Is it doable?
I was just curious if a switch could be implemented to disable the summoning of items for roleplay servers. I'd like the items to have a true value, rather than being summoned for free. Thanks everyone!
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You would have to change the code (but its easy), open up zone/client.cpp and change the #summonitem command to a higher admin level (add admin >=100)
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#summonitem needs to be a GM+ command!
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I still stay ALL the commands need to have their levels definable in the Database, or an INI file.
Or at the very least, have the different command teirs have their number values definable. They won't get around to it though =P |
Quote:
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It's fairly easy to switch command levels around in client.cpp, really.
Just replace for example: else if (strcasecmp(sep.arg[0], "#goto") == 0) or else if (strcasecmp(sep.arg[0], "#goto") == 0 && (admin >= 0)) with: else if (strcasecmp(sep.arg[0], "#goto") == 0 && (admin >= 10)) To make em PrivUser commands. |
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