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Excuses 01-02-2016 08:18 PM

Quest questions
 
Hey guys, i have looked around but haven't found a topic yet, i have a question.

I am more experienced in php, perl seems quite similiar but it is a new feeling to fiddle with, if i already have an item from an npc after hailing,

is there a if (hasitem == 0) { etc etc }else{ moving onto next conversation } function already built inside?

tearinall 01-02-2016 08:26 PM

Yes
Code:


if ($value == 5) {
  ## do this stuff
}
elsif ($value == 6) {
  ## do this stuff instead
}
elsif ($value == 8) {
  ## no no, do this stuff
}
else {
  ## no previous conditionals met so do this
}


Excuses 01-02-2016 09:17 PM

Thanks mate, replacing $value with item related

tearinall 01-03-2016 02:20 AM

Quote:

Originally Posted by Excuses (Post 246204)
Thanks mate, replacing $value with item related

Oh, sorry, I didn't catch the "hasitem"

Code:

if (plugin::check_hasitem($client, $itemnum)) {

Excuses 01-04-2016 05:00 PM

Thanks mate!

Huppy 01-04-2016 06:21 PM

This is a sample of something I am using for a handin right now, which works for me.

Code:

if (plugin::check_handin(\%itemcount, 13005 => 1) && ($ulevel > 14)) {

Excuses 01-04-2016 07:22 PM

Quote:

Originally Posted by Huppy (Post 246260)
This is a sample of something I am using for a handin right now, which works for me.

Code:

if (plugin::check_handin(\%itemcount, 13005 => 1) && ($ulevel > 14)) {

Would there be a plugin that handles if taskiscomplete? e.x

Code:

if(quest::istaskcompleted(114)) {
                if($text=~/Yissen/i) {
                        plugin::Whisper("Good! I hope he is doing his job, I have a $task for you.");
                }elsif{
                        plugin::Whisper("Seek him out before me, friend.");
                }
        }

Making sure previous task is complete, to move on?

Kingly_Krab 01-04-2016 08:02 PM

You'll want to do this backwards:
Code:

if (plugin::check_handin(\%itemcount, 13005 => 1) && ($ulevel > 14)) {
Should be:
Code:

if ($ulevel > 14 && plugin::check_handin(\%itemcount, 13005 => 1)) {
The reason being, you can meet the check_handin but fail the level check and the NPC will eat your items. So you want to check other criteria first.

Kingly_Krab 01-04-2016 08:04 PM

Quote:

Originally Posted by Excuses (Post 246266)
Would there be a plugin that handles if taskiscomplete? e.x

Code:

if(quest::istaskcompleted(114)) {
        if($text=~/Yissen/i) {
            plugin::Whisper("Good! I hope he is doing his job, I have a $task for you.");
        }elsif{
            plugin::Whisper("Seek him out before me, friend.");
        }
    }

Making sure previous task is complete, to move on?

As for your question, check this page: http://wiki.eqemulator.org/p?Task_Sy...sk_System_Main

Note: 'elsif' is invalid due to there being no conditional in parentheses. If you do not have an elsif condition just use 'else'.

Huppy 01-04-2016 09:05 PM

Quote:

Originally Posted by Kingly_Krab (Post 246271)
You'll want to do this backwards:
Code:

if (plugin::check_handin(\%itemcount, 13005 => 1) && ($ulevel > 14)) {
Should be:
Code:

if ($ulevel > 14 && plugin::check_handin(\%itemcount, 13005 => 1)) {
The reason being, you can meet the check_handin but fail the level check and the NPC will eat your items. So you want to check other criteria first.

Oh, I see what you mean, but I have an else statement as well, which does indeed cause
the npc to eat the item if the level is not met. (along with a rude comment for player), haha

Kingly_Krab 01-04-2016 09:49 PM

Quote:

Originally Posted by Huppy (Post 246276)
Oh, I see what you mean, but I have an else statement as well, which does indeed cause
the npc to eat the item if the level is not met. (along with a rude comment for player), haha

Haha, that's quite cruel.


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