DR3 bugs
seems the #summon command not working now..
ie not able to target NPC #summon #spawnfix #listpetition and #delpetition not working shared band money slot not working(havent tried items yet) the zone_id=0 error still causing client hangs. perl questing not working(at least in the precompiled version) |
#summon was taken out because it is useless. use /summon
/summon works better and has more functionality. |
after typeing /summon am getting
That is not a valid command. Please use /help |
You have to be #gm on, if you want perl compile it yourself. /summon, shared bank doesn't work (NOT IMPLEMENTED), #listpetition and #delpetition work
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#listpetition brings up
Quote:
#delpetition does delete is from DB..but if user tried to petition again it tells them they already have a petition in and to use /deletepetition /summon does work now that #gm on done.. |
Just tested this on the server I'm building. I created my petitions table by exporting structure only from my test database where I sourced the dr2 download. (I am using dr3 compiled code)..
I created a petition and then executed #listpetitions and I get ID: Character Name, Account Name with no petition information. I pulled up the table in mySQL and it showed my petition. I created another petition by adding a record in my SQL admin tool and once it was committed to the database, I did #listpetition again and it showed the new petition. At first I thought it might be because the petid was 0, so I edited it to 2 and then the record I added earlier didn't show up in the list. It seems that it is always dropping the first record in the petition table. Not really a coder or a db person but from analyzing the result, thats at least a place to look whenever one of the project guru's has a chance to peek. |
Try these out. Should be in command.cpp at about lines 2938 and 1411 in command.cpp, respectively.
Code:
void command_listpetition (Client *c, const Seperator *sep) Code:
void command_delpetition (Client *c, const Seperator *sep) |
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