Remnants of the Claw
I've been developing a server for many months now and I'm pleased to say that I'm ready for closed alpha. I need a few dedicated individuals to help test changes and provide feedback at certain times.
I'll upload videos: here! Check us out: here! Here's some basic server information: - Content is entirely custom but with massive similarities in certain areas. You'll find a lot of zones that simply feel enhanced. - New spawns brings new lore! The world will provide backstory via books and more! - Spells have been completely redesigned from scratch. You'll notice I follow a lot of signature spell lines, but I also throw in a lot of new toys to keep each class entertained. It was also a goal of mine to make spell casting more responsive and reactive. - The code is very different from the stock version of EQEmu. Avoidance, mitigation, casting, hit chance, statistics, and so much more is very different, but it still follows the spirit of the game. - Quests in all shapes and sizes. Word on the street is extremely rare artifacts exist in the form of weapons. - Legit. Fun fact, begging for items, cash, levels, or anything ridiculous can actually lead to suspension. There's no favors here, earn your character's worth through adventure or tradeskill. - Log in have fun.™ This aspect is extremely important to me. I realize a lot of us are older now and have jobs and family. Tedious elements will still exist but everyone should always be able to log in and have something fun to do. - Endless amounts of relatively subtle humor and easter eggs. Seriously, Advisor Hasten doesn't drop them. - Balance is a huge issue with me, so you can bet I'll keep a fair playing field in every sense of the game. Racial bonuses such as experience, armor class or natural healing have been stripped from the code so you don't feel required (assuming you're a min/maxer) to roll a certain race. The only advantage you'll have is starting statistics (which a gnome, for instance, could max upon achieving a decent set of gear) I don't ever want you to feel detached from a character simply because you put five points in intelligence instead of five points in stamina on character creation. There's so many more things I could list, but I'll let you experience them for yourself. Please keep an eye out on the YouTube channel for videos and register on the forum to follow patch notes. I'll post various zone walk-throughs soon so you can get a feeling for the game. (Remember, this is only closed alpha and I'm the sole developer currently.) |
Sounds good, watched your videos. Love your take on mage pets!
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Left you a message, would love to test it out.
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Beggars beware
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I'd be interested in giving this server a shakedown run.
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testing
Id be interested in helping test out
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Jesus, count me in brothaman
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Id be down to look for bugs / test things if you need testers.
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I didn't expect to wake up to this much feedback. Awesome, what a great community. I'm going to put a few alpha commands and npcs in to assist with the process. I only expected one or two people at first.
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Seems like a cool idea, I'd be willing to come break, I mean test, things, too.
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I mean, you can't just post videos of what looks to be a badass server and expect nobody to wanting to try it out.
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Sign me up aswell
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I'm always interested to see new developments and new ideas applied in game. please consider me a candidate for your Alpha testing.
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What you're doing is one of the bigger reasons why I make such a huge effort to do all the things that I do for this community.
People who push the creative envelope beyond what people think is possible and letting imagination come to life. Just remember if you have good shit worth sharing, to give back because that is how we are where we are at to begin with. Good luck with your project :grin: |
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Looking forward to this.
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I spent the majority of yesterday tackling a problem that was relatively non-existent. Turns out the stars aligned and created an illusion that there was an issue loading character data. Biggest waste of time ever :P at least I found a few bugs during.
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Ghosts in the machine..
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I spent last night setting up the virtual machine. There's a few more tweaks but the closed alpha server should go up late tonight (PST). You'll need a RoF2 client and these files. This testing phase will be primarily concentrated on code (we're going to break things together, wee) until more content exists. There's approximately 1,000~ recreated and new spells, 1,400 grids, 35~ zones more or less populated, but a lot of data exists as a shell currently. If you're a more specialized EQEmu individual that's interested I'd rather have you wait until a more finished product. I'll definitely need your expertise then :) If you're not, don't worry, I need your feedback and ideas just as much if not more!
Ideal candidates would be able to communicate using a real time messenger. Add me: VexusAsleep @ Curse Voice. Oh, and I uploaded a new video demonstrating a new spell. Nothing special :) I just didn't want to become lazy and not post anything else. |
just wanted to say, I'm looking forward to playing on this new server when it's ready to go live. Sounds very interesting with a change of pace from normal eq yet retaining that eq flavor. I've never been a tester on anything, so I think it best I don't do that. Good luck in your development hope to join soon. :)
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Any time frame for getting this server up and live? *waits patiently*
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