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Spike 10-30-2013 08:53 AM

Archived Sources
 
On googlecode there is archived versions of eqemu

http://projecteqemu.googlecode.com/s...hivedVersions/

I'm looking for something that could either run on the original release of everquest, kunark or velious CD without any patches. It doesn't have to run perfect, but just at least get a character in and run around.

I see EQC.zip and EQEmulator-0.1.4.zip. Do these require patches? Which version will these work with?

Secrets 10-30-2013 09:04 AM

Quote:

Originally Posted by Spike (Post 225452)
On googlecode there is archived versions of eqemu

http://projecteqemu.googlecode.com/s...hivedVersions/

I'm looking for something that could either run on the original release of everquest, kunark or velious CD without any patches. It doesn't have to run perfect, but just at least get a character in and run around.

I see EQC.zip and EQEmulator-0.1.4.zip. Do these require patches? Which version will these work with?

Your best bet is EQC.zip, it works on the Trilogy box set, the specific one without the SOE logo on the box (It has a verant logo.)

Spike 10-30-2013 09:06 AM

Thanks! That's a big help.

My preference to compile with is makefile or a visual studio solution file. How should I go about compiling this thing, I don't see either?

Secrets 10-30-2013 10:00 AM

Quote:

Originally Posted by Spike (Post 225454)
Thanks! That's a big help.

My preference to compile with is makefile or a visual studio solution file. How should I go about compiling this thing, I don't see either?

EQC.sln should be in that zip.

Spike 10-30-2013 10:22 AM

I don't see a solution file in this zip.

Secrets 10-30-2013 11:08 AM

I didn't even notice that, lol.

Well here's a copy of those.

http://www.sendspace.com/pro/dl/8vpk9y

Spike 10-30-2013 11:20 AM

Perfect! Thank you very much!

Spike 10-31-2013 07:10 AM

Having an issue with the login portion.

http://s16.postimg.org/flsoe20kl/Untitled_1.gif

Quote:

Originally Posted by LoginServer.ini
[LoginServer]
loginserver=127.0.0.1
loginport=5999
worldname=EverQuest Classic
worldaddress=127.0.0.1
locked=false
account=eqclassic
password=password

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=StandAlone
ServerPort=5999

Quote:

Originally Posted by db.ini
[Database]
host=localhost
user=root
password=******
database=eqclassic
compression=off

Quote:

Originally Posted by MiniLoginAccounts.ini
# Max 200 lines total (including comments and blank lines)
# Blank lines may mess up the line # reported in error messages
127.0.0.1 test test

UPDATE: It's expecting a packet size of 603, but getting packet size 539. I re-compiled in MiniLogin and created the MiniLoginAccounts.ini file and changed EQEMU_PROTOCOL_VERSION to 0.1 and remove serverversion[64] from ServerLSInfo_Struct. I can now login, but can't get in to the world server.

http://s9.postimg.org/o3s7g3cnj/Untitled_1.jpg
http://s12.postimg.org/rxyfafz65/Untitled_1.jpg
http://s18.postimg.org/5wmfiv6gp/Untitled_1.jpg

Spike 11-08-2013 11:15 PM

Secrets, do you have any ideas? Does this version not actually work?

Spike 11-11-2013 09:57 AM

If Secrets doesn't want to help, can anyone tell me how to troubleshoot this, debug or what the possible cause of this is? Or, better yet a simple fix?

The most I know how to do is fix building issues in VS.NET. I know nothing of packets.


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