EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Bugs (https://www.eqemulator.org/forums/forumdisplay.php?f=622)
-   -   5.2 bug (https://www.eqemulator.org/forums/showthread.php?t=10818)

marakeen 12-15-2003 02:21 PM

5.2 bug
 
i have noticed #repop command does not function properly. Npcs that I have killed do not respawn with #repop command. I'm not sure if it's a db issue, but everything including npcs i have killed did respawn in 4.4.

Edgar1898 12-15-2003 06:34 PM

not really a bug, its working as intending, but I'll add an option so that it will work the way that you (the end user) intended. The way it works now it repops all mobs that werent killed. When a mob is killed its respawn time is added to the db so that it wont respawn before it is supposed to if a zone crashes or you dont want to run static zones and the zone goes into sleep mode. #repop therefore doesnt respawn the mobs that still have time left on their respawn timers

marakeen 12-16-2003 04:41 AM

thanks edgar!!

haecz 12-16-2003 04:53 AM

back in the day, didnt that command kill (remove) all the mobs, and then repop the entire zone?


All times are GMT -4. The time now is 07:26 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.