DikuMUD may be the foundation of the mmo revolution we seek
Everyone always asks why EQ was so good and addicting and immersive. Mabye instead of repairing it without having all the tools it was created with, we go back to the source that EQ used. Some of you know this some probably don't but it seems very likely that EQ used DikuMUD source code to write everquest. Mabye the best project we could have is to figure out exactly how EQ was created so we can create our own game just like how 989 created EQ. Maybe that is the element missing. You can't build a better ferrari with scrap ferrari parts. You have to learn how ferrari builds its own cars, then make your own in a similar process.
So lets say EQ used dikumud's source code and then somehow through a gui onto it and blammo EQ was made. Mabye it is simpler than we think to do this the professional way and carry on the true legacy of EQ and do it proud. Quote:
|
You are trolling at this point.
|
It is the only real way forward. I will help adriand to learn about the nuts and bolts of the game but best case scenario reworking the database would get us a product like p99 bugs and all. I think for the same amount of work we could make a new game and engine that is better than eq. There aren't any tools 989 had 19 years ago that we don't have. I don't mind hard work but I would rather save myself 12,000 hours wasted time if possible, and use that time to build something right instead of a hackjob.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
I am not normally one for meme's, but I will leave this here. Thanks.
http://i2.kym-cdn.com/photos/images/...42/755/493.jpg |
Quote:
|
Quote:
Lol and troll has made eqemu forums more lively than they have been for years. Scary. :D |
I think a few eq nerds need to get out more. Troll is the only comeback you have.
|
So this is my plan (too much open source info? lol)
My plan is to keep playing eq till max level (currently at level 15 druid on my own server) because I never did complete it, and take notes and analyze everything and my experience. While doing this I will work on classicifying the database with adrian to learn about eq's database. After that I am going to dikumud and playing/learning/deving that and learn about the source and how to use it. Once I feel confident I know how to administer dikumud (I may have to go back further and learn some C# to do that) I will come back to eq. When I am back I will play every class up to the 20's to get a feel for every class in EQ which I feel they did exceptionally well. From there, well, I'll build something new. |
As others have said, if you want to do anything with the database or server code, you probably want to learn SQL and C++. Advancing your SQL/C++ knowledge via working on the emu is great, but learning the basics should be done separately.
|
MarcusD, you seem to have misread a portion of that paragraph.
Quote:
My understanding, however, is that the EQ codebase was put together from scratch, and the craziness of the client file formats rather tends to agree with that. lol. They built an early graphics engine with DirectX, as was often done at the time before there were companies dedicated to making game engines for others to use. I remember waaaay back reading something about the Unreal engine of the 90s being utilized in some way, but haven't found anything to corroborate that over the years. Maybe it was another 'inspiration' situation. While I assume they've moved to relational databases since they talked about it years back, they tended to use a lot of text files on the server side, because it saves them from having to worry about binary file format changes and database schema changes. But, yeah, no reference to DikuMUD code being used in EverQuest. Its gameplay, and MUD gameplay in general, was an inspiration for the birth of video game RPG gameplay across the board. |
All times are GMT -4. The time now is 12:54 AM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.