Another pass through player.pl
Would it be possible to pass saylinks through player.pl to distinguish a menu-like system without targeting anything. This feature would add a lot to the possibilities.
For example : Code:
$client->Message(15, "$npc_name whispers ' Which mission would you like to read about $name?"); For example I have a proximity portal that is merely one of the things that I would like one of the possibilities for this, and that shows here: http://img.photobucket.com/albums/v4...SavePoints.jpg Or perhaps classify it something similar but different from the saylink object, call it floatlink etc. for instance. Let me know thoughts... Thanks |
Yeah, I do agree that it would be awesome to just have saylinks parsed as if you actually did a /say without requiring a target. Until something like that is coded, you can always just force them to have the target you want them to be speaking with. If you set SetTarget(), it will set their target to the proper target as far as the server is concerned, even though it will not actually change their target window display at all.
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Thank you for this
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