Moving NPC's Anyone? [added links, updated 4/15]
This is my first test release, based on Drawdes DB.
Only 4 zones so far , check it out and give feedback (too fast, too slow......) , I'm getting more zones ready and will have an updated version in a few days. The moving zones are west commons,east commons, north qeynos, and qeynos hills. I'm including the EXE's I have been using , they are stable and aggro is working. (Note: the DB is complete , just add account and character info) Well, seems i can't add attachments right now, I'll try later. ARRRGGG!!!! still won't let me add attachment :( Heres a mirror of the files released on 15/4/03 http://www.tpcnet.co.uk/eqemu/stable0441exes.zip http://www.tpcnet.co.uk/eqemu/npcmov_alpha.zip A big thanks to moonpheonix for the mirror host. LOTS MORE ZONES DONE.......4/14/03 here's a list- west freeport east freeport befallen (needs work still) greater faydark cobalt scar the hole the city of mist crushbone plus the original 4 from before :) Ready for more?? 4/15/03 - 5 more zones by request from Trump :) Field of Bone , Everfrost , Misty Thicket , Innothule Swamp , and Eastern Plains of Karana. Enjoy :) http://tcstoys.sytes.net/npcmov_alpha.zip http://tcstoys.sytes.net/stable0441exes.zip can anyone else post attachments? |
The first link in your post is wrong, but other than that, awesome work!! I played around in East Commons for a while and the moving mobs are just awesome! Very nice work!!
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Having no luck with links
I would love to see you work, but I am having no luck with either or your links. Just looking forward to giving this version a spin.
Thanks, Griston :D |
Would love to help
I'd be more than willing to try it out - i've been looking for a wandering mob DB for a while, but neither of the links work!
update those links pleeasse I'd love to try it out :0 |
Wow, even better than before!!! I hope Drawde can keep this stuff included when he releases his updates! Or at least we can export/import this into any updates. This is some awesome work! Keep it up!
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Btw, if you do work with grids, please dont use 1-4. These are reserved for the boats I added to the next version of the emu.
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Just send Drawde a note and ask him if he can incorporate them into his databases. He's a great fellow, I doubt he would mind a bit.
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Thanks for the heads-up......
I started my grids at 1000 , so should be plenty of room for grids before these :)
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I'll load it up on Paranor tonight and give it a shot. Sounds like you've done a great job with it !
You didnt happen to flesh out the newbie zones a bit more have you? I've noticed that most of them are a little dry on 'filler' material... |
I didn't add any npc's but.........
I'm just activating movement in the zones , but that makes a world of difference in newbie zones, they walk right up on you in the middle of a fight , gets interesting :)
Hope to have 2nd line in a couple days , and should have some more updates soon. Let me know what zones you'd like activated (preferebly populated in Drawdes DB) and I'll work on those. There are a couple zones with some wild waypoints, still trying to find them , but for the most part , it's very playable. |
My 1st requests would be all newbie zone areas (Field of Bone, Everfrost, Misty, the freports, qeynos hills, innothule, etc.) , then the outlying areas. Most of those I think you've done, but I havent checked for sure yet.
Then would be the karanas, and the various remaining old world zones. I'd like to see the old world zones 1st + the Luclin newbie zone, then Kurnark. Since those are my favorite 2... (Dont care much for Velious). Just my 2 cents. I think starting at the low level areas and working up makes sense... |
Very nice to see a pathing db starting to form. I'll see about trying to incorporate some of it into the Evertorn DB to give it a test on the waypoints and pauses and such.
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5 more zones moving......
Here's the 5 you mentioned in post Trump (link on 1st post updated with new zones).
I really don't know all the starting and newbie zones , I only played EQ Live for about 2 months total :) But............ If you could make me a list of the newbie and starting areas , I'd be glad to get them moving A.S.A.P. , the movement adds so much more to the game . |
Is this an add on or do I have to dump my old database? Whichever it is good job on it. Bringing Emu one step closer to reality :lol: .
Scruffdog |
you can dump you chars and accounts...
Just dump your accounts and chars and faction_values from old DB
create new DB source the .sql file in zip , source in your dumps and go :) instructions on dumping that info here - http://forums.eqemu.net/viewtopic.php?t=6713 |
I'd be more than happy to provide a stable mirror for those files :-)
Just pm me when there are any updates, and I will put them up asap, and send you back the links Heres a mirror of the files released on 15/4/03 http://www.tpcnet.co.uk/eqemu/stable0441exes.zip http://www.tpcnet.co.uk/eqemu/npcmov_alpha.zip |
would love the mirror....
It would be great to have them on a stable D\L , my dial-up isn't the best :)
Not sure e-mail will allow it as attachment tho , almost 2.2 mb in zip for the DB , and I'm sure it will hit near 3 mb before it's done. If it's not a bother , you could D\L them from my links and post links to your mirror. I can try the e-mail , but i think it's got a 2 mb limit on attachments. |
Wow, thanks TCS.. I played around with it last night, very nice ! I appreciate you working on pathing on the zones i mentioned...
I'm going to load the new one up and give it a try.. Awesome work, and Im sure everyone appreciates the effort.. |
tcs, like Trump said, you should ask Drawde to merge in your waypoints. He and Telmet have awesome DBs at the moment, and I bet they would be very excited to be able to add these in.
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not compatible with both worlds.....
This DB isn't compatible with Telmets DB, all the npc ID's are different.
As for merging it into Drawdes DB , I think it might be better to wait until I get a few more of the Z's fixed before we try to merge it , might be easier to debug, as drawdes DB runs very smoothly as is, and the addition of movement makes it tough to pinpoint where an npc is supposed to originate. Don't get me wrong , I'd love to have this incorporated into the DB's , but this is very early stages , and still needs ALOT of polishing. |
I've loaded it onto my server (Accidently dropped my main database in the progress, $#*#**$ hangover!,my appologies anybody who created an character in the last week. Public floggings will be available on request :oops:)
But anyway its running my own merged version of Telmets & Drawds database, just the npcs exclusive to Telmets database don't move. Still it fills out the newb zones a little more :-) I've only found one problem a lot of NPCs tend to hop up and down while moving, kinda amusing if the idea of hopping orcs is your sort of thing [edit] Its back on my server again, after fixing my database, one of the tables had somehow become corrupt. Easily fixed :-) |
Yea, he mentioned he was working on fixing the z-axis for alot of the mobs, I think that would clear it up..
Bats fly very smoothly though ! |
Hmm, links seem broken... Doh.
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I have provided an upto date mirror of these files in an earlier reply, somewhere towards the top of this page
He also did say that his server is only reachable during daytime EST, if you had more thoroughly read this thread |
Yeah I realized both of those things immediately after posting : :oops:
Hehe sometimes I'm too quick on the draw. |
Works very well but many mobs stuck to wall?
I'm quite new here so this might be my ignorance. I have tried both your drdb1.sql and this db and it works amazingly well, however, many of the NPCs/mobs are stuck to the wall and quite a few are untargetable (out of range when you click on them).
Have I done something wrong or is this the way it is right now? Thanks, VetoEQ (BTW: of course I did dump of char/account, drop, source new db fresh) |
Yep afraid thats how it is at the moment, Im sure tcsmyworld will improve on it greatly in future realease. As I'm aware it's still in very early stages.
If it reasures you, your welcome to follow them to see just where they end up on my server. Provides 20mins of fun. (Sorry tcs) |
Thanks for the reply Moon. I'm cool with that, maybe I can even help move them. I wanted to make sure that I wasn't the kid with the mobs on the wall and everyone else had them working perfect =p
-- VetoEQ |
Sorry about the confusion...
The npc's grouped on walls and such , are the ones whose "Z" coordinates is wrong.
I'm working on that now , but could use help if people would like to get me the npc type (i.e. orc pawn , orc warrior, etc...) and where you were at the time , including "Z" coordinates so I can incorporate some more waypoints to smooth out pathing and try to get the npc Z's closer to what they should be. I have more zones moving, but am going to wat till I get the first couple releases worth of npc's running a bit smoother before I release them , hope you all enjoy this so far , will be updates soon. Takes a while to get these figured out in a few of the zones :) |
Awesome work so far, it's a great update to drawde's already kick ass database...
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is this an add on
:?:
So I am using a DB already(and you may have answered this but I am dense. I did read the post yaaaayyyy!) Is this an addon? Can i source this into my existing db? or do I have to start over? (which I dont mind doing...) Will I be able to have those few zones with moving npc's and sill have the non-moving ones in all the other zones???? ORRRRRR..... If I just start over and use only this database, do I have to use any other? to get what Im looking for?????? am i asking too many questions??? (oh darn i've gone cross-eyed...) |
sorry to say..........
It would be easiest to just resource this DB, add character info, and run it.
It already has all the DB updates included to run with the 0441 exe's. If you use the EXE's that are in the link , the aggro, npc casting and pathing in 17 zones are functional. Plus, if you grab Drawdes Quests0.1 (newest one), the quests work also. Bear in mind this is an alpha release , alot of npc Z's are off , and it's a bit buggy in a few zones. But all in all it's not too bad , and it's kinda fun to have a 1/2 dozen npcs wander up and attack you out of the blue :) It's an "in the works " project, updates will come as fast as I can get the zones cleaned up and get the npcs starting Z's corrected and waypoints added to correct some of the "walking thru walls and trees action" so it plays out a little better. Any feedback is welcomed , any help appreciated :) |
You are the king!
I just dumped my old DB and used this one. What a blast!
Npc's casting huge buffs on me as I walk by, and the aggro is so cool. NICE WORK!!!! |
I can provide an host for the files. Just PM me.
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Glad you like it....
Glad you like it ednecro, give a big hand to Drawde for his awesome DB and npc enhancemants, his stuff makes it all worth doing.
The next updates may be awhile in coming , but should be a whole lot smoother :) fnemo, if you'd like to put the file up on a link and mirror them , feel free, they are for all to enjoy :) as always, any feedback welcomed, any help appreciated. |
http://eqemu.clanofemu.com/npcmov_alpha.zip
http://eqemu.clanofemu.com/stable0441exes.zip Should be faster this way. TCS, as soon as i get time to make the script, i'll give you a login/pass so you can up those files by yourself on my webserver. |
right you are...
I do want to give credit where credit is due. I wish I knew more about working with sql or I could try and offer some help. But I am sure every newbie would agree that you guys are the bomb for sharing these with us. And it looks like all of your hard work is paying off. I wish there was more I could do to help all you guys. What funny is even on eq live i still make my same dumb warrior , and run around in the same old zones. I honestly have just as much fun playing on a local emu setup as i do soloing in eqlive if not more fun because I get to play GM. (kind of like pretending to be MVP of the year in your backyard...) :shock:
I am about 3 weeks away from broadband, and I will be building a smokin machine. Perhaps I can help by adding a server to the public list. Not really sure what all is involved with that. So once again I slobber my praises onto the board, for the dev team and you folks who put together these ruling DB's, someday I will find a more substantial way to give back to the community here. :D |
I just ran this database today and was quite happy to see faction working. that has been my primary problem as of late. I am not sure yet if the moving mobs will replace my allmost complete databse yet but it was fun to test. I did have a scary situation when I zoned into befallen at level 8 and found myself knee deep in agro on the bottom floor, needless to say I had to work on some of your zone points :)
This is very nice work and I think it is great to see everyone working together on a common goal. I say that because I am curently watching the progress of the closest DAoC emulator being worked on and they are doing the work alone and keeping the source private. which is making it a long process. EQEMU has been lots of fun to work on and has also had much cooperation. Keep up the excellant work. |
It can only get better....
Well this is going to add the flavour of Emu abit :)
here's a little tip for you , OPEN SOURCE DaoC emulator called DoL. I have the source if you're interested, just D\L'd it. got it from link at Smithys Anvil. |
hehe I just went and picked it up, thanks. I hate the DAoC game but it pleases me to be able to play a game for free even more when I thing that it is a peice of garbage.
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