3 bugs
1 bug ive noticed while playing around with my server is that when i made a guild and put the leader as Laron(name of the test chara) it would display my account name as the character, and the character wouldn't be in the guild, when i finnaly got into the guild by adding myself using a command(cant remember wich) then i would set myself as leader. now everytime i enter my test character it says "You are now leader of the guild." and another funny thing was before i got into the guild i set myself as guildleader(without being in guild) and it saysi was leader of a guild already although i wasn't in a guild at all.
another bug is on some mobs(tested in field of bone) they will continue walking at you until they dissapear but can hit you. another bug is with necro pets, some pets when stopped will continue playing walk animation and if you tell a pet to sit they will sit get back up and then stand like a statue standing(while still in sit) |
a 4th and 5th bug ;)
i dunno if you have fixed this or not,,, but
the beasties pets are humans ;) and some spiders in PoN are human aswell.. |
The spiders are a DB problem and should be referred to the host of the server. I don't know for sure if the beastlord pets need some code changes to select the proper pet race and model.
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It was on Fish-Wolf. but if you have the same issue on
all servers with the latest DB, it might get looked into, its just one set of mobs that have human skin (Hatchlings).. many people dont play beast just coz the ghey pets, hahah :D btw, grats a_Guest03 on 1500 :P |
Thanks for the congratulations!
Anyway, the proper place to post DB problems is probably server comments. The guys who run the servers can fix their databases, and explain their database requirements and send patches to the world builders (if they're nice). |
Here's a link to a quick and dirty fix for Beastlord Pets. Its a code fix, not a DB fix.
http://www.everquestserver.com/forum...ic.php?t=11732 Regards, krich |
well i made this post to see if these were bugs worth submiting,being worked on,or had a fix already....but it seems that now its for beastlords, oh well if it helps someone then im glad my topic got derailed :wink:
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