Insane Faction Hits
I don't know if it's just the servers that I've played on (before Guild Wars), but I've noticed that, for anything you kill that has faction implemented, the faction hits are insanely high! After only three kills, I've getting the message "Your faction standing with X could not get any worse!"
Is this just a database issue or is it an actual coding issue? |
database issue.
The npc_faction_entries table contains all the faction hits. The MW_055 source by default just populates it with faction losses, and some of those losses are up to -100 points per kill. (I think it only takes around 1100 points lost to go from indifferent to scowling) Of course, you are free to modify the table as you see fit. There's another thread started by govtcheese where I and a couple others talked about how to add other faction hits in, like faction increases. |
i think its just stupid =P factione hit = dumb
|
if you dont want faction hits at all:
Code:
delete from npc_faction_entries; Code:
delete from npc_faction_entries where value < 0; |
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