Temple of Veeshan, Vulak'Aerr Ring Event
Hey folks this is a bit of a round about way of going about recreating the original ring event in ToV, but i wanted to post to see if anyone was able to help me clean it up so its not using quite so many scripts hehe. As opposed to using timers for the waves i used signalwith to compensate for the smaller raids on the server.
All information RE the event was taken from: http://www.monkly-business.net/forum...hp/t-5765.html While the event is a bit different (semi custom id say) i tried to keep as true as i could considering the raid sizes on my server, to the actual event. The event starts after all 6 lords/ladys are dead, Thylex of Veeshan then becomes targetable (i moved him back to just in front of Vulak's spawn) when he is killed the event starts. this was added to each boss to keep track of the bosses being up: Code:
sub EVENT_DEATH { Code:
#Thylex of Veeshan Code:
#Targetable Thylex of Veeshan Code:
#Ring Event Tracker Code:
#DT Mob Warner Code:
#DT Proximity Mobs in VP Code:
sub EVENT_DEATH { Code:
#Guardian Destroyer Code:
#A Drake Warden Code:
#Herald of Vulak Code:
#New Vulak`Aerr Script Anyways - any thoughts comments fixes etc would all be greatly appreciated! If someone wants all the .pl files for the event (22 in total) i will happily upload them all. I just wanted to get the basic stuff down. Thanks! Hope someone gets something out of this! |
sorry for dumb question, which part of the script specifically responsible
for calling in the big dragons? |
all spawns are handles in the event trackers script and triggered by death of mobs
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I am sorry again, but at which line specifically say Lady Nevederia is summoned?
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ahh, the regular lords/ladys from ToV are in their normal spawn points and arent part of the event. they need to be killed in order to trigger the event.
as shown within: Code:
#Thylex of Veeshan |
ok I got that part ;)
The thing is, maybe I am not understanding the base concept, but let me explain. I have never done this event on LIVE, so I am only going by what is posted at Alla. And according to Alla, if attacked, Vulak was suppose to SUMMON to his location other named dragons - specifically the 6 Lady/Lords, unless they are killed off first. Perhaps I am thinking of an older/later version of this encounter? Or perhaps this information completely off? Sorry to keep pestering you about this, it just I thought that would be in your script, and I wanted to see how you scripted "teleporting" the dragons that already spawned elsewhere ;) |
What you're thinking of is pre-ring Chaos. Long before the ring event, Vulak would just sit in his little room and if aggroed, would call for all the Lords and Ladies currently alive to help him. It was changed for the ring event, and then it was turned into the Thylex of Veeshan event that we've had since.
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Got it ;) I started to suspect something like that, but wanted to clarify ;)
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Hah! i got ya no worries :p
yeah i think the orignal event was you could start the ring event but if the other lords/ladies were still alive they woulld be summoned. i decided to leave that part out and require the players kill the other dragons first, (as much as i would have loved to watch people attempt it wihtout knowing that haha). since Vulak isnt a static spawn (only spawns at end of the event) i would have it set to when vulak does spawn, (at end of the 15th wave) to do an entity check, so it would probably look like: i would add a sub EVENT_COMBAT check to Vulak`Aerr when he was pulled, which will then add any of the Lords or Ladies who are spawned to his hatelist, not 100% sure on how to directly summon, and i know some of the mobs are defautly rooted, but this would send those who were not on a run straight through ToV right at the party @ the vulak bridge. Code:
sub EVENT_COMBAT { like: if ($combat_state == 1) { quest::depopall(124077); #depop lady M quest::spawn2(124077,0,0,$x,$y,$z,$h); } etc for each of the 6 dragons, then when they levae combat have them depop again and respawn at their proper spots. |
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within the Current state of things Thylex (who i know is not orignal, the original event was controled through a proximity on players entering the spot where Vulak Spawns) is untargetable until all 6 die, after they die a targetable version of thylex spawns, who then if killed triggers the event - quick autoattackand event starts. I found the proximity a bit buggy for me which is why i went with a bit of a non traditional way to do things. |
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Yeah depop and spawn is what I was thinking. I am not sure if there is a way to instantly teleport an npc, like you can with players. there is: quest::moveto(x,y,z, [h, saveguardspot?]) - NPC moves to the set coordinates with Heading and saveguardspot being optional. NPC will path back unless saveguardspot is set to 1. Heading of -1 will use existing heading. I never had chance to try it, but people tell me that it causes npc to WALK to the location, rather than to be instantly moved there. Perhaps we could ask the Devs to create an insta-move command for the npcs? ;) It could be useful in the future. |
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i find it easier to view everything within an editor than on the forums, heres a zip file for anyone interested in the event with all the scripts done (note npcids are custom for my server, save for Thylex, Vulak, and the 6 Lords/Ladies) i had to add them in manually since they are no longer part of the DB.
http://www.mediafire.com/?vdhwb96xxxhuklw |
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Also - potentially problem with depop&spawn approach - imagine there already a different raid fighting one of those dragons - and suddenly it goes POOF :D |
haha good point about the other raid, kind of trolley otherwise :P
ill look into playing wtih stuff a bit later, im kind of curious to see how far i could get with this now lol |
Code:
$mob->SendTo(new_x, new_y, new_z) nuff said. |
hmm icouldnt get htat to work, ill play with it some more later.
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Worked fine for me, running it from a signal.
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yep works like a charm, had to use $npc->SendTo, for what im doing now, but i think that would definatley be the best way to have Vulak or anyone summon mobs like they did on live.
Thanks maze :P This is what i was working on and the syntax i used it in Code:
sub EVENT_HP { |
I am confused - is the script for Vulak or for the dragon being summoned?
What is the significance of modifying its stats? |
Sorry, i was showing maze what i had to do to get it to work vs $mob->SendTo, $npc->SendTo, that script was unrelated ill remove it so as to not cause confusion.
I just tested this on my server, covering greater distances tho your right chaos, in that it wont "summon" the mob, it will only force them to path to the location you send them too. SO in the case of ToV, all the dragons aggroed but they arent summoned directly on top on you, still has a similar affect IMO its just a delayed one. this is the code i tested: The Code For Vulak: Code:
sub EVENT_COMBAT { Code:
sub EVENT_SIGNAL { Edit: NM wont let me edit my post above 8(, so sorry ahead of time if that causes any more confusion. |
yeah I got it ;)
I guess optimal solution would get our developers to export gm #summon command into Perl ;) |
yeah i think so too lol, or look @ a plugin that would allow for the same kind of functionality.
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Maybe you guys could just take a peek at the code so you know what it does before you assume it doesn't work.
#summon Code:
void Mob::GMMove(float x, float y, float z, float heading, bool SendUpdate) { Code:
void Mob::SendTo(float new_x, float new_y, float new_z) { But wait, there's more... The GMMove command, you know, what #summon uses to move someone, is exported to Perl as well. In fact it's used 76 times in the PEQ quest scripts. |
Never saw it :P Thanks lex ill play wiht it some more later, but yeah the issue witn sendto is definately, over short distances visually a port to a spot, but it was causing all the dragons to pat in ToV which was a long distance.
Since none of this was part of my original script i hadnt really looked into it in too much depth, so perfectly natural i might miss a few things. Thanks :P |
For what it's worth, I remember an ancient video files of FoH I believe raiding Vulak. He damn sure didn't summon the Lords/Ladies to him, they pathed their happy rears through anything in their way to get to his chambers.
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