EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=596)
-   -   Differences between cavedude DB and PEQ DB? (https://www.eqemulator.org/forums/showthread.php?t=19712)

Arex 11-20-2005 03:33 AM

Differences between cavedude DB and PEQ DB?
 
Hi guys, i would like to know what are the main differences between cavedude DB and PEQ velious RC-1 DB, i have read that cavedude DB have done until Luclin, but it is not too much accurate with his spawns. how bad accurate is it? i dont matter if i am lossing any spawns using cavedude, always that all important mobs are in.

anybody can help me to get a aproximate idea on what DB i should use? thx.

tallerin 11-20-2005 04:31 AM

Peq is pretty much accurate up to velious. Cavedudes DB is good i have used it but there is missing spawns that i have noticed and his goes upto some pop zones. If you know how or wanting to add spawns to a DB i would say cavedudes would be a very good start point.

Arex 11-20-2005 05:29 AM

[quote]Cavedudes DB is good i have used it but there is missing spawns that i have noticed and his goes upto some pop zones.[\quote]

When u say that Cavedude DB is missing spawns, u mean missing like 10-20 mobs per zone, or missing a lot of mobs? and all mobs include on cavedude DB have correct HP, effects, etc?

Thx for u reply tallerin =)

SiliconeClone 11-20-2005 07:51 AM

CaveDude's DB is not very different from PEQ's as far as Classic-Velious is concerned (it varies very little). As far as missing spawns, it is the later expansions that the DB is missing spawns in. But to be honest since PEQ does not have the later expansions spawned at all I tend to deal with the missing spawns in CaveDude's DB.

Overall CaveDudes' is a very nice starting point for future expansions. But if you want to keep the server as accurate as possible then use PEQ's and help them with find bugs and stuff to smooth out the DB they are making, since they are going fro 100% accuracy or as close as they can :)

Arex 11-20-2005 11:09 AM

ok, thx SiliconeClone, i think that i ll use cavedude DB, because PEQ is taking a lot of time for release each new expansion, i think that they should release alpha or beta versions of next expansion sooner, then community can help to fix bugs fastly.

fathernitwit 11-20-2005 05:15 PM

its a nice idea Arex, but the fact is... nobody ever helps. I havent seen a single line of SQL posted reguarding fixing the PEQ database since I have been here (by non-PEQ quest team), with the exception of global, non-PEQ specific things like zone lines/doors. I would love for this to change, but I dont think its going to.

SiliconeClone 11-20-2005 05:44 PM

Aye what FNW said, they don't get alot of help over there. That makes things very, very slow. There are packet collectors and such you can use to help. Or simply using their database and running around and finding things.. even simple things, like such and such has the wrong faction. The more help they have (even if it is just feedback) the faster they will move along.

I'd love to say that I help over there but honestly I don't. Then again I don't even really run a server or play eqlive, I just like to fiddle with things lol.

But the rest of it is what it is. Want expansions faster, then help them get it out. :)

Arex 11-20-2005 09:33 PM

I am sure that community could help to PEQ, if they release 1 snapshot of his DB each month, then ppl can to see that the bugs that they have posted on PEQ forums have been fixed and they continue working on improve PEQ-DB, but PEQ makes 1 release each 4-6 months, it give a feeling of project is neglect. I know that u are doing very nice DB's, but i think that u policy of releases is wrong.

For example, u could give a release each month with ONLY 4-5 zones more done, then ppl begin to check that zones and could post bugs, fix, etc. I am sure that u could revive project doing it.

cavedude 11-21-2005 01:21 AM

PEQ's database is better overall. They are both accurate in that fact that the base spawns were created from Live logs. However, PEQ spent a lot more time perfecting the spawns, factions, and loot where as I just populated all the zones I could and corrected any blarring errors that I found along the way. I actually never intending on releasing my database. My original intend was that I'd create a database from scratch as a learning tool. I never really thought people would like it as much as they do. So, coming from the horse's mouth:

If you want a more Live-like gaming experience, go with PEQ.

If you want to play on Luclin and some PoP zones, go with mine.

As for the time between releases... you're going to find that most of the sub-projects within EQEmu suffer from that. The simple fact is there aren't many of us working on things and the few there are are all just doing what we can to help. Plus, I am pretty certain that most of the devels/world builders are older so we have wives, kids, jobs, and the like to worry about. Just be patient and I assure you the wait is always well worth it in this community.

nadineemu 11-28-2005 07:19 AM

just a question, is there a way to combine cavedudes and PEQ database'es into one, but so that cavedudes doesn't overwrite the already present mob info on PEQ database, or will it just add a ton of duplicates?

cavedude 11-28-2005 12:14 PM

Sure they can be combined, but I'm not going to. It would take too much time I don't have.

fireclav 06-04-2006 06:48 PM

self population
 
are the models of the mobs in there or how does one go about taking that from live and planting it into the game, never done any work with this at all and looking to populate the database more

sdabbs65 06-05-2006 06:44 AM

Npcmove
 
Quote:

Originally Posted by fireclav
are the models of the mobs in there or how does one go about taking that from live and planting it into the game, never done any work with this at all and looking to populate the database more

You can always hand spawn the Mobs but that would take years.
FNW said the current packet collecter don't work with live.
also note that eqbuilder and eqextractor does not work with live.

Angelox 06-06-2006 10:29 AM

Quote:

Originally Posted by fathernitwit
its a nice idea Arex, but the fact is... nobody ever helps. I havent seen a single line of SQL posted reguarding fixing the PEQ database since I have been here (by non-PEQ quest team), with the exception of global, non-PEQ specific things like zone lines/doors. I would love for this to change, but I dont think its going to.

You know, I'd love to help out - I tried playing on your PEQ server, but when I realized drops and loot tables, were missing, and spells become less and less available as you go up in levels, I stopped and went over to my server where I can look at the loot tables and spawns and what ever else, fix them myself. I've always been a "drop fanatic" - I played EQ live for many years (since they started), and all I ever did was camp mobs for their drops. I have many drop rates and spawns from a lot of zones "engraved" in my head.
But how do I tell you what needs to be fixed on spawns and drops? what if you already fixed it in your current datqbase, and I'm wasting your time? I only know whats wrong from the PEQ database availale to the users.
I noticed my favorite expansion LoY, has all zones unpopulated - I have downloaded editors and have them all working, but there must be some table missing for the LoY zones, that enables a starting point for all the NPCs to be placed. I can't (for the life of me) get one NPC to stick there. If someone told me how, I could have most of those zones poplulated with all the named NPC's and their drops. You could then have my work and use it with what you have.
Harbringer's Spire is a great zone - It's all in my head too; I can still see them all standing in their spawn spots. But when it comes to PEQ, I'm still green as they come, trying to figure things out on how to get a bare zone like that rolling.

curt1zzle 06-07-2006 03:01 AM

Quote:

Originally Posted by fathernitwit
its a nice idea Arex, but the fact is... nobody ever helps. I havent seen a single line of SQL posted reguarding fixing the PEQ database since I have been here (by non-PEQ quest team), with the exception of global, non-PEQ specific things like zone lines/doors. I would love for this to change, but I dont think its going to.

It's not a simple task. I'm sure if the ordinary user was capable that you'd get a lot more help.

I for one would help if I knew how...


All times are GMT -4. The time now is 09:34 AM.

Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.