EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=617)
-   -   53 And the Perl quest system. (https://www.eqemulator.org/forums/showthread.php?t=10985)

12-24-2003 03:21 AM

53 And the Perl quest system.
 
Has anyone running windows been able to get perl runing???
if so can you list what you did to get it becuase i tried it running XP and it seems to be incompatable/.


FYI 5.0 works fine I wish there was an updated patch for this one

Scorpious2k 12-24-2003 03:47 AM

Re: 53 And the Perl quest system.
 
Quote:

Originally Posted by sdabbs
Has anyone running windows been able to get perl runing???
if so can you list what you did to get it becuase i tried it running XP and it seems to be incompatable/.

We've been running the Perl quests since we converted to 5.0 with no problems. Each upgrade we have done nothing with the Perl portion and it has kept running like a charm.

Actually that isn't entirely true. When you compile the new release, you do have to define EMBPERL and include the two perl related programs in the project. Since I modify the code to add the Scorpious2k Server unique features I am in it anyway, so this really isn't anything major.

12-24-2003 04:23 AM

Re: 53 And the Perl quest system.
 
Quote:

Originally Posted by Scorpious2k
Quote:

Originally Posted by sdabbs
Has anyone running windows been able to get perl runing???
if so can you list what you did to get it becuase i tried it running XP and it seems to be incompatable/.

We've been running the Perl quests since we converted to 5.0 with no problems. Each upgrade we have done nothing with the Perl portion and it has kept running like a charm.

Actually that isn't entirely true. When you compile the new release, you do have to define EMBPERL and include the two perl related programs in the project. Since I modify the code to add the Scorpious2k Server unique features I am in it anyway, so this really isn't anything major.


I see Hmm guess i will have to wait on a release then because I can't afford 2k just to compile the binarys..

Lurker_005 12-24-2003 10:10 AM

I'm using the 5.2 with perl that was released already compiled. works fine for me, but it took a little bit to get it setup.

Download and install activestate perl.
I then installed the perl scalers (not required for just pl quests?)
this took the most work
see http://www.everquestserver.com/forum...ht=perl+delete
and
Quote:

Originally Posted by SaguratuS
install perl 5.8, all defaults
hit enter on all config defaults except for location of nmake.exe
perl -MCPAN -e shell
install IO::Scalar
Install finishes successfully

Note you WILL need a copy of nmake.exe to install scalers
perhaps the make included in http://sourceforge.net/projects/dev-cpp/ will work

Eglin 12-24-2003 12:08 PM

actually, you don't need nmake to install IO::Scalar. Since it isn't a binary module, you can just untar it and put it somewhere in @inc.

mollymillions 12-25-2003 11:31 PM

Quote:

Originally Posted by Lurker_005
Download and install activestate perl.
I then installed the perl scalers (not required for just pl quests?)

The release exe would have been compiled with Perl plugin support therefore you will need to run the Scalar install to use these exe's, but you can compile the Zone binary with Perl scripting enabled but without the plugin support, in which case you do not need to do the scalar install.

Lurker_005 12-26-2003 06:00 PM

Ahh thanks Molly that clears that up a bit


Quote:

Originally Posted by Eglin
actually, you don't need nmake to install IO::Scalar. Since it isn't a binary module, you can just untar it and put it somewhere in @inc.

Any more info on the "easy" way to get scalers installed? I have them installed and working, but if there is a less involved way for people without nmake....


All times are GMT -4. The time now is 08:49 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.