EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=625)
-   -   drawde's final with some movement (https://www.eqemulator.org/forums/showthread.php?t=8025)

burthold 06-15-2003 03:58 AM

drawde's final with some movement
 
this is a complete database don't source this over your existing db it drops all existing tables.

http://www.rpg-forums.com/eqemu/

download the eq_44.zip

Wes

tcsmyworld 06-16-2003 02:35 AM

Is aggro working in the new release yet?

burthold 06-16-2003 02:47 AM

dunno I haven't checked I will this eve when I get home.

Wes

tcsmyworld 06-16-2003 02:57 AM

I didn't see anythng about aggro in the changes text, if it's not working yet , the exe's for 0441 I posted awhile ago have aggro working and several other features.
It was compiled quite awhile ago , and doesn't have alot of the latest fixes , but seems to work good.
It's the one called "stable0441exes.zip"

burthold 06-16-2003 04:02 AM

I've got your 441 exe's I just haven't run them against this db yet. I'm running the current 44 release.

Wes

mwmdragon 06-16-2003 09:09 AM

Yes Agro is fixed in the new release.
 
I sourced Drawde's final1.1 into aclean database and used the EQEmu 44 files and it worked great. It even fixed the public server problems i was having. Have a look On My server...

Dragon's Den (Uber Legit) Server

It is just what i mentioned above.. no tweeking at all :)

Windcatcher 06-16-2003 04:02 PM

It seems to work very well...it really freaked me out to go to WC and see things moving around.

One glitch though; the orc lift at GFay doesn't go up all the way...only about two thirds of the way up :roll:

WC

burthold 06-17-2003 01:09 AM

I haven't gone through every zone personally yet. I am also in the process of restructuring the DB.

Wes

x-scythe 06-17-2003 10:02 AM

file doesnt exist
 
i go to the link at the top, click it, get the download area...then when i try and download says the file doesnt exist

Lurker_005 06-17-2003 11:57 AM

While it is possible to get lifts to move, there still sems to be something wrong with how they are implamented. Changing the lift height has not had any effect in the tests I have done.

IAsoulfood 06-17-2003 02:26 PM

lift height
 
I have tried gfaydark for about 3 hours and got so ******, I just decided to say screw it and made the orc lift move_pc() to top of lift and vice versa based on the "lift control button" with dest_x dest_y dest_z no way I wanted to fight that one since the lift height database information is not getting parsed in the code properly or if it is there is something I am missing altogether LMAO

From HAD ENOUGH ELEVATOR MUSIC
Soulfood

mollymillions 06-18-2003 02:17 AM

Good work compiling the DB.

Is there a problem with re-spawning MOBs in this DB, or are the the delays very long?

When a MOB is killed it seems that the MOB's dont re-spawn, or they respwan below the ground or something? I tested the named orc and all the gouls in ecommons and they didnt re-spawn until i restarted the zone.

I am using the CVS 4.4 ddr1 exe's.

tcsmyworld 06-18-2003 04:42 AM

not sure about spawn rates in this version, but in my original moving_npc DB , you needed to loot the npc , then they would respawn between 2-10 mins. depending on the npc.

tcsmyworld 06-19-2003 05:02 AM

I finally had a chance to check this out.
Aggro seems to be still broken in the new release (44), although I like all the other fixes.

burthold 06-21-2003 04:42 AM

I loaded the stable44exes aggro seems to be on overload it crashes crossing zone lines in some cases and doors are all over the place.

If aggro is fixed in the current 44 final release the db should be fine.

Wes

tcsmyworld 06-21-2003 05:07 PM

I found out how to get aggro working in new release , have to have status of 0 for it to work.
I compiled the new source with the new commands and am starting over on the moving npcs.
I'm fixing all the npc starting points before I implement movement.
This should help alot.
And I'm going to set up individual paths for the npcs because right now with more than one npc on a path they tend to all bunch up on a single waypoint if you have any pause set.
Hope to have a new release in about a week.
It will be based on Drawdes 1.1 final and by doing it this way should be easier to add to future releases.

Velosity 06-21-2003 07:30 PM

I am impressed

I personally havent tried the database on my server due to the fact that i dont know if my server even works, but the file sourced quite quickly for me and that i like

Nice work on the sql file

cannonalldex 06-22-2003 03:38 AM

I am having trouble with the boot5zones files closing after zoning instead of going into sleep mode. I run 5 zones, zone four times and then get no zone available, check desktop for zones and only have one sleeping. ? any ideas for this. thx

well, i assume this problem had to do with in game editing. i deleted database and resourced it and everything fine now.

problem happened after deleting and making some spawns.

no idea why this would cause boot5zones to keep closing ports as i am not a programmer or even know much about what im doing :).

mollymillions 06-29-2003 05:58 AM

Here are the quests for Drawde's final 1.1 DB with the NPCID's corrected using this database http://users.tpg.com.au/adslipjo/index.html

Thanks to the people that compiled the quests, i just fixed the occasional incorrect NPCID.

ZodiaX 06-29-2003 09:19 AM

Are those the quests from Ethernals quest DB ?

kinda recognize all the hailing i did once in all zones :), glad i could help. ooh and is the any new collector out there thats not private like lucy ?

Lurker_005 06-29-2003 10:30 AM

What Drawde released with his DB should contain all the quests from Ethernalquest. I don't know how much cleanup/editing he has done to them after the convertion process though.

burthold 06-29-2003 12:12 PM

Cool. I'll see if I can't get quest working on my own server now its one of the things I've been putting off.

Wes

burthold 06-29-2003 02:45 PM

the quest files load some events are missing like soul binders don't bind and the like.

For you people having the spawn2 timeleft error this alters statement works to fix it.

ALTER TABLE spawn2 ADD COLUMN timeleft int(5) NOT NULL default '0';

you have to have a default set or it wont load.

Wes

tcsmyworld 06-29-2003 06:31 PM

I was able to get soulbinders working by adding quotes in for the castspell("userid","2049")

burthold 06-30-2003 01:08 AM

does that go in the quest file? I looked through them and I am reading the post on quest so I can whip up some things I need for my server.

Wes

mollymillions 06-30-2003 02:28 AM

These quests were released for Drwade's Worldata 1.1 beta 5 but the NPDID's were incorrect for the NPCID's > 4311 'ish. (The same quests were also released for Telmet's DB).

I dont know anything about the Ethernals quest DB but i would like to find out, and always interested in more complete quests if available - by any method (a lot of these quests are incomplete and only contain the initial dialog).

Thanks for the content if you produced these.


Quote:

Originally Posted by ZodiaX
Are those the quests from Ethernals quest DB ?

kinda recognize all the hailing i did once in all zones :), glad i could help. ooh and is the any new collector out there thats not private like lucy ?


burthold 06-30-2003 06:29 AM

Well, as I update the quest files I will post them for download.

Wes


All times are GMT -4. The time now is 12:13 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.