Velious Armor Textures
Hi guys,
First off, great support system here. I'm brand new to running a server and there's a literal ton of info that can be found just by doing a quick search. That being said, I have a current issue kicking my ass. I have edited my eqclient.ini to reflect TRUE on all armor textures as such: LoadVeliousArmorsWithLuclin=FALSE LoadVeliousArmor=TRUE LoadArmor17=TRUE LoadArmor18=TRUE LoadArmor19=TRUE LoadArmor20=TRUE LoadArmor21=TRUE LoadArmor22=TRUE LoadArmor23=TRUE Despite restarting the client and server, velious armor is still using classic textures, just a different color when applicable. Has anyone else had this issue? *edit: Forgot to mention I am using classic race models. |
Code:
AllLuclinPcModelsOff=TRUE |
I believe my ini says exactly the same. I will double check mine against yours when I get home from work. Are you running on a private server with the same issue, or no issue at all? I can't verify if anyone else on my server has the same issues because I'm the only one but matter what armor or "#texture x y" I use no velious textures show. I know it's a known issue with the newer models but nobody has an issue with pre luclin models after they adjust their ini file. Thank you very much for the reply.
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I checked my ini against yours listed and it's the same so the problem is deeper than the config. I'm running titanium with Akkas latest install pack so I know I should have the textures, but velious gear still looks like classic leather or plate, etc. Does anyone know columns under the item data in the DB decides texture? Or any other ideas?
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items table, texture column, 17-23 are the armor textures.
You can test this by simply clicking on yourself or an NPC and typing #texture 17. You should see the texture if not then they aren't loading. |
I have checked and rechecked and there is no texture column in my items table. I also checked my game folder and I have "globalxx_amr.s3d" where xx is 17 through 23. When I try #texture 17 through 23 however it just cycles through the classic armor. How can I fix the disconnect?
*edit: after posting I went to my items table and created a texture tab, added texture 23 on an item and tried it on in game and still no change. Also forgot to mention I'm using Heidisql 9.1.0.4867 and an iksar monk and a human warrior as my primary in game test dummies. Thank you again for any help. |
So today, using the Cowl of Mortality as an example, I edited the DB under the "material" column and changed the value (defaulted to 2) to 240. I logged in and my cowl of mortality had the correct velious graphic on my human. Hooray! White lotus chest wraps for example already have a value of 23 which I believe is supposed to be correct. So I wonder if the value on the DB is supposed to be something else.
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Yeah sorry I brainfarted earlier. Texture is for NPCs and material is for items.
For your Cowl of Mortality example though it's supposed to be 2. Custom Cowl is the one that's 240. |
The custom cowl was set at 1 oddly enough. Seems the DB I'm using has a few issues. Do you have, for instance White Lotus Chest wraps at material 23 and black pantherskin tunic at 20? If so, my issue is outside the scope of my database and I'm officially lost.
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Yep, 23 and 20, respectively.
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Okay, I'm not smart enough to come up with any magical ideas to fix this. Only thing left I can come up with is that the s3d files are wrong/broken or just not being talked to and short of a clean install, I have no idea how to verify any of that. I appreciate your help. Thank you.
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Edit: just tested it on a new monk and it's working fine for me. Are you testing it on a monk class?
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Yes, I tested all slots on an iksar monk with items from the two sets I asked you about, except the helm slot after I discovered the fix. I'm sure it's something stupid I'm missing but my ini is good, my material column is good and I have files that are at least named correctly in my EQ folder.
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Replaced the corresponding files to do the texture upgrade including the armor files globalxx_amr.s3d (17-23). Still no luck. I wonder if the DB I have doesn't have it written to use those files so writing 17-23 doesn't actually do anything. I'm not familiar enough with heidisql to check but is there a way to see which files the material column is connected to?
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So after a lot of research and trying to filter out everyone just repeating the same "check your ini file" I discovered a dead project started by Savok that was semi-resurrected by Rainbowdash on the P99 forums:
Quote:
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Did you ever test with a fresh client? There's no reason those textures should be missing.
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Unfortunately no, not yet. But I have replaced every s3d file in my folder with known-goods with no luck but it is the next logical step. I'll do it tonight or tomorrow and post an update.
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