respawn?
What exactly does the quest:respawn function do? Is it used for npcs already spawned in the zone and need to be moved elsewhere? If not, how exactly would I accomplish that. I have an npc that spawns at a certain location after a turn-in, and (after a series of exchanges with him) I need him to move to a different location and stay there. What is the function to accomplish this? Thanks!
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To my knowledge, respawn is just for respawning a certain npc id. Not exactly sure what you mean about moving the npc. If you mean moving an npc from one location to the next, I made a little example in which a signal triggers a guard to move via quest::signal(targetnpcid, waittime).
Code:
#look for EVENTA for the sequence of moving the npc. |
Thanks, Striat, I will give this a try.
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