HP regen - see-sawawing at level 1
Hello,
Another newb question. I rolled up a ranger and noticed that after I have taken some damage, while resting, my hitpoints go up then back down then up again then back down. Eventually, I get regened all the way up, but I am wondering if there is way to smooth out the hitpoint regen. Thanks for any help you all can provide. |
The client does HP regen itself as well. You can notice this behavior on live as well.
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It's possible in theory but basically no
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While you're right that this doesn't happen on live (unless maybe under some special circumstance such as affected by spells or racial modifiers), what Demonstar said still rings true.
EQEmu simply pushes an update to hp and mana every two seconds; This becomes an issue because the client and the server fight for different values at different intervals. I've heard of a couple people solving this problem. I've never seen it fixed personally. If you reverse engineered the client you could probably figure out when to properly push updates. And yeah, it sucks. It's the one thing I wish was fixed :) |
It happens on live. Not as much as eqemu, but it does happen. There is also other issues like not every client using the same formula. Which would make the issue worse when the server disagrees with the client.
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I noticed this a lot on live with mana regen.. its super annoying :p
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Weird! I leveled to 25 and I didn't notice it. I popped on again and it's still not happening to me.
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On live of course? :P
As for the second question, there's really no easy way to answer. I believe it's in your best interest to simply use the marquee (someone tell me this exists and that I'm not crazy.) If I recall someone (probably Akkadius) developed a tool that displays your vitals on-screen--much like a HUD. This will be accurate as it's coming from the server. |
Thanks so much for your help. I'll dig around in the code and see what's what. :)
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I have yet to be able to solve this for the innate mana/hp regen.
However, this problem can be some what serious when using damage of time spells on clients, especially large ones. The HP bounce will sometimes make you unconscious. To resolve it on Storm Haven, I run an SQL script on the spells_new table before exporting it which sets all damage over time spells to 1 damage. This resolves the bounce issue completely, since client side will think its only doing 1 damage and server sets it correctly. |
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For sure. What do you key off of or do you already have your list of spells? :)
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This is what I use. Its not the most elegant SQL but it works.
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-- Need to run on the copied spell table prior to updating file so that NPC cast dots don't cause HP bounce on clients. |
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