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-   -   OpenZone 3.7 (https://www.eqemulator.org/forums/showthread.php?t=12145)

Windcatcher 02-25-2004 09:57 AM

OpenZone 3.7
 
Just a few things, but the first one is critical.

1. Fixed a very bad bug where the solid polygon seting was being saved as false by default instead of true. This warranted an immediate release.

2. Fixed a bug in the set ground height function where it didn't take the circular/square editing area radio buttons into account.

3. Added a new checkbox to the ground editor: topographic. This will show orange topographic lines for the entire zone, at 50 unit intervals. It's a life-saver when adding zone bounds.

WC

Windcatcher 02-25-2004 11:35 AM

I just re-uploaded OpenZone 3.7. The topographic plot wasn't working correctly for zones that had been shifted, but it will work with this one. Sorry for the inconvenience.

Wind

Monrezz 02-25-2004 11:40 AM

Do you ever sleep / take a break? :P

Windcatcher 02-25-2004 11:50 AM

I *use* OpenZone, and so many of these improvements are to help myself 8) I'm working on another OpenZone zone...

WC

samandhi 02-25-2004 12:15 PM

Quote:

Do you ever sleep / take a break?
AMEN hehe you are a small program factory there..... Dont get me wrong, I love what you are doing, but sheesh... BREATHE>>>>>:)

Shadow-Wolf 02-25-2004 01:16 PM

hmm would this new zone be your barbarian town? *cough*

Windcatcher 02-25-2004 01:29 PM

It might... :) I've got the land geographry all done and I just laid the first building foundation...

WC

P.S. One thing I forgot about OpenZone 3.7: it can now use Terragen heightmaps when creating new zones in addition to .BMP and .TGA.


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