zone crash on pc death
5.3-DR2 with 53-alpha2 database:
zone crashes with SIGSEGV everytime a player dies. confirmed on win32 and linux. happens when drowning, falling, and combat. here's a backtrace from falling death: Code:
Program received signal SIGSEGV, Segmentation fault. farce |
Bigpull found the offending code.
in Client::Death() in attack.cpp replace line 1148 "entity_list.RemoveMob(GetID());" with entity_list.RemoveClient(GetID()); |
Gee i sure wish someone would have told US rofl.. i'v just spent the last 2 days trying to debug this. we found the erronius code late last night.
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I noticed removing a mob with #npcspawn remove gives the zoneserver the same crash. Really annoying when you have to delete everything through front -_-
Now that I think of it though this might have only happened with mobs I created. |
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