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-   -   Save pvp state on zone in. (https://www.eqemulator.org/forums/showthread.php?t=36961)

Figback65 06-14-2013 02:45 PM

Save pvp state on zone in.
 
Hello everyone. I am having an issue trying to save the clients pvp state upon zone in so when they leave the zone it will revert them back to their pre-zone in pvp state.

So lets say. your pvp state is 0 or off. You zone into a pvp only zone, lets say ecommons. I need it to save their state of pvp 0, change them to pvp 1, then when they zone out reload the pvp 0. I figured I needed to use qglobals to store the intial pvp state but I cannot get it right. It either doesn't work other times crashes the zone.

Here is what I have so far.
Code:

sub EVENT_ENTERZONE {

if($client->GetPVP() == $client->GetPVP(1){
quest::setglobal("PvPState", $PvP, 2, "F");
}

$client->SetPVP(1);
$client->Message(15, "It's time for some Mischief, kill or be killed!");
}


sub EVENT_ZONE {

if $PvP == $client->GetPVP(0) {
$client->SetPVP(0);
}
 
}


Thanks guys!

Fig

Dunge0nMastr 06-14-2013 03:29 PM

if($client->GetPVP() == $client->GetPVP(1)

think you need an extra )
if($client->GetPVP() == $client->GetPVP(1)) {

Figback65 06-14-2013 05:56 PM

Thank you for noticing that. changed it but its still not working. here is a newer try and even more a mess. I am sure im over complicating things but still learning lol.


Code:

sub EVENT_ENTERZONE {
my $on = $client->GetPVP(1);
my $off = $client->GetPVP(0);

if($client->GetPVP() == $client->GetPVP(1)){
quest::setglobal("PvPState", $PvP, 2, "F");
}
if($client->GetPVP() == $client->GetPVP(0)){
quest::setglobal("PvPState2", $PvP2, 2, "F");

$client->SetPVP(1);
$client->Message(15, "It's time for some Mischief, kill or be killed!");
}


sub EVENT_ZONE {

if ($PvP == $on) {
$client->SetPVP(1);
}

if ($PvP2 == $off) {
$client->SetPVP(0);
}

 
}


Kingly_Krab 06-14-2013 06:48 PM

Sir, from your code it doesn't look like you're assigning $PvP or $PvP2 to a value, also I don't believe it's necessary to do this 'if($client->GetPVP() == $client->GetPVP(0))' I believe you can do 'if($client->GetPVP() == 0)', you must pre-define $PvP and $PvP2 before you're capable of using them. you were Ymissing a curly to close sub EVENT_ENTERZONE, also, you must re-define each variable for a different event unless you define it globally outside of the sub event.

Figback65 06-14-2013 06:52 PM

I had found the curly. Thank you. I agree with you, im not assigning the values right or something. K ill move the variables. That makes sense..
Will update.

NatedogEZ 06-15-2013 12:52 AM

Fixed heh
Code:

sub EVENT_ENTERZONE {
        quest::setglobal("PvPState",$client->GetPVP(),5,"F");  #Adds their PVPstate to gloabl
        $client->SetPVP(1);
}

sub EVENT_ZONE {
        if(defined $qglobals{"PvPState"} && $qglobals{"PvPState"}==1) 
        {
                $client->SetPVP(1);  #Player was already PVP before entering zone will remain PVP on zone out
        }
        else
        {
                $client->SetPVP(0);  #This player was not PVP flagged when zoning in
        }

}



Here is the code I use for a PVP zone...

Limits the zone to a single character in the zone per IP

Requires that the zone is STATIC though

Code:

sub EVENT_ENTERZONE {
        my $playerip = $client->GetIP();
        @pvplist;
        if ( grep { $_ eq $playerip } @pvplist )
        {
               
                $client->Message(315,"YOU MAY ONLY HAVE ONE CHARACTER IN THIS ZONE!");
                push(@pvplist, "$playerip");
                $client->MovePC(348, 1.8, 1.6, -22.8, 187);
                return;
        }
        push(@pvplist, "$playerip");
        $client->SetPVP(1);
}

sub EVENT_ZONE {
        my $playerip = $client->GetIP();
        my $count = 0;
        foreach $pvp_player (@pvplist)
        {
        next unless $pvp_player = $playerip;
        $count++;
        }

        if ($count >= 2)
        {
                @pvplist = grep {$_ ne $playerip} @pvplist;
                push(@pvplist, "$playerip");  #Add the IP back to list since there are 2 of the same IP
        }
        else
        {
                @pvplist = grep {$_ ne $playerip} @pvplist;
        }
        $client->SetPVP(0);
}

sub EVENT_DISCONNECT {
        my $playerip = $client->GetIP();
        my $count = 0;
        foreach $pvp_player (@pvplist)
        {
        next unless $pvp_player = $playerip;
        $count++;
        }

        if ($count >= 2)
        {
                @pvplist = grep {$_ ne $playerip} @pvplist;
                push(@pvplist, "$playerip");  #Add the IP back to list since there are 2 of the same IP
        }
        else
        {
                @pvplist = grep {$_ ne $playerip} @pvplist;
        }
}


Figback65 06-15-2013 01:09 AM

Thank you for the input. I'm needing the player to return to the pvp state (derp just saw YOUR edit after my extensive editing lol) they were before they entered the contested zone. To paint the picture. I am having mischief be a pvp zone. upon entering you are forced pvp. now when you leave the zone I need it to return the player to their previous pvpstate, so if they were 0 then make them 0 but if they were state 1, leave them pvp. I was trying todo it in the player.pl in folder mischiefplane but due to not being able to share the global from EVENT ENTERZONE to EVENT ZONE, I believe it needs to be handled in global_player.

this is the current run after a few hours. it still doesn't initialize lol.
Oh c0ncrete I came across a post about perl -c filename.pl love it!

Code:

sub EVENT_ENTERZONE {

if(!defined $qglobals{PvPState}) {

if($client->GetPVP() == 1) {
quest::setglobal("PvPState", $PvP, 4, "F");
$client->Message(15, "pvp saved!");

        if($zonesn =~ /^mischiefplane$/) {
        $client->SetPVP(1);
        $client->Message(15, "It's time for some Mischief, kill or be killed");
        }

        elsif ($PvP == $client->GetPVP(1)) {
        $client->SetPVP(1);
        $client->Message(15, "pvp on!");
        }
        else {
        $client->SetPVP(0);
        $client->Message(15, "pvp off!");
        }

}

}

}


Figback65 06-15-2013 01:18 AM

damn you can pull qglobals between different events

hmm im still crashing, gonna mess with it a few minutes!

Thanks a ton!

Figback65 06-15-2013 01:31 AM

Its mostly working besides when you zone out, its just turning pvp off, I turned pvp on, zoned into a pvp zone, then zoned out and went blue.
we almost got it though


Code:

sub EVENT_ENTERZONE {
        quest::setglobal("PvPState",$client->GetPVP(),5,"F");  #Adds their PVPstate to gloabl

        if($zonesn =~ /^mischiefplane$/) {
        $client->SetPVP(1);
        $client->Message(15, "It's time for some Mischief, kill or be killed");
        }

       
       
        }

sub EVENT_ZONE {
        if(defined $qglobals{"PvPState"} && $qglobals{"PvPState"}==1) 
        {
                $client->SetPVP(1);  #Player was already PVP before entering zone will remain PVP on zone out
        }
        else
        {
                $client->SetPVP(0);  #This player was not PVP flagged when zoning in
        }

}


Figback65 06-15-2013 01:51 AM

Code:

[06.15. - 01:47:06] Argument "" isn't numeric in numeric eq (==) at quests/templates/global_player.pl line 29.
Code:

        if(defined $qglobals{"PvPState"} && $qglobals{"PvPState"}==1)
Ill work on it some more tomorrow.
Thanks again for the help!

NatedogEZ 06-15-2013 02:49 AM

Code:

sub EVENT_ENTERZONE {
        quest::setglobal("PvPState",$client->GetPVP(),5,"F");
        $client->SetPVP(1);
}

sub EVENT_ZONE {
        if(defined $qglobals{"PvPState"} && $qglobals{"PvPState"}==1)
        {
                $client->SetPVP(1);
        }
        else
        {
                $client->SetPVP(0);
        }
}



This works just fine for me .. hmmm

lerxst2112 06-15-2013 06:04 AM

If I had to guess I'd say the qglobal may have been set weird from previous attempts to get this working. You might try deleting it and see if it works better after that.

Figback65 06-15-2013 12:11 PM

roger, on it. Will update after testing
Thanks Lerxst

Figback65 06-15-2013 12:47 PM

Hmm I dunno what I am doing wrong then. These are my steps.

I deleted the qglobals for the quest in the table
#reloadpl
#pvp off
#zone ecommons
(PVP Turns on)
#zone nro
(PVP Stays On when intial was #pvp off)
#zone sro
(PVP Still on)
NateDogs Version
Code:

sub EVENT_ENTERZONE {
        quest::setglobal("PvPState",$client->GetPVP(),5,"F");
        $client->SetPVP(1);
}

sub EVENT_ZONE {
        if(defined $qglobals{"PvPState"} && $qglobals{"PvPState"}==1)
        {
                $client->SetPVP(1);
        }
        else
        {
                $client->SetPVP(0);
        }
}


Steps with my Version
I again clear Qglobals.
#reloadpl
#pvp off
#zone ecommons
(PVP Still off)
#zone nro
(pvp still off)
#zone mischiefplane
(PVP Turns on)
#zone ecommons
(PVP Turns Off) Seems to work but false)

Again Clear qglobals
#reloadpl
#pvp on
#zone ecommons
(PVP Turns off)

My Version
Code:

sub EVENT_ENTERZONE {
        quest::setglobal("PvPState",$client->GetPVP(),5,"F");  #Adds their PVPstate to gloabl

        if($zonesn =~ /^mischiefplane$/) {
        $client->SetPVP(1);
        $client->Message(15, "It's time for some Mischief, kill or be killed");
        }

       
       
        }

sub EVENT_ZONE {
        if(defined $qglobals{"PvPState"} && $qglobals{"PvPState"}==1) 
        {
                $client->SetPVP(1);  #Player was already PVP before entering zone will remain PVP on zone out
        }
        else
        {
                $client->SetPVP(0);  #This player was not PVP flagged when zoning in
        }

}


In Conclusion: My version is always pvpoff on zoneout, Nates is always pvpon with zonein.

If this makes sense lol

Uleat 06-15-2013 01:25 PM

On yours..

If you clear globals ("PvPState" = 0) and use #pvp on, when will EVENT_ZONE ever catch $qglobals("PvPState") == 1?

Shouldn't you check $client to set $qglobals on the way out, instead of vica-versa?


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