AA Points (Info)
Most Info taken from:
http://eq.crgaming.com/archetype/default.asp?Action=Cat&ClassId=7 ______________________ Archtype ______________________ Improved Natural [STR / STA / AGI / DEX / WIS / INT / CHA / MR / FR / PR / CR / DR] ----------------------------------------------------------------------------------- I .......... Raises base Stat / Resist by 2. II ......... Raises base Stat / Resist by 4. III ........ Raises base Stat / Resist by 6. IV ......... Raises base Stat / Resist by 8. V .......... Raises base Stat / Resist by 10. Improved Lung Capacity ---------------------- I .......... 10% increased air supply while underwater. II ......... 25% increased air supply while underwater. III ........ 50% increased air supply while underwater. First Aid --------- I .......... 10% Increased amount of HP healable by bandages. II ......... 20% Increased amount of HP healable by bandages. III ........ 30% Increased amount of HP healable by bandages. Improved Natural Regeneration ----------------------------- I .......... +1 HP / tick base regen II ......... +2 HP / tick base regen III ........ +3 HP / tick base regen Improved Natural Run Speed -------------------------- I .......... 10% Base Speed Increase II ......... 20% Base Speed Increase III ........ 30% Base Speed Increase Improved Natural Metabolism --------------------------- I .......... 10% Reduction of Hunger and Thirst Need. II ......... 25% Reduction of Hunger and Thirst Need. III ........ 50% Reduction of Hunger and Thirst Need. ______________________ Melee Archtypes (Level 55) ______________________ Combat Agility -------------- I .......... 2% Increased chance to dodge a blow. II ......... 5% Increased chance to dodge a blow. III ........ 10% Increased chance to dodge a blow. Combat Fury ----------- I .......... 2% (Increased) Chance to land a critical hit. II ......... 4% (Increased) Chance to land a critical hit. III ........ 7% (Increased) Chance to land a critical hit. Combat Stability ---------------- I .......... 2% Damage Reduction from all melee damage. II ......... 5% Damage Reduction from all melee damage. III ........ 10% Damage Reduction from all melee damage. Fear Resistance --------------- I .......... 5% Increased chance to resist / break fear. II ......... 10% Increased chance to resist / break fear. III ........ 20% Increased chance to resist / break fear. Finishing Blow -------------- I .......... 1% Chance to Kill enemy with 10% or less HP in one blow. II ......... 2% Chance to Kill enemy with 10% or less HP in one blow. III ........ 5% Chance to Kill enemy with 10% or less HP in one blow. Improved Natural Durability --------------------------- I .......... 2% Increase of base HP. II ......... 5% Increase of base HP. III ........ 10% Increase of base HP. Natural Healing --------------- I .......... +1 HP / tick base regen. II ......... +2 HP / tick base regen. III ........ +3 HP / tick base regen. ______________________ Caster ______________________ Spell Casting Mastery --------------------- I .......... 2.5% Mana saving on every spell. II ......... 5% Mana saving on every spell. III ........ 10% Mana saving on every spell. ______________________ Melee Planar Abilities ______________________ Coup de Grace ------------- I .......... Unknown. II ......... Unknown. (Improved Finishing Blow) III ........ Unknown. Ferocity -------- I .......... Unknown. II ......... Unknown. (Improved Double Attack) III ........ Unknown. Flash of Steel -------------- I .......... Unknown. II ......... Unknown. (Improved Double Riposte) III ........ Unknown. Fury of the Ages ---------------- I .......... Unknown. II ......... Unknown. (Improved Combat Fury) III ........ Unknown. Ingenuity --------- I .......... Unknown. II ......... Unknown. (Chance to crit on a spell proc) III ........ Unknown. ______________________ Planar Advancement ______________________ Advanced Innate [ STR / STA / AGI / DEX / WIS / INT / CHA ] ----------------------------------------------------------- I .......... Raises base Stat by 2. II ......... Raises base Stat by 4. III ........ Raises base Stat by 6. IV ......... Raises base Stat by 8. V .......... Raises base Stat by 10. VI ......... Raises base Stat by 12. VII ........ Raises base Stat by 14. IIX ........ Raises base Stat by 16. IX ......... Raises base Stat by 18. X .......... Raises base Stat by 20. Bertoxxulous Gift ----------------- I .......... Raises base DR by 2. II ......... Raises base DR by 4. III ........ Raises base DR by 6. IV ......... Raises base DR by 8. V .......... Raises base DR by 10. VI ......... Raises base DR by 12. VII ........ Raises base DR by 14. IIX ........ Raises base DR by 16. IX ......... Raises base DR by 18. X .......... Raises base DR by 20. Blessing of Eci --------------- I .......... Raises base CR by 2. II ......... Raises base CR by 4. III ........ Raises base CR by 6. IV ......... Raises base CR by 8. V .......... Raises base CR by 10. VI ......... Raises base CR by 12. VII ........ Raises base CR by 14. IIX ........ Raises base CR by 16. IX ......... Raises base CR by 18. X .......... Raises base CR by 20. Marrs Protection ---------------- I .......... Raises base MR by 2. II ......... Raises base MR by 4. III ........ Raises base MR by 6. IV ......... Raises base MR by 8. V .......... Raises base MR by 10. VI ......... Raises base MR by 12. VII ........ Raises base MR by 14. IIX ........ Raises base MR by 16. IX ......... Raises base MR by 18. X .......... Raises base MR by 20. Shroud of the Faceless ---------------------- I .......... Raises base PR by 2. II ......... Raises base PR by 4. III ........ Raises base PR by 6. IV ......... Raises base PR by 8. V .......... Raises base PR by 10. VI ......... Raises base PR by 12. VII ........ Raises base PR by 14. IIX ........ Raises base PR by 16. IX ......... Raises base PR by 18. X .......... Raises base PR by 20. Warding of Solusek ------------------ I .......... Raises base FR by 2. II ......... Raises base FR by 4. III ........ Raises base FR by 6. IV ......... Raises base FR by 8. V .......... Raises base FR by 10. VI ......... Raises base FR by 12. VII ........ Raises base FR by 14. IIX ........ Raises base FR by 16. IX ......... Raises base FR by 18. X .......... Raises base FR by 20. Innate Defense -------------- I .......... Unknown. II ......... Unknown. III ........ Unknown. (Improved Combat Stability) IV ......... Unknown. V .......... Unknown. Lightning Reflexes ------------------ I .......... Unknown. II ......... Unknown. III ........ Unknown. (Improved Combat Agility) IV ......... Unknown. V .......... Unknown. Planar Power ------------ I .......... Raises Stat cap by 5 points. II ......... Raises Stat cap by 10 points. III ........ Raises Stat cap by 15 points. IV ......... Raises Stat cap by 20 points. V .......... Raises Stat cap by 25 points. |
Awesome info, Monrezz! Keep up the good work.
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Does this help? Getting the info from a few sites, just need to know whether or not this info actually helps, or whether or not you need raw info from Packetcollecting. If this helps, I'll do the rest :)
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Who cares if they use it? It's nice to have a complete thread with all AA skills up here. If the devs needed a chunk that you found, they don't have to look for it. They just find it and code it.
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Okay fair enough lol, I'll carry on :P
I know what, I'll make a game out of it. See how many AA's I can do in a minute, then try to beat it. This is much more fun then playing, Woot! :lol: :o :lol: :o |
If more people randomly built up huge threads of data for everything, it might be nice to put in some updates in the material that's broken - like if someone grabbed all the discipline effects, etc.
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True, and I was going to work on Disciplines next. :)
Seems like there are a few more AA's then I first imagined... :lol: The only thing is, most info sites don't give exact info on discs. It's usually "3 minutes of about 20% less damage but u do less too". Will need to check Alla forums for exact figures. Lemmie finish AA's first tho. :wink: |
Steel Warriors had a pile of info on disciplines, but I had to sift through it and found it by accident while trying to locate AC stuff.
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Which version do the planar AAs work for ? ive tried in both 4.3 and 4.4 and there both all greyed out.
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If someone would take the generic db.sql and finish and fix it it'd be a big help. Whats the point in a particular AA working if you can't train it anyway.
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It is still incomplete, many still have 0 cost and 0 levels
Code:
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I am working in finishing off the list of AAs. Being a caster myself in Live I know quite alot about them. Will keep it updated.
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Thank you, it'll be in CVS tomarrow or later tonight
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Sorry for the Delay. Here are the Info for the caster Arch Type:
Channeling Focus: This ability reduces the chances that a player will have their spell casting interrupted due to damage or movement. The first point improves channeling by 5% The second improves that to 10% The third raises it to a final 15%. Combat Stability: This reduces damage taken from every blow which lands on the player. (IE: if the skill is maxed, then a 500 damage will turn into 450 if you have this skill maxed) The first point reduces all damage taken by 2%. The second by 5% The third by 10%. Natural Durability: This spell increases the hitpoints of a player by a base percentage. This impacts the players base hitpoints. (determined by class, level and stamina). The first point increases their hitpoints by 2% The second by 5% The third by 10%. Mental Clarity: This ability increases the base mana regeneration of the player. Each point increases the mana regained by 1 point per tick. This mana regeneration stacks with all other forms of mana regeneration in the game. At Level 1 Grants 1FT At Level 2 Grants 2FT At Level 3 Grants 3FT. Spell casting Deftness: This ability reduces the casting time on long cast spells. Only spells which have a casting time of over 4 seconds will receive this bonus.This only applys to heal spells and buffs. It does not apply to damage spells or debuffs. 1 point will reduce the casting time by 5% 2 points by 10% 3 points by 15%. Spell Casting Expertise: This ability removes the chance that a player will fizzle when casting a spell. The first point will remove all chance of fizzling for Level 20 spells and lower. The second point will remove all chance of fizzling for Level 35 spells and lower. The third point will remove all chance of fizzling for Level 52 spells and lower. Spell Casting Fury: Grants the casters to Deal a Critical damage with Direct Damage spells. Wizards however has an innate Crit of 2% starting from level 11. This Crit will not Stack with the Spell Casting Fury lines. At max lvl it does double damage of the max damage of the spell. I.E. Ice Comet does 2240 max damage with SCF3. The first point adds a 2% chance and 33% damage increase The second point to a 4% chance and 66% damage increase the third to a 7% chance and 100% damage increase Spell Casting Mastery: This ability increases the chance that a player will successfully get a specialization roll. The first point increases the chance of specialization by 5% The second raises the chance to 15% The third to 30%. Spell Casting Reinforcement: This ability increases the duration that a buff will last. This allows enchanters Clarity, Speed and Mana Pool buffs to last much longer. The first point increases the duration by 5% The second by 15% The third by 30%. Spell Casting Subtlety: This ability reduces the amount of aggro or hate which is attached to a caster as a result of a spell being cast. 1 point will reduce hate on spells cast by 5% 2 points by 10% 3 points by 20%. All the Cost of the Skill are in this order. 1st Lvl requires 2points 2nd Lvl requires 4 points 3rd Lvl requires 6 points Will post Class and Planar skills later on. EDIT: After extensive tests on the live server, alot of players have discovered that the Spell Casting Mastery Ability will REDUCE the mana cost of the spells. SCM will give you a FLAT mana reduction on EVERY spell cast. SCM1 will save you 2% of the mana cost on each spell you cast. SCM2 will save you 5% of the mana cost on each spell you cast. SCM3 will save you 10% of the mana cost on each spell you cast These were tested on live servers, via parsing and such. |
Ok Class AA for Wizard is done. Doing the rest sometime tommorrow.
Exodus: 6points This is an instant Evacuation spell. The cast time is 0.1sec and it can be reused every 1hour and 12minuits. The spell ports all grouped members to the safepoint in the zone. Improved Familiar: 9 points This is the upper version of Greater Familiar (lvl 60 wizard spell). Casting time is 15 sec and reuse timer is 7minuits. It gives the wizard the following stat bonus: Increase All Resists by 25 Increase Effective Casting Level by 9 See Invisible Increase Mana Pool by 200 Increase Mana by 6 per tick (FT6) Mana Burn: 5 points (REQUIRES MENTAL CLARITY 3) A spell which deals 1.5 |
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All forms of spell haste worked for spells with a cast time of 3.0 secs or more (except CH and percent type heals) as of end January 2003 (when I quit EQ)
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Bump cause i can't sticky this so i can find it =P
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On live, I'm about to get druid AA - I'll try to packetcollect before/after.
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One thing we need if you want to help with AAs, is a packetlog of someone using an ACTIVE aa: bearform, manaburn, root, charm stuff like that. No one with a high level account will ever @#%@ing do it or just forget.. either way it never happens no matter how many times we ask and people say they will.
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Stickied
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My druid just hit 50, and I'm PLing him doing the entire Spiroc fort at once (love my lumi) - get about 3.5 blues per fort at about 30 min per repeat. I can grab a few AAs, but it will take some time (couple of weeks).
Sorry, but I haven't been working on AC very much - I am making some live friends who, I'm sure, will help me. I just joined a raiding guild and will collect much data - I also have a couple twinks to work with. |
I have a monk with 41 AA and climbing, let me know how I can help.
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Step 1: Get Winpcap (google, i'm feeling lucky)
2: Install 3: Get packetcollector binary 4: Know how to run packet collector.. its not that hard.. just command line args that most people dont' have a clue how to use 5: Have a character with AAs, the ones you have to click on to use on live 6: Go to arena when its empty, start the packetcollector and use your AAs, noting the order you do them in 7: Send the log to us along with the list of AAs you used, class and whatnot OR Step 1: Quit EQ and give your high level account to one of the devs for the remaining time and we'll do it =P |
packetcollector still requires >win98? I couldn't operate it, and I felt very stupid for being unable to figure it out until I read Lyenu's posts in the old guide.
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Been busy in RL really... and EQ in Live aswell... Now I will try to do it when I get the chance. Like I go to arena when I go to bed or something. My main now has 185 AAs Druid has 120ish. Will send the data as soon as I get them on the packet collector.
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Collected a few cleric AAs being used the other day, seems like the opcode for AAs that are activated is 0x0215.
I'll dcc the opcodes to anyone in IRC that wants them. |
Ok, being a fan monks (65 230AAs on live) I can answer most questions about the monk AAs. Heres a list of the monk AAs from monkly-bussiness...
Monk Class Abilities Acrobatics: (3 skill levels) - This ability reduces the amount of damage that the Monk takes from falling. Each skill level increases the damage reduction. Ambidexterity: (1 skill level - cost 9 skill points) - This ability makes the Monk more skilled with the use of two weapons by increasing his chance to successfully dual wield. Critical Mend: (3 skill levels - Prerequisite: 3 skill levels of the General ability First Aid) - This ability gives the Monk a chance to perform a 'critical' Mend, generating twice the healing. The first skill level gives the Monk a 5% chance for a critical mend, the second skill level raises the chance to 10% and the third skill level raises the chance to 25%. Double Riposte: (3 skill levels) - This ability gives the Monk a chance for a double riposte any time he successfully ripostes. The first skill level gives the Monk a 15% chance for a Double Riposte, the second skill level raises that chance to 30% and the third skill level makes the chance 50%. Dragon Punch: (1 skill level - cost 5 skill points) - This ability gives the Monk a chance to produce a knockback effect when striking with a Dragon Punch. This ability works in the same way that an item 'proc' works. Purify Body: (1 skill level - cost 9 skill points) - This ability gives the Monk the power to remove all negative affects (such as poison, disease, damage over time spells - but excluding charm, fear and resurrection effects) from himself. The Refresh Timer for this ability is 72 minutes (one day of game time). Rapid Feign: (3 skill levels) - Each skill level in this ability decreases the reuse timer for the Monk's Feign Death ability. The first skill level in this ability reduces the reuse timer by 10%, the second raises the reduction to 25% and the third makes the reduction 50%. Return Kick: (3 skill levels) - Each skill level in this ability gives the Monk a chance to do a flying kick on ripostes in addition to the normal riposte. The first skill level with this ability gives the Monk a 25% chance of a Return Kick, the second skill level raises that chance to 35% and the third raises the chance to 50%. |
65 Bard 143 AA, see what i can do =)
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i have access to a lvl65 ranger with gaurdian of the forest 1, was it required not to have spent it yet? or can i do this still even though i have already got the skill.
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I have a question. Whats up with the PoP abilities. Is it just that we need the formulas for the stuff? or is packet collecting required? Also, The regen and clarity AA aren't selectable, once again, is this just a formula thing or is it a bit more? Cause if these are formula issues im sure i could figure them out. But i cant PC cause my eq account ended a long long time ago...
~Dan |
I have a 65 rogue, 65 wizard, and a 63 cleric on a live server. I can probably also get a PC on a 65 necro, and a 65 warrior if needed. They all have aa's in some place or another. Just let me know if I can be of some assistance.
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Im going to do a little research on AA info myself, ill edit this later..
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Btw
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