Some Random Quest Goodies
With these quests, you gotta change # to the number of the NPC. And place into Quests folder in your EQEMu folder. And make the name of the this file the shortname of the zone you place it in. AKA: Have the NPC as number 3 and it spawns in West Freeport. You change # to 3 and open up notepad and copy paste this in and save as freportw.qst | Simple as that! :D
A Healer Code:
NPC_SCRIPT # { Code:
NPC_SCRIPT # { Code:
NPC_SCRIPT #{ *Note* Standard User: 0 Priviledged User: 10 Very Priviledged User: 20 Quester: 80 GM: 100 Lead GM: 150 ServerOP: 200 Debugger:255 (I believe Lyenu also made a Debugger? Which is status 255 but It might not be in this version.) Set the trigger text to whatever you want. I thought this might be useful to make it so people just hail it and they get PU status if you want people to get Priviledged User. Code:
NPC_SCRIPT # { -ZioKaNeo- |
Oh yea, Debugger:
Lyenu's Debugger thing... :D Image's NPC Script Tutorial Self explanitory? If its got a bug or something just let me know.. |
Very kewl. was that flag_account command just added? How
many more commands are there that we don't know about? hehe |
Only one I was told. Lyenu added it when I asked.. well sort've. She made it pretty fast too :p
I was like woah :eek: Are you people blind!?? wait that cant be, you can also leave feedback or hateful marks ;) |
Zio.. many thanks for this post.. it actually as shown me how to easily do some quest things for my server!
One question, though, when you do NPC # , what progression of numbers do you use (or is it 1,2,3,4 for each zone.. not serverwide numbers, 123 124, etc?) basically, I do not know who to make do what... is there an easy way to identify this is the admin tool, to know who to make do what? |
npc id
Simply assign the player and npcid (anyone will do try 99)
on eqadmin, it's the number on the far left. There is a quest tab in eqadmin, but it doesn't apply to scripts. then in your script file type this. NPC_SCRIPT 99 { #whatever you want in here } (taken from tutorial) :) |
Is there any way we can get the NPC # inside the game?
/eqadmin problems on Sometimes it will be easier I think, With a full world spawned database EQadmin is horribly slow displaying the spawns tab. It takes 2-5 seconds to display each entry on the left. and it does this each time anything is changed. Don't get me wrong, I love the EQadmin, it is just hard to use when parts run that slow :( /eqadmin problems off Anyhow if it isn't in there somewhere, can the NPC # be added to #npcstats or something? |
The NPC type is actually in the NPC types tab not the spawns tab. It is the column to the very left (so you don't even have to deal with the spawns tab! yeah!)
If you use perma spawn or something like that, you can completely bypass the spawn tab altogether! Another alternative is using mysql directly. |
so.. graphical and slow or non-graphical and instantaneous.. hah!
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