Some Insight on 1017/Dump back to Serv Select when trying to
First step
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heres my info -
# READ README.TXT [LoginServer] loginserver=eqlogin.eqemu.net worldname=sharky locked=false account= password= worldaddress=63.228.50.206 loginport=5999 # READ README.TXT! [Database] host=localhost user=caravelle password=***** database=eq REM:--------------Start----------------------- @echo off start zoneNT . 63.228.50.206 7995 127.0.0.1 start zoneNT . 63.228.50.206 7996 127.0.0.1 start zoneNT . 63.228.50.206 7997 127.0.0.1 start zoneNT . 63.228.50.206 7998 127.0.0.1 start zoneNT . 63.228.50.206 7999 127.0.0.1 exit cls REM:---------------END------------------------ World.exe -> LoginServer.ini read. Using database 'eq' at localhost Loading items...done. Loading guild ranks...done. World server listening on: port 9000 Connected to LoginServer: eqlogin.eqemu.net:5999 New TCP connection: 127.0.0.1:1170 New zoneserver: #1 127.0.0.1:1170 New TCP connection: 127.0.0.1:1171 New zoneserver: #2 127.0.0.1:1171 Zoneserver SetConnectInfo: 127.0.0.1:1170: 63.228.50.206:7997 New TCP connection: 127.0.0.1:1172 Zoneserver SetConnectInfo: 127.0.0.1:1171: 63.228.50.206:7996 New zoneserver: #3 127.0.0.1:1172 New TCP connection: 127.0.0.1:1173 Zoneserver SetConnectInfo: 127.0.0.1:1172: 63.228.50.206:7999 New zoneserver: #4 127.0.0.1:1173 Zoneserver SetConnectInfo: 127.0.0.1:1173: 63.228.50.206:7995 ZoneBoot5.exe -> Using database 'eq' at localhost Loading items & NPCs...done. Spells loaded from 'spdat.eff'. Loading guild ranks...done. Loading faction data...done. Connected to worldserver: 127.0.0.1:9000 Entering sleep mode |
nice of you to give out your mysql password to everyone. i guess you dont care of the haxxors on his forum fuxxor your computer.
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Wouldnt matter anyways unless someone set the permissions in mysql to allow connections from a machine other than localhost. They would have to hack in through telnet, then hack the database (on a linux box). Default user permissions are for localhost connections only.
Now, if you updated privileges with a username@'%', then you might have something to worry about.. |
Great Information
Ok . heres my deal.
I have No router.. I have windows 2k server with dual Nic's One for my live address and the other Internal I have set up the server and it can be seen ( Thieves Den ) but when i try to connect to it .. INFO . world server Live 62.28.3.12 Intrenal IP 192.168.0.1 Other PC on Network Internal IP 192.168.0.5 i can see my world.exe trying to execpt the connection form my 192.168.0.5 .. not 62.28.3.12 What am i doing worng . Or do i need a live IP address from my Client machine? |
You need to use your real IP for everything.
btw, the message board is telling me you have a diff ip (65.177.***.**) |
<grin> Thats Because i am at work
And i Terminal sever into my computer at home.
Don't understand what you mean by everything. I can see ther server on the login server .. i can see my 5 zone files up. but can't long in from my Other PC on the network .. because world.exe is intercepting my Local ip address before it leaves my network Am i confusing myself? |
Actually it would appear that your Win2K machine IS your router, otherwise you wouldn't need 2 nics in it.
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That is Correct.
But Since my server maching is also my world machine with the Live ip address What i would like to know ..is would I have to set up Nat .. so My Client ( on differnet computer on network with only interal ip ) to foward all incoming info in port internal 5999 /9000 to liveip 5999/9000 ? just asking .. also building a computer at work .. so .. i will probliity just build the server machine here |
*from EQLive Tech Support Site*Here is the solution: EverQuest: Cannot login to the EverQuest server. You may need to re-run the Update Patch. Repeatedly seeing this message indicates a loss of connectivity to the Patch Server. This is usually temporary.
This error can be confusing because it has to do more with connectivity to the world servers rather then the patch server. Included below are ways to troubleshoot this problem based on your connection type, whether you dial up to connect or you use some type of broadband connection (Cable, DSL). If you connect to the Internet using a dial-up modem then you will first want to check to see if you have a network card installed on your computer along with the modem. If you do have a network card installed as well as the modem then you will want to disable it. Most often network cards will have a default subnet mask of 255.0.0.0, which would cause your computer to search itself internally for the EverQuest servers. Since the EverQuest servers are not located on your computer it will never find them, and you will get the 1017 error listed above. If you do not have a network card installed along with the modem then you will want to make sure you have the proper subnet mask. To check this you will want to click on the Start button at your desktop. In the start menu, click on run, and type in 'winipcfg' in the "Open" line. The IP configuration window should pop up and you will be able to check your subnet mask there. If it is set to 255.0.0.0, then you will want to release and renew your IP address until you get a subnet mask that is something other then 255.0.0.0. Ideally you will want to have 255.255.255.0. If you are unable to get a different subnet mask after releasing and renewing then you will need to contact your Internet Service Provider for further assistance. The same mainly applies to broadband connections as well. Most troubles with the 1017 error come from improper subnet masks. You will want to be careful of multiple network cards in a single machine. Even though one may be set up properly to connect to EverQuest, the other could be defaulting the subnet mask to 255.0.0.0. You will be able to check your subnet mask the same as listed above. If you are running a firewall or proxy server and are receiving the 1017 error, then please visit our Firewall Configuration Solution to find all the settings to configure your Firewall to be able to connect to EverQuest. Here is the problem or goal: Cannot login to the EverQuest server. You may need to re-run the Update Patch. Repeatedly seeing this message indicates a loss of connectivity to the Patch Server. This is usually temporary. Error 1017 Dunno if this will help. I'm going to call my isp about it tomorrow. |
meliudaj, i really really tried to follow your post, but since im not very good with computer software, i didnt really understand the bigger part of the post :(
I was wondering if you could perhaps post a "newbie" reply in which you tell me, in an "easier-to-understand-for-newbie"-way, what exactly to do to solve the back to serverscreen problem? Oh and by the way, even if i did understand your post, i would have problems solving it without any further help since i have no idea what that Cisco you were talking about is... i would be really thankful for help... |
Sorry for posting before reading all the posts or even all the first post but NAT is not letting a bunch of computers use only one IP.
NAT is more like a condo time share for IP's. An individual or corporation would own a number of ip's (My local jc who I have done volunteer work for owns 4 blocks of 254 for a total of 1020.) but still more computers (the before mentioned jc has over 2500). NAT takes the available Public IP's (the ones owned) and tranlates them into internal Private IP's.... HENCE the prase network address translation. There is a translation or mapping of the external to the internal ip's so that there is internet connection hopefully for everyone who is currently trying to use it. (First hand experiance is that on peek hours you will sometimes not get to the internet if you are on NAT.) What you decribed is sometimes called address jinking or more commonly address Mascarade. It is often called NAT in low end routers. But, anyone who has worked on a network will be as quick as I have to explain the difference because we hate the marketing dept's that screw the public by telling them they are getting something they are not. NAT for all its drawbacks (mostly the not always being able to reach the internet) works better then Mascarading. Let me explain. If I had 10 computers hooked through a cheap router that mascaraded and 3 people wanted to play EQLive; 2 of them would be disapointed. The neccessary PORTs to play would be in use by the first person. With only one address the ports not the address determine what can be done and each service is normally only set up to use ports in a given range. That is how a Http server and an Ftp server can both be ran off the same machine. On the other hand with NAT if I owned the right to use 4 ip's from my provider all three could be playing. Only when a both a 4th and then 5th person needed access to the internet would anyone hear a complaint. |
I think somebody needs to have their internet glossary taken away.
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To late. I have been working on networks for 4 years. Remember the local JC i mentioned. I was a computer engineering student turned tech.
I have even had to read some RFC's not fun but very informitive. |
i'm still getting this error, i tried donig what it says... but whenever i try to connect to a server i make it past the character select, i just get booted to servers (or EQW shuts down) before i can get into the zone...
LoginServer.ini ------------------ [LoginServer] loginserver=eqlogin1.eqemu.net loginserver2=eqlogin2.eqemu.net loginport=5999 loginport2=5999 worldname=Bleh locked=false account= password= worldaddress=192.168.1.69 [WorldServer] Defaultstatus= Unavailzone= [LoginConfig] ServerMode=Standalone ServerPort=5999 UplinkAddress= UplinkPort= UplinkAccount= UplinkPassword= Boot5Zones.bat ------------------- REM:--------------Start----------------------- @echo off start zone9x . 127.0.0.1 7995 127.0.0.1 start zone9x . 127.0.0.1 7996 127.0.0.1 start zone9x . 127.0.0.1 7997 127.0.0.1 start zone9x . 127.0.0.1 7998 127.0.0.1 start zone9x . 127.0.0.1 7999 127.0.0.1 exit cls REM:---------------END------------------------ thx, I Noe I R NeWB |
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