facing its target when rooted
hello
i was trying to make the mobs to facing their target while they are rooted I tried this int mobai.cpp in AI_Process Code:
else { but if the monster is moving before you root him when rooted he continues to perform its running animation I don't understand why ? anyone can help plz ? |
I always thought it was lame that mobs could turn while rooted but PC's couldn't. Of course that may have to do with the fact that I'm partial towards rogues anyway. ;)
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Quote:
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could always force the animation. doanim(0);? cant recall the exact function but somthing like that.
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Mob::DoAnim(const int animnum, int type, bool ackreq)
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