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-   -   (Ongoing)Mob Texturing/Design (https://www.eqemulator.org/forums/showthread.php?t=22852)

Wizardanim 05-28-2007 08:35 AM

(Ongoing)Mob Texturing/Design
 
Hi there.

I saw winds post about needing models, and am quite intrigued with the project. Started this thread to continually update my progress / post new models as they are finished.

Right now i have a dinosaur model that im looking to get textured. Will be working on some myself(though im not the worlds greatest), but starting this thread to offer anyone the chance to design textures for the mobs.

Heres the dinosaur right now, no textures and normals not set up (hard edges) - maby you will recognize him from the game...

http://img518.imageshack.us/img518/324/dinoey9.th.png

Now... heres the texture maps.

arms
http://img516.imageshack.us/my.php?image=armssg6.png

legs
http://img516.imageshack.us/my.php?image=legsqf5.png

body
http://img256.imageshack.us/my.php?image=bodysi7.png

teeth
http://img511.imageshack.us/my.php?image=teethmh7.png


To texture these, just save the picture - open it in some image editing program and put the texture on the mob... since its a low-ish polygon model, most of the detail comes from the textures. Meaning... eyes/muscles/cuts/ bleeding... etc - PM me a link when ur done and ill apply.

Simple enough.... few things though - on the legs, near the claws at the bottom, the claws are layed out, in order. And the arms have little peices off to the side... these are the second claw. Just gives the ability for more detail.

~Wiz

Wizardanim 05-31-2007 09:32 AM

More time~
 
Finally got a chance to continue this... brother is finishing textures for the dino, but still looking for other variations if anyones interested.

Working on a fay drake model ~

http://img523.imageshack.us/img523/3197/fay1zx3.th.jpg

Legs/arms/wings/teeth/claws/textures an' some muscles tonight ^^

Wizardanim 05-31-2007 06:10 PM

Fay model finnished
 
So I was able to get the fay creature done (next starting on custom mobs) or possibly... bears /shrug.

http://img511.imageshack.us/img511/1869/fayvl0.th.jpg

Once i get him textured, im going to attach the wings and such... so ignore that...

Will post more models as i can, but will hold off on posting texture maps for now. If anyone is interested in texturing a mob, just send me a PM and ill send you the maps.

Going to love to see these guys in action.

~Wiz

Wizardanim 05-31-2007 09:04 PM

Drake Render
 
Well heres a render of the drake with first textures on him...


http://img297.imageshack.us/img297/8...der1ab2.th.jpg


- Going to go over them later with higher detail if I am able... the are at 512k right now, which isnt really high reso.

Gotta figure out a simple way to rig him and then presto !

=P ~Wiz

GeorgeS 06-01-2007 02:26 AM

Nice, I can see it looking like an EQ NPC already - with that eq style.

When I do UV texturing, my workflow goes like this -

I create textures for various body parts and fit them onto the models within Truespace 7.5. If it does not fit right, I remake the texture in PSP.

Things like eyes I hand draw and paste onto the model, but the model needs a quad shaped like an eye, which I model in.

Good work

GeorgeS

EmanonCow 06-01-2007 03:29 AM

Without the limbs, that could make a nasty underwater beasty.

Wizardanim 06-02-2007 08:29 PM

done!
 
starting on new creatures since I finally was able to figure out anim8tor and get this guy rigged...

http://img172.imageshack.us/img172/6...tledfe4.th.jpg

~Wiz

Wizardanim 06-04-2007 08:21 AM

Ogreman/sandman
 
Had some time this afternoon... threw this guy together.

http://images6.theimagehosting.com/ogreman.th.jpg


Will add feet/hands detail later.

Right now hes 1100 tri's

~Wiz

kouhei 06-04-2007 10:44 PM

E.t.
 
E.T. Phone home. Lol kinda reminds of E.T. to me.

Wizardanim 06-05-2007 06:48 AM

hah thats what my brother said actually... i think i gotta add a bunch of spikes

Wizardanim 06-06-2007 07:41 PM

update
 
This is gonna be my last post here for a while... going to put together a package with a bunch o' models rather than post each one...

Fixed the ogre tho... I think he looks much better (high res pic, no texture yet 1.8k tris)

http://img295.imageshack.us/img295/8...man2un9.th.jpg

~wiz

GeorgeS 06-07-2007 03:30 AM

You could simply have a webpage with current work in progress - the way I do it. That way someone could just refresh the page to get the current work



GeorgeS

EmanonCow 06-07-2007 03:45 AM

That second ogre does look much better!

I am somewhat curious how it would attack -- impale with the head spike?

Wizardanim 06-07-2007 05:58 AM

Quote:

Originally Posted by GeorgeS
You could simply have a webpage with current work in progress - the way I do it. That way someone could just refresh the page to get the current work



GeorgeS

Very good idea georges, ill get one set up later this week.

Quote:

Originally Posted by EmanonCow
That second ogre does look much better!

I am somewhat curious how it would attack -- impale with the head spike?

Yea i had a problem trying to figure it out as well, since hes got t-rex arms, but you could always give him a sword that is 5 feet long, and i like the 'attack by head but' idea.

Wizardanim 06-07-2007 09:20 AM

Temp Site
 
Alright, I took georges's idea and heres a temp site for the images. Very simple idea on a free hosting site since im gonna be converting it in a few weeks to my own ip.

http://wizardanim.bravehost.com/

Few weeks till I can buy my new server... so this will do for now.

Anyway, don't have much time at the moment to upload progress on the models im working on, just the ones ive finished, so if your interested in what they are gonna look like, feel free to check the site over the next few weeks.

~Wiz


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