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-   -   0.5.1DR2 snapshot while you wait. (https://www.eqemulator.org/forums/showthread.php?t=10464)

Trumpcard 11-25-2003 02:06 AM

0.5.1DR2 snapshot while you wait.
 
Until I can get the cvs import issue corrected (waiting on sourceforge support to process the ticket), here is a cvs snapshot to hold you over.

http://denial.dyndns.org/EQSource/eqemu051DR2.tar.gz


Changes include lots of crash fixes, pet fixes, performance fixes, and insertion of Eglins perl parser implementation.. (use -DEMBPERL and -DEMBPERL_PLUGIN to test it out/play with it. Its just in, still needs work)

NOTE : THIS WILL ONLY BE AVAILABLE FOR A DAY OR 2, ONCE ITS GONE, DONT BOTHER ASKING FOR IT.

Kroeg 11-25-2003 02:17 AM

thanks a lot Trump, I needed updated sql tables to work from...this helps a lot! :D

Wumpas 11-25-2003 02:43 AM

WOOT Trump is god
 
Thank you trump this is great lol been following your thred on the entitie list too i almost understand it hehe

ok now to check out this tarball and compare.

woot your god thank you for giving us this teazer i can now stop my camp at my computer (3 days and i know can leave the house LOL) :D :D :D

/dance
/target trumpcard
/salute
/roar

Wumpas 11-25-2003 03:08 AM

Umm trump?
 
Trumpcard its great and all I just cant open it my compilers screaming at me saying it cant open (memshare, zone, world) sais they have a corupted project file??? what kind of things on my end could cause this and is this problem on my end most likely?

I even tried pasting your files in with my 5.1 in case mabe not all the files were included in your zip still no dice ill mess around with it some more but is this even compilable or is it just somthing we can use to check out the source with? and if so how do i open it to see it?

p.s. im using open project to open it.
p.s. open file wont work either

thanks in advance

Trumpcard 11-25-2003 03:18 AM

What are you trying to do with it???

Its a tar.gz file, you have to extract it first...

You have to un-gzip it first, then untar it... WinZip will do that...

Wumpas 11-25-2003 03:24 AM

sorry I wasnt specific
 
Woot nope me no that green :D

I extracted it and put it in my cvs directory i use for eqemu right over my 5.1 its set up the same same directory structure i dont see what could cause it

C:\EqEmu\cvs\eqemu\EQEMu Release

C:\EqEmu\cvs\eqemu\NewSource

no dice yet ive redownloaded reetracted made sure subdirectory structure stayed intacked im at a loss here

ok got a more detailed reson herer i clicked help in the error box sais this

The project system was not able to open a project from a previous version of Visual C++ in Visual C++ .NET. Possible reasons include:

A valid project file was not specified.
The project did not contain a Win32 platform configuration. In order for a C++ project from a previous version of Visual C++ to be opened in Visual C++ .NET, there needs to be at least one configuration with a Win32 platform target.

Trumpcard 11-25-2003 03:27 AM

No idea, works fine in linux.. compare the old project file to the new one, maybe its goofed up... This is the exact same code that would be pushed to CVS so dont see what it should be any different...

Wumpas 11-25-2003 03:32 AM

ok thank you
 
LOL here I go headfirst lets see if i can work it out inside of 6 hours LOL

hehe eqemu sure is great to have on a snowy day. keeps me busy :wink:

Eglin 11-25-2003 03:50 AM

Works great. Thanks.

Those wishing to play with embperl under Windows will need to add the embperl.cpp/h, embparser.cpp/h to the _zone_ project in addition to defining EMBPERL and optionally EMBPERL_PLUGIN. Also, command.h is included twice in command.cpp. You will need to remove the _first_ #include statement to avoid conflicts.

Wumpas 11-25-2003 04:01 AM

so glad
 
Im so glad that someone that knows what therer doing figured this out id never have discoverd that Thank you Eglin :D :D :D


Now to implement it hehe. chalenges chalenges

thank you for figuring this out I was so exited to see the dr2 but my spirits sank when i couldn't open it hehe now therer back up

/dance
/target Eglin
/salute
/roar

arkaria 11-25-2003 04:24 AM

Compiled great. Now to give it a try

cybermax 11-25-2003 04:37 AM

Compiled without errors, and everything seems fine, but i got problems even getting into a zone..

Pls.. if any of you got a spare minute, could you take a peep at my post : http://www.everquestserver.com/forum...ic.php?t=11372

I just dont know what i do wrong to make the CVS versions this unstable.. :(

Wumpas 11-25-2003 05:01 AM

1 question
 
Ok eglin I folowed all your steps except

Defining EMBPERL and optionally EMBPERL_PLUGIN

Im kind of green to this so bear with me please

How and whare do I perform this step? everything else went easy I added those extra members (corect term?) to my project file and that went smooth.

thank you for the help

Eglin 11-25-2003 05:11 AM

Re: 1 question
 
Quote:

Originally Posted by Wumpas
Defining EMBPERL and optionally EMBPERL_PLUGIN

Im kind of green to this so bear with me please

How and whare do i do this step?

Right-click on "Zone" in the solution explorer inside Visual Studio. Select "Properties". In the left tree-view, select C/C++->Preprocessor. In the right pane, add EMBPERL,EMBPERL_PLUGIN, to the list of defines.

Of course, you don't want to define these guys if you don't already have Perl installed. You will also need to add Perl's directories to your search path in the same way that you did for zlib.

Wumpas 11-25-2003 07:26 AM

WOOT
 
Woot i figured it out i did a build option from inside the project files instead of rebuild solution and i selected release configuration and it compiled :D :D :D :D :D

SO HAPPY IT WORKS


playing it right now :D :D :D

Thank you trump and whole team


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