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-   -   Linkdead after right clicking a guildmaster (https://www.eqemulator.org/forums/showthread.php?t=38433)

dukedoit 06-30-2014 06:43 PM

Linkdead after right clicking a guildmaster
 
Whenever I try to right click on a monk guildmaster in qeynos2 it causes my client to go linkdead (the percentage slowly drops to zero and then disconnects back to the character select screen). I assume that this will occur regardless of zone or guildmaster.

I am able to successfully open trade windows of vendors, kill and loot mobs.

Any direction to troubleshooting this would be much appreciated.

Krran 06-30-2014 07:13 PM

Maybe you missed a sql update script if you recently updated your DB?

dukedoit 06-30-2014 08:07 PM

Quote:

Originally Posted by Krran (Post 231630)
Maybe you missed a sql update script if you recently updated your DB?

Yeah I was thinking that may be the case too. I ended up shutting down the server. Completely dropping the database and putting back in the ones requested by the PEQbeta readme. Still hasn't fixed it.

It still seems like a server issue but just in case I'm doing a fresh Underfoot client with the missing files from EQ Live Steam.

**Update**
Completely fresh copy with all necessary files for Underfoot, still causing linkdead after right clicking a guildmaster.

lerxst2112 07-01-2014 01:27 AM

Check the zone logs for a stack trace. Sounds like the zone might be crashing.

dukedoit 07-01-2014 04:35 PM

Quote:

Originally Posted by lerxst2112 (Post 231639)
Check the zone logs for a stack trace. Sounds like the zone might be crashing.

I had to look up the term stack trace. I haven't changed my log.ini file and am not sure what sort of logging is enabled by default. Should I modify mine and set everything to show?

The logs did say this though "[07.01. - 13:35:21] Reset Kerl's caster specialization skills to 1. Too many specializations skills were above 50."

I created a new character to test on and there was nothing in the logs that came up when I right clicked. I'm using tail -f to view the logs as they happen.


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