unix "Sleep" implementation bug
After looking in eqlaunch.cpp i found somethin wired. eqlaunch contains this
Code:
if(zones.empty()) Code:
void Sleep(unsigned int x) { after changing it to Code:
void Sleep(unsigned int x) { |
Nevermind i missinterpreted something, the high cpu usage might be caused by something else.
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Ok, after a bit of reading Sleep should look like this:
Code:
void Sleep(unsigned int x) { Quote:
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Okay I'm seeing what you're saying.
Code:
void Sleep(unsigned int x) { |
There is no recursion ;) Sleep != sleep
I think you already know that, c++ is case sensitive |
Yeah I didn't even notice the non-capital letter.
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