN to the souce code project and if someone has a way to host it I will glady send it to them for everyone to review easier of the changes made. |
is the copy of daxum's newer or older than yours though cybernine?
I recall right before VZTZ went down (like literally, the day before), the detrimental spell target bug was occuring on live VZTZ. The source there has the same issue, but the number of broken things are pretty astounding on that source. All pets are gnome necro graphics. AoE's don't calculate range properly. Detrimental spells by default don't even pass casting check. Weapon/Mobs don't cast spells. Some spells crash zones. What else? Oh mobs don't aggro even if scowls until you hit them (and never assist each other). |
Quick Question (if you have the time to answer it):
I noticed in the database there are some tables for an "editor" and it appears to be a database editor of somesort. What did you guys use for that? I notice it does individual change logs which is nice, was it a custom tool, or is it downloadable somewhere? |
It's likely the "PEQ Editor". See http://projecteq.net
Keep in mind that the password hash is md5. See http://md5encryption.com/ to encrypt/decrypt. |
I don't think its the PEQ editor (unless they modified it), because as I said the database tables i saw in their blank database records like all the editor events and such, and I haven't seen that on the PEQ editor, unless there is something I'm missing with it
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I actually had the server back up and running 100% everything was working and Daxum decided to close the project. At that time he copied everything I restored and cleaned the database and released it. Some things he didn't release which I have a copy of and I still have access to the server currently. I have a full copy of the database along with full SVN code, latest quests, etc. I am willing to release the SVN for quests and source code since Daxum released it publicly to help people sift through what was actually changed since around September 2008 - closing of project. Also I can tell you what is wrong with your server why mobs doesn't argo and you having trouble with spells. Your maps either isn't there or wrong ones. Go here http://sourceforge.net/projects/eqemulator/files/ and download Maps.tar.gz and new_maps.zip and extract them to your server directory under a folder called maps. That will fix your issue because when I brought the server up 1st time people was having the same issue and I forgot to put the maps in the server directory. Your Vallon Zek / Tallon Zek Prior GM Voidd the Returnless |
=(
this is just such a sad day in the great life of EqEmu.
May there be many more servers wih the popularity and interest VZTZ brought! naturally we can at least hope without the problems that arose. /salute to Daxum and his team for their very hard work over the years. if somone were to build a timeline/record of EQEmu here would be a noteworthy point in the history without doubt. |
Voidd,
Any chance you and Gronkus get together and bring the old box back to life? Personally I never had much interest after the wipe. The playerbase went to shit with the influx of the FoH guys. Bring back the pre-wipe box and you'll have a winner! I would have posted over at pwnedemu, but some hacker is in charge over there now. |
I dunno.....Gronkus still has the server and its hardware.....
Want some better news? I got a FULL copy of the server source & database before the wipe from February 2009....... I could give that out also....... Voidd |
I would rather see you put it on the box and put it up. :) I bet lots of people would show up.
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Here are all the zip files from cybernine (voidd) and daxum (first poster).
http://code.google.com/p/vztzfebsource/downloads/list As I work on it I'll svn my changes here, I do plan to try to spot bugs and see about solving some. Not sure how commited i'll be to perfection though. |
I haven't actually coded on the server for over 9 months (I'm sure it's actually been longer than that), but I am a bit shocked and offended to hear your list of bugs on the server. I am not sure why you are getting so many, but I assure you that we were far from haphazzard with our source (when I was watching over the project). Naturally, there are still expoits available due to the nature of the EQClient, but all and all it was fairly stable. I hate to point a finger, but those bugs must have come up after I lost interest in the project. I apologize for the additional work you're having to put into it.
Dax |
I would like to clear what Daxum has stated.....
The bugs you are seeing is cause of the missing maps in the map folder on your emu server. Follow these instructions and those issues you have will vanish. The reason for those issues is the maps give the server the distance between players and mobs for argo to see if they are close enough to argo. Second when you cast a spell the server calculates if you are not to far way to cast the spell on your target. Go here http://sourceforge.net/projects/eqemulator/files/ and download Maps.tar.gz first and then new_maps.zip and extract them in order to your server directory under a folder called maps. Your Vallon Zek / Tallon Zek Prior GM Voidd the Returnless |
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Well with our version of the database/source we base our stuff on the old maps that haven't been changed...zones such as neriak forest, lavastorm, etc.....so in essence you HAVE to have this version of the maps....
Thanks for the reply caved00d... |
I just added old versions of arena, bazaar, lavastorm, and nektulos to the SVN. Those are the only maps that have changed that are in use by EQEmu. The original Bazaar isn't included with Titanium or SoF so likely it's not being used either, but I included it for completeness.
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I've been doing a side project of getting the PvP changes of VZTZ into the latest revision of PEQ. Thus far i've been successful in nearly all aspects except for the Player Profile Structure. They are pretty largely different, debating the best way to approach this dilemma. Any suggestions?
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nevermind @ above. I just found your pp_convert util in the utils section of svn.
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I'm not a C++ programmer. And most of my bugs are likely self induced. I didn't really make this server with any expectations of it being stellar. Was more hoping someone would step up who could actually implement the changes properly.
Anyways, here's a little project I was doing: http://code.google.com/p/provztz/updates/list This was an attempt to take latest revision and combine it with the VZTZ changes. You may be able to do a diff with this and get some ideas on PVP fixes, cavemandude. |
IMO shin should reopen his project n find some ppl help em. I my self dont know c++ yet or i would. Shin had a great idea and lots ppl liked it. No one wants to regrind again, since wipe on vtz then the server went down. Then u bring ur 25x and goes away. But least on ur 25x we didnt spend week or 2 lvling, get 60 get gear then brawl is very nice.
As for VTZ on there forums awhile back i read somewere False from pdm live was on there staff or server. Any one knew false knew server was done then. |
Dax, that's just a real bummer. I thought for sure you were in it for the long haul, but I guess interests change. Just glad yours hung in there for 2+ years, not like these other flash-in-the-pan servers that come and go overnight.
I wish I liked PVP, but alas, I hate it. The players, mostly. ;) Otherwise I'd offer to run TZVZ "as-is" for the community. But my patience didn't survive running The Abyss as a trial, I am sure PVPers would make me homicidal. Good luck wherever the wind blows you. You are immortal. |
Can anybody help locate where they made it so pets don't zone until the owner's client is finished loading? I'd like to port that change over to 0.8.0...
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Figured out what they did, basically you just need move the pet code found after line 7941 of \zone\client_packet.cpp to the blank line 8243 (before client_data_loaded = true).
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Did this ever get incorporated, I am willing to setup and run a pvp lighty vs darky....
let me know |
thread is over a year old, server has been back up and running, please come check us out!
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