merchant creation guide?
anyone happen to have a guide on how to make and populate a merchant? dont know much about sql the emuadmin tool is a little confussing but able to poke arround in it. any-all help would be great.
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Personally, I did it in game via the #spawn command.
Race 41 is a Vendor, and merchantid (the last field) is the merchant's wares listing as seen in FQAdmin's browser. The rest are changeable. Example: #spawn (NPC Name) (Race) (Level) (Texture) (HP) (Gender) (Class) (Primary Weapon) (Secondary Weapon) (Merchant ID) #spawn More_Paladin_Spells 8 70 3 10000000 1 41 0 0 5032 Will spawn "More Paladin Spells" a Dwarf (Race 8), Level 70, in plate armour (Texture 3), with 10million hp, Female (Gender 1), Merchant (class 41), with no visible weapons, and Merchant Wares taken from the data listed as merchant_id 5032. |
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