How to play 5.2 with Minilogin
If you have 5.3DR1 this is no longer required
First, you need the source (5.2 emu source, not the minilogin source) In world/client.cpp, find: Quote:
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woot
Tertiary YOU ARE GOD for the day
sorry trump youll be returned to top standing tommorow Thank you Fix works perfectly running tcsmoving for 51 52 and sourced in the 5.2-Update that came with the release binaries I ran for 3 hours no crashes with minilogin PS your eqhost file should look like this Quote:
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Would it be possible to get this added to the official binary?
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Re: woot
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EDIT: I also have loginport=5997 under the [LoginServer] block. |
thanks
thank you for the info tertiary I didnt put it together that I could use 5997 and your fix worked flawlessly I thank you for that again and I will say thanks to you every night :D my roomate wasn't keen on me setting up his pc as my server hehehe
edited changing "i"'s to "I"s (I always forget to caps those) |
I cannot figure out what i do wrong here..
Did you compile all 3 after that fix? ie. the DLL and zone.exe as well? or only world.exe and replace that? No matter what i do, or what db i use, i cannot create a human monk, and start it in the starting zone.. Qeynos crashes zone.exe, and freeport crashes zone.exe ... I have tested to create most races (halflings, gnomes, ogres, humans, highelves++) and it seem the ONLY starting zone working for me is for frogloks in gukta.. I can then zone that character to bazaar.. if i try to zone to freeport or umbral or whatever.. zone.exe crashes again. I use the MW_051_052_alpha1.zip and sourced the 0.5.2-update.sql that came with the binaries. I recompiled world.exe with the above mentioned fix, and replaced world.exe (and thus were able to actually create characters as oposed to the 1017 error i got with the precompiled binaries). So.. Where do i go wrong? I am totally lost here.. I also tried the "0.5.2" db posted under world building (dont remember what thread.. but was some "combine" of different databases with the 0.5.2 fix). NONE of them work with other than a froglok in the starting zone.. and thats IT.. Aaargh.. PS. I use VS 6.0 to compile under WinXP, as "Release" compile. |
db problem
From what you described this is purely a database problem
zones Ive tried are halas, freeport, north qeynos, everfrost, and black burrow Qeynos hills crashed.. (understandable it was running 4 hours before I tried zoning in and I was in high lag from executing every gnoll in blackburrow.) If you can get to any zones you did the world fix corectly. This is a database error and I would sit tight and wait for TCSMyworld to release a database for 5.2 He usualy does in short order of an update Im going to tinker around a bit more ive just resently started dabling with the database. If I can find a way to make everything work ill post it. these are the exact databases you need to source MW_051_052_alpha1.sql 0.5.2-Update.sql Those are it and freeport qeynos work fine for me a little laggy but I was able to enter them. Please be sure you were using the corect databases TCS has put out quite alot and his filenaming system makes everyone look very similar. beond that i would just watch the world building forum and development forum for any updates/fixes. Hope this helped. |
Anyway someone could post the binary for this?
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Fixed in our sources
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Please anyone may upload one more time WORLD.EXE?
thanks, thanks a lots :D |
one that AK1122 uploaded didn't work for me=(
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I have tested this update a few different ways.
Way 1: I tried to host on a seperate pc other than the one i play eqmu on. It would not let me connect. way 2: I I host the world and zones on the same pc as I am going to play on this update works. =) |
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Thanks Kathgar :) |
nevermind, ak's world.exe works!
i forgot to put this in after reinstalling the db! INSERT INTO account SET name='eqemu', password='eqemu', status=200; |
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