Updated mob isnt responding
I'm VERY new to this stuff so bear with me.
1) I updated the exterminator in felwitha to be a Loot Crate 2) changed his race, name, added the mimic model to globalstar kept him a quest mob 3) I copied the priest of discord lua and renamed it Loot_Crate (tried this globally and locally) 4) it does not respond to hailing at all after #rq and reboots 5) I've made other test quests for other mobs that do work and updated existing mobs, so the framework is working Any ideas? Should I be doing this differently? Like not reusing existing npcs? Or? |
If you make the mob race 1 class 1 bodytype 1, does it respond to hails?
if you name the mob Priest_of_Discord does it respond to hails? |
<cough> script file.
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I tried setting race, class and type and that didn't seem to change anything.
I blew away both the script files and made a super simple one that I copy and pasted for both of them. Here they are in the global dir: https://s15.postimg.cc/q2naksigr/questtest2.png Here they are exact same script: https://s15.postimg.cc/e0rwqn1ij/questtest3.png And here I am in the client... POD works Loot Crate does not... https://s15.postimg.cc/rug9fpwor/questtest.png And finally, here is the Loot Crate as a human, still not working https://s15.postimg.cc/czro1ehx7/questtest4.png |
Try targeting the crate and doing a '#summon' .. then hail the crate again.
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I'll keep playing with it. It's still not working but if I reuse the PoD that works so I'm sure I can get it....
Just from a best practice standpoint, how should new npc/mobs be created? The ways I have tried are: 1) manual in database (yuck) 2) using ak's online server tools to clone and then customize (this has been my main approach) 3) creating it in game? (I dont know if these are permanent or not) 4) another way? Thanks much |
Quote:
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Yes the space was the problem, I finally realized everything was named abc_xyx and mine was abc xyz.
Once I added the underscore it was fine |
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