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-   -   Now Whats wrong? (cant make server) (https://www.eqemulator.org/forums/showthread.php?t=11996)

DeathMan 02-18-2004 10:54 AM

Now Whats wrong? (cant make server)
 
I am having SOOOO much trouble...I did all of these things....but I still get the 1017 error...Here.

MY DB..

# READ README.TXT!

[Database]
host=localhost
user=*****
password=*******
database=eq
compression=off


### --- This file tells world.exe what computer mySQL is on. Host should
### --- be left "localhost" unless mysql is on a differant computer than world.exe

MY LOGINSERVER..

[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginserver2=eqlogin2.eqemulator.net
loginport=5997
loginport2=5999
worldname=Sonic's non-legit
worldaddress=Encounter
locked=false
account=
password=
worldaddress=Encounter

[WorldServer]
Defaultstatus=0
Unavailzone=

[LoginConfig]
ServerMode=Standalone
ServerPort=5999
UplinkAddress=
UplinkPort=
UplinkAccount=
UplinkPassword=


And finnally,my Boot5zones..
REM:--------------Start-----------------------
@echo off

if NOT exist spells_us.txt goto NOSPELL

start zone . Encounter 7995 localhost
start zone . Encounter 7996 localhost
start zone . Encounter 7997 localhost
start zone . Encounter 7998 localhost
start zone . Encounter 7999 localhost
exit
cls

:NOSPELL
echo You did not copy the spells_en.txt from your everquest directory to this one. Please do so or zones will crash on startup.
PAUSE

REM:---------------END------------------------

Monrezz 02-18-2004 10:56 AM

Change Encounter to localhost. If that doesn't work, change all localhost's to your IP address. If that doesn't work make sure you've added user/account to mysql and granted. If that doesn't work, search for 1017 error. Has a *lot* of posts for fixes. Could be version...

wize_one 02-18-2004 11:01 AM

bet he patched after feb 10th.

samandhi 02-19-2004 06:45 AM

Try looking at this thread for 1017 http://www.eqemulator.net/forums/viewtopic.php?t=12827

nilar 02-24-2004 05:26 AM

Shouldn't loginport2=5997?

samandhi 02-24-2004 05:47 AM

Yep, good call..

nilar 02-24-2004 09:13 AM

Also, are you using a router?

DeathMan 02-24-2004 09:23 AM

No router...

And I'll get to that loginport thing.:)

DeathMan 02-25-2004 11:50 AM

ok....now what?

# READ README.TXT
[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginport=5997
loginport2=5997
worldname=Sonic's non-legit
worldaddress=65.40.13.212
locked=false

[WorldServer]
Defaultstatus=0
Unavailzone=

[LoginConfig]
ServerMode=Standalone
ServerPort=5999
UplinkAddress=
UplinkPort=
UplinkAccount=
UplinkPassword=


[Database]
host=localhost
user=**********
password=*****
database=eq
compression=off



REM:--------------Start-----------------------
@echo off

if NOT exist spells_us.txt goto NOSPELL

start zone . 65.40.13.212 7995 65.40.13.212
start zone . 65.40.13.212 7996 65.40.13.212
start zone . 65.40.13.212 7997 65.40.13.212
start zone . 65.40.13.212 7998 65.40.13.212
start zone . 65.40.13.212 7999 65.40.13.212
exit
cls

:NOSPELL

samandhi 02-25-2004 11:59 AM

Ok first of all, HERE is what your loginserver.ini should look like:
Code:

[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginserver2=eqlogin2.eqemulator.net
loginserver3=eqlogin3.eqemulator.net
loginport=5997
loginport=5997
loginport=5997
worldname=<your server name here>
worldaddress=*****************
locked=false

Secondly, what version of the emu are you trying to run? If you are trying to run an older version, and are patched up to present, you will continue to get this error...

Also, you need to post your world.exe and zone.exe output to see if there is anything there that would help us help you...

nilar 02-25-2004 04:11 PM

Yeah make the changes that sam posted to loginserver.ini. Also make sure you have a recent database which can be found on a sticky in the World Building section. If you patched since GoD went live you will need to use the 0.5.5 DR1 version or else your gonna get a 1017 error. If you havnt patched then you can use the 0.5.2 DR3 and everything should work fine.

samandhi 02-25-2004 05:49 PM

Quote:

0.5.2 DR3
Should be 0.5.3 DR3

nilar 02-25-2004 09:20 PM

Quote:

[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginserver2=eqlogin2.eqemulator.net
loginserver3=eqlogin3.eqemulator.net
loginport=5997
loginport=5997
loginport=5997
worldname=<your server name here>
worldaddress=*****************
locked=false
Should be

Code:

[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginserver2=eqlogin2.eqemulator.net
loginserver3=eqlogin3.eqemulator.net
loginport=5997
loginport2=5997
loginport3=5997
worldname=<your server name here>
worldaddress=*****************
locked=false

Hope this will fix your problem

samandhi 02-26-2004 07:28 AM

Loginport<#> is irrelevant. If you were using different ports for each different loginserver then you might specify that there be a number, but since you are using the same port for all, this is NOT needed.......So it COULD read loginport=5997 for all three, and you would NOT have a problem...


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