EQEmu 0.4.1 Database addon
This is the 4.1 Database addon for 4.1 servers...
Read the readme included on how to use.. if you've used the previous Addons please remove it and use this one... This release has cut down duped spawns.. added updated magelo item data.. and doors ... and zone points.. EQEmu-0.4.1-DB-Addon.zip |
gj kh0ng.
Edit: Still some... ALOT of dupe spawns. Lolz, sorry.. didn't know you liked your banana so much. |
bitch thats my banana
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Does the new database support wandering monsters? I mean will the monsters be wandering or pathing in the game now?
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Just out of interest, has anyone tried this with 0.4.2-DR1 from Telmets website?
-Auldar |
I havn't tried to do wanders yet, that may be quite a while before I try to tackle it.
I am not aware of any database changes in 4.2... but I really havn't checked into it either. It should work, give it a try. |
npc_types
I'm getting lots of errors on loading the npc_types table from spawns.sql.
It seems that there is an extra "1" prior to HP bring defined, which is taking the place of the HP field and pushing all other columns out by 1, and therefore causing errors due to having 1 extra field. Looking at the db.sql from both 0.4.1, and Telmet's 0.4.2-DR1 distribution, shows no extra field defined prior to HP, so I'm not sure what this extra "1" is meant to be. Any ideas? I'd rather not have to manually delete that 1 for every spawn entry.. -Auldar |
Clarification
Just to clarify..
Here's a row from Telmet's spawns.sql that defines an NPC: npc_types (id, name, level, race, class, hp, gender, texture, helmtexture, size, loottable_id, merchant_id, face, walkspeed, runspeed) VALUES (2247,'a_clockwork_alchemist',40,88,32,3776,0,0,0, 3,4,2247,-1,0.67,1.25); In many other DB's, I'm seeing an extra "1" inserted between what should be (according to the db.sql's I have anyway), class and HP. So instead of looking like the above, it looks like this: npc_types (id, name, level, race, class, ?, hp, gender, texture, helmtexture, size, loottable_id, merchant_id, face, walkspeed, runspeed) VALUES (2247,'a_clockwork_alchemist',40,88,32,1,3776,0,0, 0,3,4,2247,-1,0.67,1.25); I put in the ?, since I don't know what it's meant to be. Seems I don't have the same db.sql you guys are working off.' Guess I'll keep looking for it.. -Auldar |
Found db.sql on cvs
Ok, so I found the latest db.sql on the cvs nightly dump that fnemo, linked to on another thread in this forum.
Looks like Body has been inserted between Class and HP. After copy/pasting the definition of npc_types into my db.sql, then commenting out the resist definitions, I was able to load the DB :) Now to test it :) -Auldar |
wondering npc's
Wondering npc's are easy to add
there is a forum on this but ill try to make a simple explenation on all of this frist you need to make a grid the slantax for it is #grid add gridnum wondertype pausetype for pause and wondertype i ususaly just use 2 which is random so to make your first grid you would type #grid add 1 2 2 next click on the npc you want to add the grid to then type #Gassign 1 the 1 is the number of the grid next you need to add some waypoints the slantax for adding waypoints is #wp add gridnum pauselenth wpnum so to add your first wp you would type #wp add 1 15 1 the next wp would look like this #wp add 1 15 2 you can change the pause type also hope this helps some of you i know the other forum says to repop the zone but sometimes that does somthing to my database so i reccomend zoning out and then zoning back in make sure you dont assign 2 mobs the the same grid this will cause zone to crash |
Quests
I found it added so much realism to the game when NPC's responded to your Hails in Drawde's Database.
How hard would it be to incorporate Drawde's quests with this DB? Is it just a matter of remapping all the npc IDs in the quests? If so, how would I go about it? Is there a downloadable quest editor? -Auldar |
Re: npc_types
Quote:
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The problem I had was that the data I was trying to load into the database had one extra entry in each row that the table was not expecting. That entry was "bodytype". The db.sql that comes with 0.4.1 does NOT contain the correct formatting for that table.
In order to correct it, you need to replace the npc_types structure in your db.sql with the following: Code:
-- Then drop your database, create a new one, and source db.sql again. Then when you load your DB, it shouldn't error on npc_types. I think I did get a few other errors, but all in all it was ok. FYI, I got this from the cvs dump here: http://cvs.sourceforge.net/cgi-bin/v...mu/NightDumps/ -Auldar |
Thanks Auldar! :D
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db.sql
this is telmet, i have put the new db.sql from cvs inside the new binaries that i release. so all should work well its in the DR3 release on my site. http://cecugfile.net enjoy :p
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I'm getting this error again with the new db (0.4.2) and it even has what Auldar told me to paste in. :?
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Now all I wanna know is when the official 4.2 addon will be released :wink:
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Just a small sql file to update your DB for changes made by 4.2
I suggest using "mysql.exe -f eq < 41to42fix.sql" to load it. The -f means it will ignore any errors, like if you already added the resists stuff to your npc_types 41to42fix.sql Code:
-- Update EQEmu 4.1 DB to a 4.2 compatable DB |
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