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-   -   Underfoot client Problem with 1 account (https://www.eqemulator.org/forums/showthread.php?t=36014)

Riklin 11-20-2012 02:37 AM

Underfoot client Problem with 1 account
 
This is a bazaar issue... I have 3 accounts, typically running on 3 different computers. All are running the underfoot client. I can run 2 of the 3 accounts on any of the computers, but one of the accounts always crashes. My brother has a test server and when I attempt to log in with that one account, it crashes there too. The other two accounts work perfectly fine. I checked the account in the account table and nothing is unusual there. I suspect the eqemu login server has something screwed up on my account. What is even more wierd, this older account loads with the SOD or Titanium client, just not Underfoot.

How do I fix this problem???

Rick (from the Halls Havoc server)

c0ncrete 11-20-2012 04:01 AM

at what point does it crash? before server select? after character select?

chrsschb 11-20-2012 09:00 AM

Does it crash on every server or just his? And as previously asked, at which point does it crash?

1. Login
2. Server Select
3. Character Select
4. In-Game (Insert more info)

When you get disconnected what happens? (Black screen, kicked back to Server select, etc)

Riklin 11-20-2012 01:02 PM

Mostly after you select a server (any server, not just my own), then it errors out about 1/6 of the way through the progress bar. The error it gives is:

The instruction at 0x76f08dc9 referenced memory at 0x00000014. The memory could not be written.

When the error screen is closed, it crashes the game to desktop. Again, this only happens when trying to load this one account in underfoot on any of my 3 computers (2 with windows 7 64 and 1 xp 32.

Thanks again,
Rick

chrsschb 11-20-2012 02:41 PM

So it's specific to that one account, but not specific to a single PC?

You can log in other accounts just fine on that PC?

Riklin 11-20-2012 02:54 PM

Exactly. One account won't load on any computer with Underfoot. I even had my brother, in a different location/network attempt to log in on his own windows 7 machine and it would not load on his either. Worked with SoD client though.

I've been trying to figure this out for a couple weeks now and am completely stumped. I think this is an older account, probably one that I created when I first tried EQEMU back when it was first starting out. The other two accounts, the ones that work were created 2011...

Trackye 11-20-2012 05:58 PM

Are you trying to load ONLY that account or multiple accounts? Ie is that the 3rd account your trying to load while 3 boxing?

Uleat 11-20-2012 07:47 PM

I assume that the account on your brother's test server was also created with SoD/Ti and not UF?

I ran into that (or a similar) error a little while ago. I can't remember if it was during my resync research, the playercorpse patch, or something else...

How many characters are on this account that won't load?


(I think that I had manually created a power source item and placed it in slot 22 - the first inventory slot, not the power source slot - and had to go into the db and
manually delete the item before I could get back in-game..this was with a SoF client.)

chrsschb 11-20-2012 08:27 PM

Quote:

Originally Posted by Uleat (Post 214540)

How many characters are on this account that won't load?

My understanding is that it's his account that won't load, not his characters. As in he crashes while loading AFTER choosing a server.

Uleat 11-20-2012 09:09 PM

Roger that, but inventory info is still sent to populate slots before the character selection screen..otherwise, they would be nude or not reflect the current wear.

Posting the client session log might give some more insight.

Riklin 11-20-2012 10:19 PM

I think I understand what you're referring to. You are theorizing that an item on one of the characters on that account are causing the problem?

I'd love to post a client session log. Assuming these logs are generated during login, where are they saved? there is nothing that appears relevant in the "Logs" directory...

Uleat 11-20-2012 10:41 PM

This is in your game directory. (i.e., Sony\Everquest\logs\)

It's usually a small file, but I can't remember the name atm... Maybe dbg.log?

It won't have an account or character name attached to it.


EDIT: The log is overwritten each time, so you need to make sure the last login attempt was a failure.

Riklin 11-21-2012 12:25 AM

Here it is. Was DBG.txt

[Tue Nov 20 20:17:36 2012]00000:Starting EverQuest (Built Jun 8 2010 16:44:32)
[Tue Nov 20 20:17:36 2012]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Tue Nov 20 20:17:36 2012]00002:Timezone: UTC-8h00m
[Tue Nov 20 20:17:36 2012]00003:Loading graphics DLL.
[Tue Nov 20 20:17:36 2012]00004:Parsing INI file .\defaults.ini
[Tue Nov 20 20:17:36 2012]00005:INI file .\defaults.ini loaded.
[Tue Nov 20 20:17:36 2012]00006:Parsing INI file .\eqclient.ini
[Tue Nov 20 20:17:36 2012]00007:INI file .\eqclient.ini loaded.
[Tue Nov 20 20:17:37 2012]00008:Graphics DLL Configuration Type: GraphicsDLL9
[Tue Nov 20 20:17:37 2012]00009:Graphics DLL Version 2.00.47211
[Tue Nov 20 20:17:37 2012]00010:Initializing timers.
[Tue Nov 20 20:17:40 2012]00011:Checking critical files.
[Tue Nov 20 20:17:40 2012]00012:Initializing WinSock.
[Tue Nov 20 20:17:40 2012]00013:Enumerating 3D devices.
[Tue Nov 20 20:17:40 2012]00000:Found adapter #0 - NVIDIA GeForce GTX 560 (9.18.13.0697)

[Tue Nov 20 20:17:40 2012]00001:Adapter #0 - NVIDIA GeForce GTX 560 :

[Tue Nov 20 20:17:40 2012]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1

[Tue Nov 20 20:17:40 2012]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

[Tue Nov 20 20:17:40 2012]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

[Tue Nov 20 20:17:40 2012]00014:Initializing keypress handler.
[Tue Nov 20 20:17:40 2012]00015:Loading keyboard tables.
[Tue Nov 20 20:17:40 2012]00016:Creating window.
[Tue Nov 20 20:17:40 2012]00017:Checking display driver version.
[Tue Nov 20 20:17:41 2012]00018:Activating window.
[Tue Nov 20 20:17:41 2012]00005:CRender::InitDevice: Using 32bit mode.

[Tue Nov 20 20:17:41 2012]00006:CRender::InitDevice: Using vsync 0.

[Tue Nov 20 20:17:41 2012]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Tue Nov 20 20:17:41 2012]00008:CRender::InitDevice: HardwareTnL Enabled.
[Tue Nov 20 20:17:41 2012]00009:Using hardware vertex shaders.

[Tue Nov 20 20:17:41 2012]00010:Initializing render system.
[Tue Nov 20 20:17:41 2012]00011:Trilinear Mipmapping available.

[Tue Nov 20 20:17:41 2012]00012:Vertex Shader Version: 3.0

[Tue Nov 20 20:17:41 2012]00013:Pixel Shader Version: 3.0

[Tue Nov 20 20:17:41 2012]00014:Initializing engine internals.
[Tue Nov 20 20:17:41 2012]00015:CRender::InitDevice completed successfully.

[Tue Nov 20 20:17:41 2012]00000:Parsing INI file ./eqlsUIConfig.ini
[Tue Nov 20 20:17:41 2012]00001:INI file ./eqlsUIConfig.ini loaded.
[Tue Nov 20 20:18:00 2012]00019:Server selected 192.168.1.113 (0221779).
[Tue Nov 20 20:18:00 2012]00020:Initializing DirectInput.
[Tue Nov 20 20:18:00 2012]00021:Initializing Keyboard.
[Tue Nov 20 20:18:00 2012]00022:Initializing Mouse.
[Tue Nov 20 20:18:00 2012]00023:Parsing INI file .\eqclient.ini
[Tue Nov 20 20:18:00 2012]00024:INI file .\eqclient.ini loaded.
[Tue Nov 20 20:18:00 2012]00025:Creating font list.
[Tue Nov 20 20:18:00 2012]00026:Creating game object.
[Tue Nov 20 20:18:00 2012]00027: Deleting obsolete files.
[Tue Nov 20 20:18:00 2012]00028:Loading string tables.
[Tue Nov 20 20:18:00 2012]00029:Loading database strings file dbstr_us.txt...
[Tue Nov 20 20:18:00 2012]00030:33962 strings read.

[Tue Nov 20 20:18:00 2012]00031:Initializing client variables.
[Tue Nov 20 20:18:00 2012]00032:Parsing INI file .\defaults.ini
[Tue Nov 20 20:18:00 2012]00033:INI file .\defaults.ini loaded.
[Tue Nov 20 20:18:00 2012]00034:Parsing INI file .\VoiceChat.ini
[Tue Nov 20 20:18:00 2012]00035:INI file .\VoiceChat.ini loaded.
[Tue Nov 20 20:18:00 2012]00036:Loading spell effects.
[Tue Nov 20 20:18:00 2012]00037:Initializing display structures.
[Tue Nov 20 20:18:00 2012]00038:Sound Manager loaded 2994 filenames from soundassets.txt.
[Tue Nov 20 20:18:00 2012]00039:Voice Manager loaded 12 macros from VoiceData.txt.
[Tue Nov 20 20:18:00 2012]00040:Memory mode defaulted to Maximum
[Tue Nov 20 20:18:00 2012]00041:Networking: using port [56276].
[Tue Nov 20 20:18:00 2012]00042:Networking: Connection Established [1]
[Tue Nov 20 20:18:00 2012]00043:WorldAuthenticate: Initiating Login.
[Tue Nov 20 20:18:00 2012]00044:WorldAuthenticate. I got a message of type 0x5b0b (23307).
[Tue Nov 20 20:18:00 2012]00045:WorldAuthenticate. I got a message of type 0x6f79 (28537).
[Tue Nov 20 20:18:00 2012]00046:WorldRPServer message: server name Halls Havoc

[Tue Nov 20 20:18:00 2012]00047:WorldAuthenticate. I got a message of type 0x86c7 (34503).
[Tue Nov 20 20:18:00 2012]00048:WorldAuthenticate. I got a message of type 0x51b9 (20921).
[Tue Nov 20 20:18:00 2012]00049:WorldAuthenticate. I got a message of type 0x5d32 (23858).
[Tue Nov 20 20:18:00 2012]00050:WorldAuthenticate. Access granted.

[Tue Nov 20 20:18:00 2012]00051:WorldAuthenticate. I got a message of type 0x7e4d (32333).
[Tue Nov 20 20:18:01 2012]00052:Race Manager loaded 710 races from racedata.txt.
[Tue Nov 20 20:18:01 2012]00053:Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
[Tue Nov 20 20:18:01 2012]00054:Initializing display.
[Tue Nov 20 20:18:01 2012]00055:Initializing Particle System.
[Tue Nov 20 20:18:01 2012]00056:Camera created.
[Tue Nov 20 20:18:01 2012]00057:Setting display options.
[Tue Nov 20 20:18:01 2012]00016:CRender::InitDevice: Using 32bit mode.

[Tue Nov 20 20:18:01 2012]00017:CRender::InitDevice: Using vsync 0.

[Tue Nov 20 20:18:01 2012]00018:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Tue Nov 20 20:18:01 2012]00019:CRender::InitDevice: HardwareTnL Enabled.
[Tue Nov 20 20:18:01 2012]00020:Using hardware vertex shaders.

[Tue Nov 20 20:18:01 2012]00021:Initializing render system.
[Tue Nov 20 20:18:01 2012]00022:Trilinear Mipmapping available.

[Tue Nov 20 20:18:01 2012]00023:Vertex Shader Version: 3.0

[Tue Nov 20 20:18:01 2012]00024:Pixel Shader Version: 3.0

[Tue Nov 20 20:18:01 2012]00025:RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS

[Tue Nov 20 20:18:01 2012]00026:RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00027:RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00028:RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00029:RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass

[Tue Nov 20 20:18:01 2012]00030:RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00031:RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00032:RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00033:RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00034:RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00035:RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00036:RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00037:RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00038:RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00039:RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00040:RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00041:RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00042:RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass

[Tue Nov 20 20:18:01 2012]00043:RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00044:RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00045:RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00046:RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00047:RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00048:RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00049:RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00050:RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00051:RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00052:RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00053:RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00054:RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00055:RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS14

[Tue Nov 20 20:18:01 2012]00056:RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00057:RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00058: D3DXCreateEffectFromFile failed. (RenderEffects\SPL/SkinMeshCBS1_VSB.fxo)

[Tue Nov 20 20:18:01 2012]00059:CEffect::CreateEffect [SPL/SkinMeshCBS1_VSB.fxo] failed.

[Tue Nov 20 20:18:01 2012]00060:RenderEffects\SPL/SkinMeshCBS_2UV.fxo is using Technique: Opaque_SkinMeshCBS_2UV_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00061:RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00062:RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00063:RenderEffects\SPL/SkinMeshCBST2_2UV.fxo is using Technique: Opaque_SkinMeshCBST2_2UV_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00064:RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14

[Tue Nov 20 20:18:01 2012]00065:RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00066:RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00067:RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00068:RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass

[Tue Nov 20 20:18:01 2012]00069:RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00070:RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00071:RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00072:RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00073:RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00074:RenderEffects\SPL/SModelWaterFall.fxo is using Technique: SModelWaterFall_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00075:RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshWater_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00076:RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00077:RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20

[Tue Nov 20 20:18:02 2012]00078:RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00079:RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00080:RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00081:RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00082:RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00083:RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00084:RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00085:RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00086:RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00087:RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00088:RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00089:RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00090:RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20

[Tue Nov 20 20:18:02 2012]00091:RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00092:RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00093:RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00094:RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00095:RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00096:RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00097:RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00098:RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00099:RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow

[Tue Nov 20 20:18:02 2012]00100:RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00101:RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00102:RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: TerrainBump3Detail_DX9_VS1_PS20

[Tue Nov 20 20:18:02 2012]00103:RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: Terrain3Detail_DX9_VS1_PS14

[Tue Nov 20 20:18:02 2012]00104:RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: TerrainBump2Detail_DX9_VS1_PS20

[Tue Nov 20 20:18:02 2012]00105:RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: Terrain2Detail_DX9_VS1_PS11

[Tue Nov 20 20:18:02 2012]00106:RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: TerrainBump1Detail_DX9_VS1_PS20

[Tue Nov 20 20:18:02 2012]00107:RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: Terrain1Detail_DX9_VS1_PS11

[Tue Nov 20 20:18:02 2012]00108:RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: TerrainNoDetail_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00109:RenderEffects\SPL/Terrain_Flora.fxo is using Technique: TerrainFlora_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00110:RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00111:RenderEffects\MPL/Terrain_LightB3S1.fxo is using Technique: TerrainLightB3S1_DX9_VS1_PS14_Norm

[Tue Nov 20 20:18:02 2012]00112:RenderEffects\MPL/Terrain_LightB2S1.fxo is using Technique: TerrainLightB2S1_DX9_VS1_PS14_Norm

[Tue Nov 20 20:18:02 2012]00113:RenderEffects\MPL/Terrain_LightB1S1.fxo is using Technique: TerrainLightB1S1_DX9_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00114:RenderEffects\MPL/Terrain_Light1.fxo is using Technique: TerrainLight1_DX9_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00115:RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00116:RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00117:RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00118:RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00119:RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00120:RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00121:RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00122:RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00123:RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00124:RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00125:RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00126:RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00127:RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00128:RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00129:RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00130:RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00131:RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00132:RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00133:RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00134:RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00135:RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00136:RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00137:RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00138:RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00139:RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00140:RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00141:RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00142:RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00143:RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00144:RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00145:RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00146:RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00147:RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00148:RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00149:RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00150:RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00151:RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00152:RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00153:RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00154:RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00155:RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00156:RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00157:RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00158:RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11

[Tue Nov 20 20:18:02 2012]00159:RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00160:Initializing engine internals.
[Tue Nov 20 20:18:02 2012]00161:CRender::InitDevice completed successfully.

[Tue Nov 20 20:18:02 2012]00058: Display options set, return code 1.
[Tue Nov 20 20:18:02 2012]00059:AutoMipMapping set to 1.
[Tue Nov 20 20:18:02 2012]00060:Storing display options.
[Tue Nov 20 20:18:02 2012]00061:Initializing fonts.
[Tue Nov 20 20:18:02 2012]00062:Loading string tables.
[Tue Nov 20 20:18:02 2012]00063:Loading database strings file dbstr_us.txt...
[Tue Nov 20 20:18:02 2012]00064:33962 strings read.

[Tue Nov 20 20:18:02 2012]00065:Initializing UI.
[Tue Nov 20 20:18:02 2012]00066:Initializing UI manager.
[Tue Nov 20 20:18:02 2012]00067:Initializing fonts.
[Tue Nov 20 20:18:02 2012]00068:Parsing UI XML.
[Tue Nov 20 20:18:03 2012]00069:Loading default UI resources.
[Tue Nov 20 20:18:03 2012]00070:Initializing Music.
[Tue Nov 20 20:18:03 2012]00071:Activating Load Screen.
[Tue Nov 20 20:18:04 2012]00072: Display initialized.
[Tue Nov 20 20:18:04 2012]00073:Initializing global data.
[Tue Nov 20 20:18:04 2012]00074:Loading GlobalFroglok_chr
[Tue Nov 20 20:18:04 2012]00075:Loading GlobalPCFroglok_chr
[Tue Nov 20 20:18:04 2012]00076:Loading frogequip
[Tue Nov 20 20:18:04 2012]00077:Loading GlobalSKE_chr2
[Tue Nov 20 20:18:05 2012]00078:Loading GlobalDRK_chr
[Tue Nov 20 20:18:05 2012]00079:Failed to open C:\EverQuestUnderfoot\GlobalDRK_chr.s3d.

[Tue Nov 20 20:18:05 2012]00080:Loading Global_obj
[Tue Nov 20 20:18:05 2012]00081:Loading GEquip
[Tue Nov 20 20:18:05 2012]00082:Loading GEquip8
[Tue Nov 20 20:18:05 2012]00083:Loading GEquip2
[Tue Nov 20 20:18:05 2012]00084:Loading grass
[Tue Nov 20 20:18:05 2012]00085:Loading GEquip5
[Tue Nov 20 20:18:05 2012]00086:Loading GEquip4
[Tue Nov 20 20:18:05 2012]00087:Loading GEquip3
[Tue Nov 20 20:18:05 2012]00088:Loading loyequip
[Tue Nov 20 20:18:05 2012]00089:Loading ldonequip
[Tue Nov 20 20:18:05 2012]00090:Loading gatesequip
[Tue Nov 20 20:18:05 2012]00091:Check 1sa. 0xb093b5bd

[Tue Nov 20 20:18:05 2012]00092:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00093:Check 1x. 0x350c8081

[Tue Nov 20 20:18:06 2012]00094:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00095:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00096:Check 1sa. 0xe87d435b

[Tue Nov 20 20:18:06 2012]00097:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00098:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00099:Check 1sa. 0x08bee1f9

[Tue Nov 20 20:18:06 2012]00100:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00101:Networking: Connection Closed [0] with 0 pending bytes.

Trackye 11-21-2012 12:41 AM

:Failed to open C:\EverQuestUnderfoot\GlobalDRK_chr.s3d
Is only thing that Looks wrong.. Maybe load a character that loads and see if that load correctly.

If you google a search it shows a few results with other people commenting about this failing to load. Some people seem to be chalking it up to bad internet connection and such. Suggestions were to delete the toons UI files.

Riklin 11-21-2012 01:54 AM

Do a search on that file and it's been identified before, but apparently doesn't cause any problems. That file does not exist in SoD, UF or even live.

Riklin 11-21-2012 03:15 AM

Also I have deleted all the UI files several times, even deleted the eqclient.ini file and tried that.

The only thing I have not tried to do is to transfer the characters on this account to a different account (via the PEQ database tables), one by one and see if it loads with the characters off the account.

trevius 11-21-2012 06:27 AM

Something doesn't make sense here. If you get the same issue when connecting to servers that you haven't ever even played on before, then characters shouldn't even come into the equation. Also, if it works fine on SoD, it should work on UF. The only thing that I know of that could cause an issue like that would be if you are only connecting to server you have played on before and all of the UF builds you are using already have UI files for that account. If one of those UI files are corrupt, it could cause the client to crash. I know you said you already tried deleting all of your UI files, but maybe you aren't aware of all of the different types of UI files and are missing some of them.

My suggestion would be to try a fresh install of UF and see if that works for you.

The only other possibility I can think of is if you are using a 3rd party tool like WinEQ and it has a corrupted file for that account.

sorvani 11-21-2012 12:20 PM

Or you are using EQ from a UAC controled folder and Windows is using a hidden copy of your file.

Riklin 11-21-2012 02:46 PM

Guys thank you for your help. You helped me figure this out in a round about way...

When I could not get the account to load, I tested it on another server. The server I tested it on is my brother's test server. The test database was just reloaded back from a copy of the production database. So in essence, it was an exact copy of production and when I tried loading that test server, it responded exactly as was happening on our main Halls Havoc server, as it should. Once I realized this, I decided to try the account on one of the primary EQEMU servers. It loaded normally, so that meant it was something specific to our server. In this thread someone mentioned something about characters and gear causing this kind of problem. We have been experimenting with George's ZAM Zone parser to load some zones that don't seem to be populated yet. loaded the OOW zones and went into Anguish with one character to see how it looked. Too many mobs, too few hitpoints, but at least they dropped loot now... THAT was the problem. The loot doesn't appear to be completely set up. Particularly none of the augs had stats and I suspect this is what is causing the problem. I moved the character I explored these OOW zones with over to a different account and the account loaded with UF! Now I will go through that character's gear and delete all pieces that came from OOW zones. Hopefully it will clear up this little mess...

Without your sage advice and statements, I doubt I would have ever thought about this particular possible cause of the problem. One thing I want to say and double underline. I am very impressed by the support this community provides. You guys simply ROCK!

Thank you very, very much!
Rick Hall (Halls Havoc)

Noport 11-21-2012 02:53 PM

[Mon Nov 19 00:00:00 2012]00057:RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
[Mon Nov 19 00:00:00 2012]00058:RenderEffects\SPL/SkinMeshCBS1_VSB.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20

[Mon Nov 19 00:00:00 2012]00095:Loading GlobalDRK_chr

here is how i fixed this error copy SkinMeshCBS1_VSB.fxo to desktop rename file to SkinMeshCBS1.fxo copy back fixed.

here is how i fixed this error GlobalDRK_chr.s3d i pulled the file from an older client. problems solved.

if your having character problems you might start by looking at GlobalLoad.txt,GlobalLoad_chr.txt,NewArmorAdjData. txt, and NewArmorTagData.txt all can be found under Resources

on the computer that crashes goto eqclient.ini at the bottom
[VideoMode]
Width=800
Height=600
FullscreenRefreshRate=0
FullscreenBitsPerPixel=32
WindowedWidth=800
WindowedHeight=600
[News]
LastRead=00000000
Automatic=0
[WelcomeScreen]
DetectWelcomeFailure=0
WelcomeTimestamp=1353376052

click on OptionsEditor.exe make sure it's set to same screen size 800x600 you can change it back after your in eq.

chrsschb 11-21-2012 07:19 PM

Quote:

Originally Posted by Riklin (Post 214575)
Guys thank you for your help. You helped me figure this out in a round about way...

When I could not get the account to load, I tested it on another server. The server I tested it on is my brother's test server. The test database was just reloaded back from a copy of the production database. So in essence, it was an exact copy of production and when I tried loading that test server, it responded exactly as was happening on our main Halls Havoc server, as it should. Once I realized this, I decided to try the account on one of the primary EQEMU servers. It loaded normally, so that meant it was something specific to our server. In this thread someone mentioned something about characters and gear causing this kind of problem. We have been experimenting with George's ZAM Zone parser to load some zones that don't seem to be populated yet. loaded the OOW zones and went into Anguish with one character to see how it looked. Too many mobs, too few hitpoints, but at least they dropped loot now... THAT was the problem. The loot doesn't appear to be completely set up. Particularly none of the augs had stats and I suspect this is what is causing the problem. I moved the character I explored these OOW zones with over to a different account and the account loaded with UF! Now I will go through that character's gear and delete all pieces that came from OOW zones. Hopefully it will clear up this little mess...

Without your sage advice and statements, I doubt I would have ever thought about this particular possible cause of the problem. One thing I want to say and double underline. I am very impressed by the support this community provides. You guys simply ROCK!

Thank you very, very much!
Rick Hall (Halls Havoc)

Which was why the first thing out of my mouth was "did you try other servers?"

"Other servers" doesn't mean hosted by the exact same person.

Glad you got it figured out regardless.

Uleat 11-23-2012 12:33 AM

Riklin, did you get to verify that those items were the cause of the problem?

(It would be nice to be able to tie that error message to a cause.)

opyrus 11-23-2012 05:48 AM

i had something similar happen the problem was when i had set the login server info on the client i used the wrong port [LoginServer] Host=eqemulator.net:5998 this being the port for pre sod login i changed it to [LoginServer] Host=eqemulator.net:5999 and it was fine.


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