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-   -   New class numbers! (IMPORTANT) (https://www.eqemulator.org/forums/showthread.php?t=10070)

Edgar1898 11-05-2003 03:42 PM

New class numbers! (IMPORTANT)
 
The class numbers for gms,merchants, and bankers have changed in the recent patch. You will need to update your npc_types table once you start running the new code.


You will need to update your tables to the following chart:

#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
#define RANGERGM 23
#define SHADOWKNIGHTGM 24
#define DRUIDGM 25
#define MONKGM 26
#define BARDGM 27
#define ROGUEGM 28
#define SHAMANGM 29
#define NECROMANCERGM 30
#define WIZARDGM 31
#define MAGICIANGM 32
#define ENCHANTERGM 33
#define BEASTLORDGM 34
#define BANKER 40
#define MERCHANT 41

DeletedUser 11-05-2003 04:41 PM

Why would they do something like this?

Wiz 11-05-2003 08:59 PM

Who knows?

killspree 11-06-2003 08:44 PM

rumor is there will be a new class in the next expansion, that's probably why

rubyrhinosaur 11-07-2003 12:27 PM

ok. ok, i get it, this is important, now where do i put these values? which sql file are they located in?

mangoo 11-07-2003 12:28 PM

The values go into the source code.

rubyrhinosaur 11-07-2003 12:29 PM

thank you very much, which part of the code?

krich 11-07-2003 12:46 PM

Actually, the values are likely already in the source code (i haven't checked yet). The databases are going to need to be updated as well since they reference the old list of classes.

regards,

krich

rubyrhinosaur 11-07-2003 01:09 PM

ok, this didnt fix the whole every merchant turns out to be a mage GM.
and the login server keeps crashing :/
also, for some reason zone lines dont appear to be working.

DeletedUser 11-07-2003 04:04 PM

Cause in the database the merchant class is no longer 32, it happens to be mage GM now. You'll need to type in a few mysql queries to fix all this.


As for new class. About time, they've been making retarded races for the past 982127. Let's hope it's not another beastlord. *cough* *mumble* :roll:

rubyrhinosaur 11-07-2003 04:12 PM

Code:

#define WARRIORGM        17

#define CLERICGM        18

#define PALADINGM        19

#define RANGERGM        20

#define SHADOWKNIGHTGM        21

#define DRUIDGM                22

#define MONKGM                23

#define BARDGM                24

#define ROGUEGM                25

#define SHAMANGM        26

#define NECROMANCERGM        27

#define WIZARDGM        28

#define MAGICIANGM        29

#define ENCHANTERGM        30

#define BEASTLORDGM        31

#define MERCHANT        32

blah, change merchant to 32? thats already in the source i got of csv... basically, what is merchant supposed to be? 32? because im curious wtf is going on lol, sorry, i've been working on this for the past two days, and about 32 hours of the past two days have been spent on trying to get back into the community.

rubyrhinosaur 11-07-2003 04:13 PM

oh, and the above is the origional code that still results in magician gms.. and they appear to be set up correctly, but then i noticed something, the mgician is 29, and all the vendors are 29, so i set the merchant definition to 29 and magician to 32... hope it works.

Edgar1898 11-07-2003 05:05 PM

there is nothing wrong with the code, you dont need to do anything to the code. I posted the new class numbers so db makers can update their databases, thought that was clear....

rubyrhinosaur 11-07-2003 05:40 PM

yea, but i can be a twad sometimes.. lol
no worries, thanks for all the hard work, and you are welcome to get my icq off me or something as i am running a pretty powerful server, and trying to get it up and running to test out new stuff... i really wanna get back into the community and get it going again... but i just get a little discouraged when i see tons of flameage against the ignorant on the boards...

xgp329r2 11-10-2003 01:23 PM

......
 
ok :shock:


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