Legitamacy
Well, i have seen this be thrown around by Image, how he is switching his server around. I want to know though, will every server become legitamate? I feel that they should, fooling around is alright once in a while, but i like EQ for the way it is, having to hang out with friends on a raid to get that last peice of a quest. Grouping for endless hours trying to ding 55 before you have to go to work. Hoping and Praying that no one will beat your roll of 74 for that Ubertastic item.
Im just wondering when will the legit servers come? When will we get our game? |
dont fear. legit servers are slowly starting to appear. Eq clasic is a good example. Also i have a legit server in the makings. Items, quests mobs(and respawntimes and loot tables)
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Well my dilema is that with these servers, they are unstable. As in one day the server will be up, the next the server isnt up for weeks.
That is a big reason why the jerks that pissed off Image hurt themselves. Image had a dedicated server, atleast most of the time. Better then anyone elses that have servers and i personally saw it host 30some people. Now tell me another server that can do that. Can your server do that? Probably not. |
Well one server that can do that is Freedom Alliance. It is up 24/7 unless there are problems. Like right now the server is down because there is no one running it.Aalron(ServerOP and owner) is gone for a little while, but the server should be back up in a few days.
And my server will be able to support around 50 people, be up atleast 24/6, only legit items, massive dynamic quests, and best of all will be close to EQLive(minus a few things EQEMu doesnt support yet). The peoblem is finding people that would be willing to play on the server. |
i think its great, but the thing is is that instead of having 3 legit servers (yours, eqclassic, and that other one) maybe we should just have one, this way the most people can be on it. It would be great to have a legit server up as close to 24/7 as possible that has a peak user amount of 50
That would be just perfect. but can we do it? yes. Start publicising the Emu on forums and such. Dont make it to big or else it will really piss off sony. But just lay down the site. Introduce people to it and more will come. Thats what we need. |
Yea im all for the Legit servers as I run one myself! (-==Radimus Eq Simulation Server==-) hence the part of its name "Eq Simulation Server" refering to how its trying to be like the real EQLive servers. My server is currently Legit except for you lvl up faster than the EqLive Servers....Right now ppl are lvlin up to fast though.. like within an hour they'll be lvl 20... Im going to lower that alot or make it bak to normal EqLive Lvl UP status depending on how ppl like it. Besides having an Item u always wanted and being that really high lvl u always wanted to be, it seems like me and many others just want a free server just like EqLive with maybe a few adjustments. Lets face it, ppl will get bored once their lvl 65 for a few days and have all the best items... Eq was adictive and fun because u had to really work ur way up to the higher lvls and go on hard quests to get certain items. Once you have all the items u want or are at the highest lvl, the game is no longer fun, as u have no goal anymore. Right now because the Emu is not complete or near EqLive status, I belive it is ok to lvl up to a higher lvl SOMETIMES if a user really wants to..but only for the time being or because their stuck do to Emu restrictions, or just so they can try out a higher lvl for a day because theyve never been that high b4 but then go back down to the beging. Currently because of the internet network in my town upgrading their lines and systems, my server is not up 24/7 nor at really fast speeds when it is. But im hoping come another 1-2 weeks my server should be up 24/7.
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If you can change the leveling speeds, then couldnt you change the way certain classes play?
Like say, an un-uber ranger able to solo well? Like a real ranger should. Is anyone going to make a legit server that isnt an exact clone of EQ? Possibly one that goes back to it's roots of AD&D a little? If it's possible of course. If it is, I'd like to help get the server up and running, passing in my "special privledges" when the server goes legit, so i can play. *notices he sounds really dumb when hes tired* Im going to bed. |
I'm personally working on a 'legit' server and I strongly support real roleplay servers where the gameplay directly relates to everquest world. Although i can see the advantage of providing EQLive clones to users not able to pay and play on SOE's servers, I believe that now we have the power to provide something new to our players it should be sat down, planned and then provided slowly.
One of the main problem's i'm finding at the moment is stability. Although disabling most 'admin' commands to users providers alot more stability there are still issues that will confuse users new to everquest and possibly not cause them to stay. However, with all the work the EQEmu development team is doing (\o/ Yay to the devs \o/) I feel we're soon going to have server software and database tools (\o/ Yay to Windcatcher \o/) that will allow us worldbuilders provide very interesting and new ideas to players that will pull in high player bases and hopefully make stable servers that will give us that little something different that most are wanting to see. Lets see how things go from here :) InKy |
Well a good idea would be to put back in a lot of the ideas from the beta EQ, like tinkering pets, guild halls, and mobs(especially gaurds) dropping what they actually wear.
SOE took out a lot of promising stuff from Beta, sheesh just a guild hall would have improved the experience so much. What bothers me the most about EQLive, is that in the end, its really about loot. The creatures(which would include the players) of Norrath, have absolutely no effect on the world. Mobs are just there, and players are just there, to beat each other up, forever, until a new expansion comes up, with the worlds history evolving and the creatures having no effect on it. The world of EQ itself evolves with every expansion, but the players, and the gameplay didn't. While the graphics, and the history that we never really experienced got better, all we did was the same thing, kill, loot, sell. Thinking of migrational coding i saw somewhere on these forums, that would make EQ SO MUCH BETTER. It's a big step into morphing nature with the creatures. Guild halls would provide us with an actual reason to have a guild, and would make for some nice guild war oppertunities. But that could be discussed later. Some of the EQ classes play as they shouldnt. Everywhere you go, I dont care what book, what game, what movie. A ranger can take care of himself on his own. But in EQ, come around level 40, if you were not insanely twinked, a light blue would have ease with you in EQ, as a ranger. That makes no sense to me, but remember this was 7 or so months ago, i think. I guess what im looking for is a more authentic world, which uses the EQ engine, possible its history for a backbone. Then the history itself would evolve with the players, and vice versa. GM events would more then just... a goblin rampaging in the woods, if you catch my meaning. Of course I can wait though, for stability to not be an issue anymore. I like playing on non-legit servers just becuase I can have fun an not worry about KILL LOOT SELL for once in my life. Bottom line, EQ has a lot of untapped potentiel, SOE has shut that out, and with money not in mind, the EQEmu devs, and supperters, have a chance to untap that. |
I love the idea of guild halls and guards. Having vendors that you can actually drop and leave in game to sell your items would also be a big bonus.
I'm willing to wait and help them for however long the devs need! |
I'm preparing a french legit server but i have several questions :
the hardware needed (CPU/Ram) ? the internet connection (im on ADSL 1024/256 kbps) ? how many people may i handle with a P200 / 128 Mo Ram ? Thanks. |
Yah UO did it, and some UO shards have improved it.
Wish I could help you on the server question... I know theres a post around here somewhere asking a similar question, that had answers... Ill look for it |
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thx aragain for the hardware infos. thats what i thoug. i gonna try in first time (untill i get cash) on a P200 (maybe a bit more) for a couple friends then i will get a new one as a huge server ... only if i can get the bandwidth information .
what should i have as kbps in upload per player ? i have to say that the server will run with the debian 3.0 in shell mode so less system used by the system... |
Everything you people are bringing up is great in theory, and i actually did like the guys post about guildhalls and making mobs be involved in history.
Right now, and probably forever the servers cant handle that. Wandering mobs causes lag in servers, now we have mobs that do things to zones? Dont get me wrong i do love the idea but the only possible way i can see coming close to that is many GM events. I did like the idea about the guildhall and this is another suggestion you can have for an upcoming legit server. You should place vendors in each classes guildhall, work out the faction so that guards that guard the guildhall are KOS to everyother class. Put vendors in the hall with certain items that are good, then you can divy up items. Just a suggestion, it has potential maybe. Also. Everyone seems to have legit servers. Thats great, i love the idea but we should have less this way we can pack the most people onto the best server. I feel that you guys hosting legit servers should just compare to see who couldhost the best, fastest server, open the longest. Then that person should be the one hosting the only legit server. So as to push everyone to join that one server, this way instead of splitting the 30 people that want legit server into 10 servers, we can have all 40 play together. Just ideas, think about them |
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(sorry about my bad english, i'm french) I was wondering about an EQemu like the SETI program ... a worldwide cluster... every EQemu only emule zone(s) and not world ... just as VI do (i.e. Karana Server is not one server but a cluster : every part-server emule a zone or group of zone ... add the eqlogin and the eqpatcher...) this way, EQemu community will be more effective ... we could use this to get a Test EQemu Server and several server. instead of getting 15 EQemu, we may you 3 real servers and each are compose of 5 computers .... Just my 2 cents. |
That is a good idea, it might work but it has the potential to work best when the several computers are operated out of one household (as in one person owns those and uses them) The problem with that though is that they are all using the same modem. I have seen avila (sp?) toss that around with me at the beginning of this thread, in which she was saying that she has a T1 with 4 computers to use to operate the server. Thats great, and i think that a T1 would be able to host quite a few, not a huge amount, but it is certainly more then the amount of avid Emu users.
Also to keep in mind, more players will come once EQoA is released because of the addicting fact of EQ people will probably venture to look online about it, not want to pay the 13.95 a month and decide to Emu it, thats why it would be great to have a Dedicated 24/7 Legit server for when they do, so as to catch their attention and make them decide to stay and play on the PC as well. |
about the wondering mobs causing lag, is it just because the server is not powerfull enough to handle it or because of bandwith? If its because the server is just not powerfull enough I wonder if id lag on my server? Its an Athlon Xp 2200+ 512MB DDR333 RAM,ect ect... Hhhmm someday wondering mobs will appear... someday.... ;)
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im not sure about the server being able to handle mobs, they might have some trouble but they can might work. The thing is though, that every zone has wandering mobs, some... like say dreadlands, is made up of wandering mobs, now when you have say 20zones being used by users, each zone is making the server send information about mobs moving. that can get up to hundreds of mobs, even more.
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Very interesting stuff
I found an answer I was looking for here (Server hardware stuff) but it also brings up more questions.
1. Wandering mobs cause lag? I was under the impression this was not implemented due to hogging memory. I also wonder if the mobs could only be in zones which are actually in use,,,,, I think wandering Mobs are eventually a must for legit type servers................unless 2. 24/7 gms are in place. I have the resources to host a 24/7 server pretty easily, and if some sort of clustering IS the answer to the mob question I have access to parts to be able bring up at least 3-4 athlon 2000+ machines, but there's no way I could GM it enough to make up for the lack of wandering mobs. A legit type server would need many GM volunteers. I'm also wondering if a quest engine could be scripted......... 3. How many of these hypotheical questions will 4.0 render moot in a few days? 4. What EQ always lacked in my opinion , was some of the intimacy and competition the old M59 servers had. Guild halls owned by guilds to defend. A bunny slope which led to all out pvp. Not having so many players you didn't know anyone and the thrill of guild wars alongside people you really liked and opponnents you really hated. I'm hoping to be able to eventually create a server with that type atmosphere and hopefully the players will come........ |
Undoubtably(sp?) the players and ex players of EverQuest are the answer to making the game more fun, and continuosly exciting. Unlike SOE's method of pumping out expansions to keep itself above water.
Exactly what I had in mind was guild halls that you could defend, specifically ones that would have an influence in the area. Just an idea... Think of a large guild hall in the Faydarks, possibly a Keep, but not too big that it would look very out of place in the woods, and there could be many different models of Guild Halls. Wether this would be permantly placed for RP reasons, or not, is debatable. Now, hopefully a guild that followed Tunare, or possibly Karana, would take control of that Keep, and basically take control of the Faydarks, keeping peace in the zones, and evil out in times of need. If by chance another guild wished to take control of the Faydark's, they would do so by starting a guild war, I suppose after a certain amount of time, some event occured(maybe capturing the flag or something), the Keep would be turned over to another guild. If this was in fact an evil guild, then the land would be in peril, orcs would probably get a more agressive, skeletons would begin to grow in numbers, and so on. In the name of RP, and regaining a safe area for young elves to grow up, a dwarven guild from butcherblock may join in on the fight to restore peace. I think something this has A LOT of potential... But sadly, in order to do so, a VERY good server would be needed, and possibly around 200 players registered on the server. Also time would be an issue, but after a while, such events could take place, and RP would take up where blind action once stood. For this time you would kill for your believes, wants, or your life, and those to come after you. Just an idea... Aside from my, possibly, crazy dreams, if you have the power to run a legit server, then with what skills I could provide, I shall, and will, help. Even if just to make sure things are running fine, a volounteer GM, as long as I could play along too =P. Honestly though, if a server were to implement the guild halls, some new skills that would liven up the game, change around the classes a bit to fit what they should be, and the amount of people playing not to mention(i.e. less people playing there will be less groups, so nerf and changing something may be needed). the migrational codes, constant GM intervention with events, and a good player community of people that you would have a connection to everyone with(I would know one person, who would know so many people, who would know so many people, and in the end, its a real community). Maybe just dreams, but promising ones I think, If all I can do is provide ideas for such a server, then I shall, just ask. But I REALLY want to be part of such an event. Enough said for now. |
That has to be one of the single best ideas i have ever heard to improve upon EQ. but it all just makes me want to laugh, with hope.
firstly that would never happen, you would have to edit the zones, then include a new building, it may not sound hard but remember that it is currently impossible to edit zones at all, we dont even know how to open the files with 3DSMAX, but we have come to some conclusions that EQ uses 3DSMAX for atleast mobs. secondly, it sounds great and it would get a ton of dedicated players but, it is currently and for the very long future impossible to do something as you plan. Having the mobs get changed would cause a great deal of pain to the server host because the only way possible is to change the database, which means everytime some guild decides to take over a zone the spawns of mobs has to be changed, and factions edited so as to not have those mobs attack the people in control of zone (if thats what you meant) sure it sounds good and i would really love to see it happen but i dont want to get anyones hopes up at all, you may look forward to it but look in terms of years, not weeks. |
Was never a short time goal on my part, I assure you.
Sony almost did it though, and Sony has changed a lot of stuff since before EQ was even born, to this day on it's last breath of air, trying to spit out it's last expansion. Well "the flag", so to speak, could be a mob I think, and through some simple talking commands, certain events could be triggered and mobs start to spawn. That is doable. If only there was a way to place things that weren't static in EQ. I suppose it's codable, but no doubt, VERY HARD to achieve. Still the idea is something to work on, or use as inspiration to develop other methods. Or, once we are able to edit the zones, one day, then someone could fill several zones that they wanted, with castles, keeps, simple guildhalls, and such, and have someone download JUST THOSE new zones. Once of course, we somehow get an editor. Just thinking though, if doors arent static, then maybe existing buildings could be used, and through some coding "guild keys" could be designed. Even if it meant having a GM fashion them all, which I wouldn't mind doing really, would be a big step. Simply though, I alot of the "RP coding" could be done through mobs. There are several quests on the EQlive servers that when done right, spawn other mobs, or trigger other events to occur all over the world. I'm thinking once the guild hall has been taken, the mob would periodically trigger an event spawning orcs here and there, now and then, not necissarily changing factions, unless its easily possible. Still, it's an IDEA! But then again, i'm pretty sure thats how UO shards started out, and now there are custom maps and coding just like one day we may be seeing in EverQuest. By the way having the guild hall have, "a flag", would be kind of non-rpish. Maybe an obelisk would be more apropriate, |
It seems to me there are plenty of existing buildings in the zones which could be adapted for guild hall usage. Beside sI would think Guild halls should be relatively rare, thus more prized.
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Wandering mobs don't eat too much memory, but the constant position updates do cause a high datarate.
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Yep, i agree with all of you. But i just really dont want to think about it much until i can help out. Right now im brushing up on my C++ skills and hopefully i can help out soon on the Development.
Dann Out~ |
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BTW, i'd like to know if i can use an online MySQL for my local EMU server or do i have to run mysql on it ? |
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As zones seem to be shut down when not in use, this would be in direct relation to the players on the server. The bandwidth required to host a server for even 100-200 people is what causes most of these projects to be locked into obscurity. Image had the potential to provide a stable, central server for us all. I don't see anyone else out there waiting to claim the top spot. |
ive heard good things from Hogie and a Avila, each of which seem to have 4 computers hooked up, i know avila has T1 but im not sure on hogie.
i just hope they get up ;) Dann Out~ |
ive heard good things from Hogie and a Avila, each of which seem to have 4 computers hooked up, i know avila has T1 but im not sure on hogie.
i just hope they get up ;) Dann Out~ EDIT: nice, wow that posted twice for some reason. hmm, thats inexplainable |
I can't imagine connection speed being that big an issue these days. I have 1500 down and 256 up and one phone call and ten dollars a month more could make that up speed match the downlink speed. I'd like to experiment w/ running two maybe three machines (probably old p-400s from surplus at work) running zones and an active/active win2k adv server cluster with athlon 2000+ cpu's and a gig o' ram per node running the eqemu server app. If I can get that config to work, then I can seriously start to talk about some legimate hosting.
The only problem I really foresee is the shared drive and the quorum drive, since I can't really set up a true scsi array at home unless I find a really good deal on ebay or something. |
you gotta remember though that T1 + is expensive for most people. Also, i got an idea, maybe the people with the uber setups should get together, converse, and agree to host continents. Its less strain on the system and proves to be easier to host more without lag. but still, it might not matter much if we dont get more then 20people to be on at a time.
ooh well. Dann Out~ P.S.- Yesterday morning, i was sitting at my computer in my room, right by the window and a bullet almost skewered my head. Kind of funny, i was at this site at the time. Atleast im alive eh. |
Going back to earlier in the topic, there was debate about levelling up and that 'legit' servers should have slow progression like eqlive.
Personally I don't like the mundane xp grinding. My EQlive main is 58th, my 1st alt 55th, my 2nd 48th and my 3rd 42nd. I dual box so for me to get to 40th on EQLive with a brand new melee is a days work but it's boring as hell to do so. What makes the game interesting for me is a) new content and b) quests. The route I plan to take on my own server (If I can get a stable empty db) is to remove the ability to summon items by guest players and make them quest for anything better than fine steel. Your server is as rich as the content you put in it, mindless xp grinding is mindless content, but a well written quest is as entruiging as a good book or a hollywood blockbuster. I cannot see the point in faithfully trying to emulate the EQlive servers, there's some good content, but most of us have seen it already and in a far more stable environment. If you want high server populations, you have to provide something new and fresh, else your trying to sell a Ford Capri to the owner of an Aston Martin (no offense intended). Pneu |
Pneu, I will follow you until the end of time!
Your thoughts are almost exactly what I truely wished for, though in all honesty, I had no idea how to do so. I always said to myself, and friends who would listen, EQ WAS great, when the best thing in the game wasnt the items in it, to me at least, it was adventuring. Well now, that element is lost, and its all about items, items which routenly(sp?) drop from mob after mob after mob, until they throw out another expansion. In my mind, a named "special" item should be hard as hell to get, or have an individual story behind it, itself. Much like in D&D, where for most of your gaming life, your wearing regular, armor, give or take the +3 bonus and such. Wow, all I can say is that what your trying to accomplish, has A LOT of potential. I could blable all day long about how much, but that would take up too much time needed to get a server like this running. Keep us updated, and if you need help, ask =P |
This is probably pointless to ask as this thread was hijacked a few pages ago, but does anyone know of a 4.0 server that has gone legit?
I see Winters Roar, but it's still running 3.13 according to it's records. |
It is a great idea, what you all have been talking about. Now the mobs are set though. You would have to change every mob in the game (almost) for it to be enjoyable and not excruciatingly hard to kill one. In example, EQlive isnt set up so you have a SSOY and feel its uber when you are in Dreadlands and Karnors. I mean, it would still be dooable, for everyone to level and such, but the xp "gring" as it were would be much greater, seeing as you have less benefits than in EQlive compared to the same mobs. If anyone is following me.
I dont really know, i like PvP a heck of alot more than questing honestly, PvP was so much fun, when you were evenly matched, having to use pure strategy, getting up your 8 (or9) spells, hoping that they dont resist your initial malosi (playing a mage as my main) That is what i liked, i also liked the idea of questing (a few posts back). It would be a good idea to set up mobs to drop things like, for every weapon you need a basic component ( I.E. Rusty or FineSteel weapon) so say you want a SSOY, you might have to combine a FineSteel LongSword, and a "shard of ykesha" (item i made up on the spot) and you combine the two and it makes the SSOY, but you might have to either quest, or just kill a mob for it. I dont know. Also, LoL to the guy posting above me. Im sure the legit servers should begin turning over to 0.4.0, its just that maybe they dont have the time to take down the server and put it back up atm. Im sure tho that you will see winters fury, and EQclassic being put up in version 4.0 Dann Out~ |
I wrote a huge post here, but it didn't keep my login cookie and then it wiped my post. I'll be starting a new thread anyway...
In short, we need more legit servers. Players will put up with bugs, downtime, and all sorts of annoying stuff as long as the server exists. Currently there are two (and they are down) legit servers and god knows how many uberd00d zone exploring servers. After four years of waiting for a good server that replicated and improved on what we want, is the best thing that we can come up with a slightly improved version of a hexedit on the tutorial? |
I agree completely with the posters that are supporting the 'legit' servers. It is alot of work and i think maybe it's time some of us got together and banded our ideas together and worked on a server with a fast connection. With a collection of around 8 world builders a couple of developers to make amendments to the code and a few GM's we should be able to keep upto date and release zones alot more quickly than doing it alone.
If anyone is interested please post here :) InKy |
I think we're all interested. The main problem is that we'd need a couple (at least) dedicated servers with ssh access for devs. This server would need to support at least 1500kB up and down initially, and possibly doubling that if interest picked up. It's an expensive proposition for a lone person.
Then again, we had that, but a few people decided that image needed to be removed... |
Fortunately i have control over the router at work and i've been running one here on our leased line. It's cleared by my bosses but if it ever gets to a point where it affects users inside i'll have to move it to a box in Redbus telecenter.
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