5.5 Released!
5.5 has finally been released!!! I had a very small role in this release, but everyone thank the devs that made this possible, especially image, solar, and Scorpious2k for their hard work and Shawn319 for his hard work testing the code. Be sure to update your database with db.sql before you start the server!
==4/02/2004 Image: Improvements made on the combination code. ==3/29/2004 Image: Combined packets now work to full extent. Set app priority to 6 if you don't want it combined, all packets should no longer be deflated,encrypted unless priority 6. Scorpious2k: Fixed mob movement ==3/28/2004 Scorpious2k: Added quest command signal() and EVENT_SIGNAL Scorpious2k: Made mobs face player for EVENT_SAY and EVENT_ITEM Scorpious2k: Added smogo's $hasitem for perl quests Scorpious2k: Added selfcast() command to perl quests ==3/23/2004 Scorpious2k: Added AC. Probably needs major adjusting of values to match live, but its a start. ==3/22/2004 image: Group inviting is fixed. ==3/21/2004 solar: corrected an issue with channeling skill/regaining concentration solar: changed spell resist so that only detrimental spells are resist checked. will have to flag beneficial flags that need resist checking later. ==3/20/2004 solar: spell resists implemented solar: added/fixed up some spell effects. notable ones are the stackable hastes like melody of ervaj solar: added new version of Wiz's CheckLos routine solar: fixed a problem with detrimental buffs (root, mez) not working in pvp ==3/15/2004 solar: door updates, find sql file in release dir - doorupdate-03-15-04.sql ==3/13/2004 solar: fixed zone to zone movement occasionally not working ==3/10/2004 solar: spells that are group only should only work on the group now. ==3/07/2004 solar: moving coin around should work properly now ==3/06/2004 solar: looted stackable items should distribute properly now. ==3/05/2004 solar: player armor will appear the proper color now solar: LoY Dye works. You need a vial of prismatic dye for each slot you want to change the color of. solar: looting differentiates between left and right clicks. left clicking will put the item on your cursor as expected, and right clicking will auto equip it. solar: containers can now be auto equip looted ==3/02/2004 solar: implemented AE location spells. ex: rain of lava, sentinel. small issue with this still; the caster continues to execute the casting animation for the duration of the spell. ==3/01/2004 solar: started implementing AE rain type spells, still some work left to do. There are 2 new files for a Beacon class that you have to add to the build. ==2/29/2004 solar: revised and corrected a ton of spell effect stuff solar: corrected an hp regen issue, but need to get the proper calculations for regen rates. until corrected, clients will see their hp regen and then immediately change to what the server thinks it should be solar: probably broke something ==2/28/2004 solar: spells will now consume reagents properly solar: lifts work again solar: corrected a mistake that caused spells to not finish scribing properly solar: fixed some memory leak issues regarding hp updates ==2/25/2004 Scorpious2k: Added vesuvias changes for 5.5 - luclin appearence should work now ==2/22/2004 solar: spells should be in working order again, more work to be done on this. ==2/20/2004 solar: merged vesuvias' appearance (face, beard etc) and zone change changes from the old code. ==2/19/2004 kathgar: Fixed, SE_Fear, SE_SpinStun, SE_Charm for fixed duration spells and not double checking breaking Range check on Archery Skill checks on Hide and Sneak Fixed exp deaths in PvP by DoTs cast by clients, spells cast by clients no longer in zone, and client pets Added member bool client to Buff_Struct to aid in above fix Fixed solar's changelog entry where he spelled my name wrong No EQLive fixes in this change solar: fixed a bug that was causing people to be set as gm when they shouldn't ==2/15/2004 solar: characters being created are checked for validity now. thanks to kathgar for the tables. ==2/14/2004 Zaphod: Added Door ZonePoint information. ==2/13/2004 solar: Doors should work now solar: adventure merchant stuff fully working (check me) solar: petition interface stuff believed to be working but not fully tested LethalEncounter: (entered by solar) fixed item opcode, items fully working ==2/12/2004 solar: Opcodes updated from Zaphod's list, also a few others. All the ops that are tabbed in are unconfirmed, and I marked unused ones also. ==2/10/2004 Image: NewSource directory created for 0.5.5 (EQLive Compatability Developement) Image: Few opcodes updated, also implicitlen updated. ==2/8/2004 solar: fixed a world crash regarding deleting an empty character slot ==2/7/2004 solar: AE spells working properly now solar: wrote all new buff duration formulas solar: buffs being applied will properly displace multiple buffs if needed solar: bard spells should keep casting while sitting now solar: mobs should now have a proper casting animation when they cast ==2/6/2004 solar: some buff stacking changes, misc spell stuff ==2/5/2004 solar: more spell work, bards should be in a working state, but not done. ==2/3/2004 Image: Divine Aura now works cross zone. Image: Invisibility now works cross zone. Image: Added a zone(""); command to quest (Zones them to the specified short zone name) Image: Added selfcast("spellid"); command to quest (Makes client cast spells on themself, good for self only spells) Image: Tons of my personal GW stuff changed, you can't see bwuhahahhah Image: Fixed platinum duping Image: Levitate now works cross zone (others see you levitate and not warping) ==2/2/2004 Scorpious2k: added quest global variables (requires DB change see quest_globals.txt in EQEmu Release)) Scorpious2k: fixed faction command in parser ==2/2/2004 solar: worked on buff stacking and some misc spell stuff. ==2/1/2004 solar: group spell fixes solar: implemented /targetgroupbuff ==1/31/2004 solar: revised the StringID based messaging. ==1/30/2004 solar: Merged in Wiz's CheckLos() mob method solar: Spell casting fixes. solar: Channeling skill should work very similar to live now. If you end your casting where you started you have a chance to finish casting. solar: Line of sight is checked for spells. ==1/29/2004 LethalEncounter: Fixed an issue with HT and LoH not repopping, apparently fatigue in player profile was moved into the timer hours slot. solar: Updated death. You shouldn't receive an extra message about being punched when you die to a spell anymore. ==1/28/2004 solar: fixed an item dupe bug. ==1/26/2004 solar: various fixes to spells, more coming. ==1/25/2004 LethalEncounter: Fixed some issues with the guilds. LethalEncounter: No Rent items will now be deleted if your offline for more than 30 minutes. ==1/24/2004 LethalEncounter: The guild management tool has been updated and works again. LethalEncounter: Guilds will now work almost 100% like live, only a few of the #guild commands are left over, mainly for gm management. kathgar: Added #revoke and #oocmute LethalEncounter: Fixed some resist issues with some spells. LethalEncounter: Fixed item charges from merchants. LethalEncounter: Fixed expansion issues like not being able to use Adventure merchants. solar: bodytypes should be working correctly from the db now. Also added it to #spawn and #npcstats. Pets are all summoned, except necro which are summoned and undead. Apply the bodytype_update.sql in release to flag your mobs. solar: /surname command corrects capitalization and rejects non alpha now. solar: #name fixed - renames player target solar: made some fixes to kathgar's revoke patch - it now works as intended. ==1/23/2004 solar: LD clients should now be kicked when the LD timer is up, even if engaged. solar: Buffs should be working correctly after zoning now. solar: #gassign fixes ==1/22/2004 solar: Corpses are now sent to clients zoning in. ==1/21/2004 Trumpcard: Merged in mongrels fix for undead/invis. Use update sql provided in release to update. solar: Buff fading should work for slots besides the first one now. This will fix the 'mez bug' that was due to the icon not being stripped. ==1/20/2004= solar: sense heading skill will now improve as you move around ==1/19/2004= Scorpious2k: fixed faction command for quests LethalEncounter: Fixed a problem with queued cursor items. solar: fixes to #gassign ==1/18/2004= LethalEncounter: Added item and spell bonuses to the mana regen formulas, they will now help. LethalEncounter: Fixed a bug that was killing players even when they had hitpoints remaining. LethalEncounter: Added server side filters LethalEncounter: Added a new command (#setstat) that allows you to set a characters stats. LethalEncounter: Added a new quest command that allows you to modify a characters stats. LethalEncounter: Added the ability for a player to have more than one item on their cursor at once. They will be queued like on live. Scorpious2k: added random name generator for char create Scorpious2k: changed order of parameters in flag console command to allow for spaces in name kathgar: Added FLAG_COMBINED and FLAG_IMPLICIT support, define COMBINED to try it solar: fixed #mana solar: fixed mana disappearing when you're interrupted mid cast solar: applied kathgar's PetCommand crash fix solar: fixed a pvp damage crash solar: fixed channeling skill rolling over back to 1 solar: bumped PVP spell damage to 2/3 from 1/2 of normal ==1/17/2004== Image: Memleaks for LDTimer, stamina_timer, CreateHPPacket have been fixed. Image: World server now boots people with status < 0. solar: Reworked melee hit/miss calculations to work better ==1/16/2004== solar: Mez spells break properly on players now solar: added a #stun command, takes a duration from 1 to 65535 solar: Fixed mana disappearing when a spell like cannibalize or necro subversion is cast. solar: Fixed incorrect conditional that was causing ALL damage done TO a client to be halved. Now only client to client damage is halved. solar: Fixed a bug with the spell cast timer bar disappearing prematurely and the spell gems readying themselves while a spell was still being cast. solar: Spells should interrupt properly when you duck, or are otherwise interrupted while casting. ==1/15/2004== solar: HP should regen properly now ==1/14/2004== solar: Divine Aura spells should now work ==1/10/2004== LethalEncounter: Added ability for groups to zone. LethalEncounter: Added the ability to use snares and roots in pvp. LethalEncounter: Fixed mob movement to be more like live and to work correctly. LethalEncounter: Added the tracking skill. LethalEncounter: You will now get hit for max damage when you are sitting and an npc attacks. LethalEncounter: Fixed loot messages. LethalEncounter: Fixed loot so right click autoequips correctly now. ==1/4/04== MYRA: changed to new opcode for follow MYRA: changed to new opcode for taunt MYRA: use new (5.x) Status labels in who for telnet connection MYRA: Added code to depop at end of grid for wander type 4 MYRA: Added wander type 4 (single run) MYRA: fixed eval in ExportVar per Eglin MYRA: corrected spelling for var $uguildrank for event_timer (was $uguildrang) MYRA: added vars $status & $cumflag per Eglin MYRA: added vars $mobid & $mlevel per Eglin MYRA: added missing commands + itemlink to perl MYRA: added EVAL & KEEPERR to eval per Eglin's recommendation MYRA: restore missing commands for qst type files & add itemlink MYRA: fixed comma bug for me command MYRA: fixed comma bug for echo command MYRA: fixed comma bug for say command MYRA: fixed comma bug for emote command MYRA: fixed comma bug for shout command MYRA: added itemlink(ItemNumber) command ==1/2/04== LethalEncounter: Added further support for eqstr_us.txt, this should cut down on lag. Image: Fixed client lockup related to spells. aka 'spell sticking'. ==1/1/04== LethalEncounter: Updated spell structure to new spells_us.txt format. NOTE: You must have the latest eqlive spells_us.txt in your EQEmu directory. ==12/21/03 through 1/1/04== Image/LethalEncounter/kathgar/devn00b/Shawn319: Updated/added several opcodes to match eqlive. Fixed spell interrupt casting. Fixed NPC and player HP updates; should be pretty accurate now and cause less packet loss. Fixed major crash bug with player death. Fixed crash bugs related to Throwing weapons, Archery, Critical hits, Kick, Assassination and Beastlord pets. Added more spells to the 'restricted list' of #cast. Fixed flaw in #flag code. Only status 200+ should be able to set an accounts flag now. Fixed crash bug with #time. Pets now face the same heading as their owner. Players no longer land critcal hits below 1 (no more 0 or negative hits). Server no longer counts item stats in the ammo slot (as it should). Fixed bug with eventlog that would cause certain entries to return a MySQL syntax error. ==12/21/03== LethalEncounter: Ive been busy the last few days updating all the opcodes and structs for the recent patch. Nearly everything works again please post any remaining unknown opcodes to the development forum. ==12/16/03== Image: Fixed #zsave and added #zunderworld so you can set the zcoord for underworld. ==12/15/03== Image: Took out an HP update in NPC::Damage() reduces HP updates big time and kills network traffic. Image: All HP Updates are done only to targets now, TODO: Queue group clients with HP updates (once they work again) ==12/14/03== LethalEncounter: Fixed a bug in tradeskills that was clearing the container before it was telling the client to. LethalEncounter: Fixed the opcode for mend. LethalEncounter: Fixed the guild trainer messages. LethalEncounter: Fixed char create so it creates the character with a new aa struct. LethalEncounter: Important fix for mob movement via waypoints and such. Mobs now move nearly exactly like live and it uses 20 times less bandwidth than before. ==12/13/03== LethalEncounter: Fixed Environmental Damage LethalEncounter: Added support for a new database variable called startzone. To use this, add a record called startzone to the variables table and make the value the zone shortname you want players to start in. This will force all players to start in that zone. LethalEncounter: Fixed a bug that Shawn found where /zone wouldnt work correctly in zones with similiar names. ==12/12/03== Shawn319: (Bud9weiser) Fixed start_zones bug. Players should now start in correct location as long as db is up to date. LethalEncounter: Item tint fix. LethalEncounter: Tradeskill items being deleted without correct recipe fix. LethalEncounter: Problem with the ' character inserting into the bug table fixed. |
Click Here for files:
http://sourceforge.net/project/showf...ease_id=228508 _______________ Notes: db.sql in the Configuration zip is a full blank DB for use with 0.5.5. if you are running a 0.5.2 server and wish to update, unzip the update zip and source 1.sql, 2.sql, and 3.sql |
This is awsome, thanks devs for the great work.
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Links arent working :( i want to updatye NOW!!! grrrr lol
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after trying the new release I have to ask the question, what database etc were you using to test this on?
keep up the good work |
Nice :)
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Very nice work guys!!
I tested these out tonight on Saltyboogers server and they work awesome! Fixed most of the client hanging problems and stability has improved greatly. Thanks for the awesome release. |
hmm for me its the opposite, it seems my server is less stable =/ if someone trys to connect to GFay it says they went LD and it says Character LD(somethinlikethat):Noname on the zoneserver.
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Great job!!! Keep up the good work....:)
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Didn't wanna be first to thank incase I sound like an idiot :oops:
Great job devs , thanks alot :) |
wow, awesome job!!
just curious though, is aaxp working now, or is it still broken? |
still broken
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Great job!!! Keep up the good work!
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Awesome, thanks :D
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