Reqs to run DR5 server.
Just a question. To run a server to test a DB on my computer, what reqs would I need. The server box would not be running the client. It would have the server w/ two zones running ( the one I'm in and the one I'm moving into) minilogon and SQL . I might have a few friends log on to help test. What other programs are needed? How much hard drive space is needed to house the server DB and character profiles? Also on a side note... how close to "live" is the current DB? Thanx in advance.
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The HD space needed is very minimal.
What you need to be more concerned with is the horsepower of your cpu and the amount of memory you have. |
if its just a test server for 1-2 people it can be dont on a P1 333MH with 256 ram....
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Thanks
I think my spare box has slightly better stats than that. Thank you for the info. Now with 5 being released as a bin, I don't have to worry with compiler versions. I hope to be testing this weekend. I'll be building a new box early next year, I hope I can then run an open Emu server. I want to thank the dev team for doing such great work, and for putting up with we users. Also a thank you to the world builders and packet collectors. Also to those that already run servers. I hope to be giving back to the project someday soon.
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i suggest min reqs should be;
500mhz 256 sdram pc-133 thats for about 5 or 6 people to run for like 20 peeps, it CAN be done, but is not recommended on 1.3ghz 512 DDR after that, you will need multiple servers 1.3ghz w/512DDR for your world and db, and 5 dynamic zones 2.0ghz w/1024DDR for about another 30 zones :) thats what im running right now, working on getting the third comp up for more zones |
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30 zones would take a powerful machine. I think I heard that it took about 24 megs RAM/zone. This was long ago, but I think it's still in the range of 20-30 megs RAM/zone. The processing speed should be probably 2GHz+ for 30 zones.
You would need at least 720 free megs of RAM for just zones, and a healthy, strong processor. 1024MB RAM might be able to haul this, assuming that you have no graphical client running (linux running server mode with just console). |
I can only run 2 zones with a 2.0GHz and 1024MBs of DDR.
The database is TCS' moving databse. When I get in I automatically have a ping of 7000+ just standing still. This is over the lan too. With an empty zone, it's fine. |
Chrysm, is that 2GHz machine dedicated? Is it Windows or Linux? Does it have any other processes running besides zone and world and mysql?
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He's prolly running Winblows.
2ghz should not lag at all with world/mysql/2xzone |
tcsmyworld's db may have a serious problem that is gunking up the system in that particular release. If that's the case, it might be on a per-zone basis that he experiences these problems.
Chrysm is a linux advocate, so I'd assume linux... I am unsure, however. |
Linux of course!
When I log into a zone, everything is ok... then steadily the ping gets higher to about 7000 then if I execute a command or anything it takes about 2 minutes for the result to show (this is even targeting an NPC). Then the ping steadily climbs to about 12000 for about 5 minutes and then drops back down to 7000. All this with no network traffic. I think it may just be the database because, with empty zones, I get great ping rate on the lan like 1 and 1 or 10 and 90 at max |
Chrysm you should check out this thread, it adresses some issues with Linux, along with how to help with finding them, and also several fixxes
http://www.everquestserver.com/forum...er=asc&start=0 |
I have been covering it =) look at the 3rd page at the bottom hehe! I haven't implemented any of the fixes or updated my CVS.
I'll give it a whirl tonight and get the lates DB if there is one and see if that helps. |
the actual lag sounds like the threading in the code, taking up too much time to complete a process.... and other processes dependant on that process get lagged ... its a chain reaction...
give the devs some time... and it should be fixed |
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