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-   -   #npcspawn create (https://www.eqemulator.org/forums/showthread.php?t=32212)

Tabasco 10-01-2010 08:19 PM

#npcspawn create
 
I use #npcspawn create/add quite a bit when I'm building content and it has always bugged me that #npcspawn create doesn't do a full copy of the target NPC and uses the autoincrement for the new id instead of the <zoneid>XXX id convention that PEQ uses.

I just got this resolved on my server and figured I'd put it out there in case anyone else had similar issues. The patch is against 1674.

http://midian.homelinux.net/npcspawn.diff.txt


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